Player Matchup

Shiva
Shiva
ARCH202XD
Shiva
Level 64
God Stats
5W - 1L
1,707 SR
Queue Stats
43W - 42L
1,454 Elo+
Party 1
Cthulhu
Cthulhu
ItsFriskko
Cthulhu
Level 60
God Stats
2W - 3L
1,317 SR
Queue Stats
17W - 19L
1,441 Elo+
Party 1
Charybdis
Charybdis
Jahstins
Charybdis
Level 119
God Stats
21W - 20L
1,595 SR
Queue Stats
225W - 229L
1,577 Elo+
Party 2
Zeus
Zeus
Nickolas5252
Zeus
Level 32
God Stats
10W - 10L
1,464 SR
Queue Stats
35W - 18L
1,607 Elo+
Party 1
Thanatos
Thanatos
Skeater4532
Thanatos
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 81L
1,474 Elo+
Party 2
Team Averages
Level 61
1,517 SR
1,511 Elo+

VS

Team Averages
Level 56
1,488 SR
1,637 Elo+
Zeus
Zeus
DArchDruid
Zeus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,725 Elo+
Solo
Fenrir
Fenrir
NastyNorm3875
Fenrir
Level 120
God Stats
3W - 5L
1,501 SR
Queue Stats
81W - 93L
1,445 Elo+
Party 4
Artemis
Artemis
Thethirdtoma
Artemis
Level 29
God Stats
1W - 4L
1,593 SR
Queue Stats
33W - 44L
1,445 Elo+
Party 4
Horus
Horus
rimreaver
Horus
Level 29
God Stats
0W - 1L
1,344 SR
Queue Stats
16W - 10L
1,784 Elo+
Party 3
Fafnir
Fafnir
sonic086
Fafnir
Level 59
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 27L
1,784 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
ARCH202XD
Shiva
20
3 / 4 / 28
15,483
1,106
21,870
26,220
29,191
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cthulhu
ItsFriskko
Cthulhu
20
4 / 5 / 26
15,515
1,108
26,653
31,395
43,347
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Jahstins
Charybdis
20
15 / 6 / 11
17,980
1,284
38,241
23,901
8,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
6 / 6 / 16
15,582
1,113
28,452
15,213
5,753
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Skeater4532
Thanatos
20
4 / 10 / 22
14,904
1,065
19,837
22,309
8,959
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

94

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 11 / 8
18,213
1,301
48,165
28,596
13,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
11 / 6 / 15
16,721
1,194
28,160
28,717
15,243
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
Thethirdtoma
Artemis
6
0 / 0 / 2
11,648
832
181
221
117
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
rimreaver
Horus
20
2 / 8 / 21
15,844
1,132
15,776
43,405
63,930
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fafnir
sonic086
Fafnir
20
3 / 7 / 20
16,728
1,195
17,198
42,905
77,696
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
97
32
Kills
31
31
Deaths
32
103
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Shiva
ARCH202XD
Shiva
3
4
28
4.25
L
15
11
8
1.73
W
Cthulhu
ItsFriskko
Cthulhu
4
5
26
3.4
W
Charybdis
Jahstins
Charybdis
15
6
11
3.42
L
11
6
15
3.08
W
6
6
16
2.33
W
Thanatos
Skeater4532
Thanatos
4
10
22
1.5
L
Artemis
Thethirdtoma
Artemis
0
0
2
1
L
Horus
rimreaver
Horus
2
8
21
1.56
L
Fafnir
sonic086
Fafnir
3
7
20
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

135,053
Damage
109,480
119,038
Taken
143,844
95,888
Mitigated
170,858
21,104
Healing
20,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
ARCH202XD
Shiva
21,870
4,405
2,389
4,329
26,220
29,191
0
16,260
9,960
50
43,234
L
48,165
10,799
0
1,015
28,596
13,872
0
8,567
19,723
113,590
0
W
Cthulhu
ItsFriskko
Cthulhu
26,653
3,562
2,237
1,801
31,395
43,347
0
19,412
11,983
52,843
0
W
Charybdis
Jahstins
Charybdis
38,241
30,975
0
4,907
23,901
8,638
0
14,559
9,342
18
82,298
L
28,160
5,715
0
998
28,717
15,243
0
12,298
15,825
0
35,746
W
28,452
5,449
389
933
15,213
5,753
0
5,608
9,605
56,915
0
W
Thanatos
Skeater4532
Thanatos
19,837
7,403
0
4,119
22,309
8,959
0
9,597
12,076
0
27,307
L
Artemis
Thethirdtoma
Artemis
181
0
0
0
221
117
0
221
0
0
181
L
Horus
rimreaver
Horus
15,776
7,269
6,617
8,590
43,405
63,930
0
15,445
26,843
73
26,898
L
Fafnir
sonic086
Fafnir
17,198
8,522
0
3,527
42,905
77,696
0
16,608
25,791
38,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,464
Gold Earned
79,154
286
Minions Killed
232
12
Camps Cleared
5
1,259,793
Distance Traveled
1,126,972
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
15,483
1,106
40
3
1
301,712
0
L
Zeus
18,213
1,301
154
11
1
227,678
0
W
Cthulhu
15,515
1,108
63
5
2
275,059
1
W
Charybdis
17,980
1,284
100
7
4
246,789
1
L
Fenrir
16,721
1,194
18
1
3
311,296
0
W
Zeus
15,582
1,113
66
5
4
214,659
1
W
Thanatos
14,904
1,065
17
1
1
221,574
0
L
Artemis
11,648
832
0
0
0
13,136
0
L
Horus
15,844
1,132
25
2
1
298,515
1
L
Fafnir
16,728
1,195
35
3
0
276,347
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role