Player Matchup

Sylvanus
Sylvanus
Gold II
 
Sylvanus
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Platinum V
 
Ravana
Platinum V
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold I
Mariole2927
Ne Zha
Gold I
Level 123
God Stats
4W - 4L
1,619 SR
Queue Stats
562W - 564L
1,652 MMR
Solo
Merlin
Merlin
Gold II
QBrabus
Merlin
Gold II
Level 143
God Stats
9W - 9L
1,559 SR
Queue Stats
73W - 66L
1,712 MMR
Solo
Jing Wei
Jing Wei
Gold III
boysee
Jing Wei
Gold III
Level 156
God Stats
15W - 23L
1,466 SR
Queue Stats
452W - 480L
1,540 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,529 SR
1,581 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,585 SR
1,583 MMR
Poseidon
Poseidon
Platinum III
 
Poseidon
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold I
Dracodine
Atlas
Gold I
Level 159
God Stats
28W - 19L
1,633 SR
Queue Stats
203W - 198L
1,513 MMR
Party 1
Cliodhna
Cliodhna
Gold III
Indywidualista
Cliodhna
Gold III
Level 160
God Stats
3W - 2L
1,763 SR
Queue Stats
88W - 91L
1,506 MMR
Solo
Chiron
Chiron
Diamond V
Vanapiks
Chiron
Diamond V
Level 66
God Stats
2W - 0L
1,744 SR
Queue Stats
67W - 54L
2,001 MMR
Party 1
Set
Set
Gold IV
deuslux7
Set
Gold IV
Level 120
God Stats
2W - 1L
1,287 SR
Queue Stats
79W - 75L
1,393 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
2 / 2 / 1
7,850
561
6,426
10,886
9,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Ravana
 
Ravana
12
3 / 4 / 3
7,792
557
7,310
9,335
3,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ne Zha
10
0 / 5 / 3
6,206
443
5,185
13,644
10,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
QBrabus
Merlin
12
3 / 3 / 1
7,854
561
4,150
7,085
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
boysee
Jing Wei
13
0 / 1 / 1
7,441
532
4,527
10,917
4,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
He BoIshtarAgniAo Kuang

VS

Bans
HadesAresThorYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
3 / 2 / 7
8,856
633
8,547
7,650
2,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Atlas
Dracodine
Atlas
10
1 / 0 / 8
6,993
500
4,017
10,140
7,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cliodhna
13
4 / 1 / 6
7,986
570
8,479
11,806
4,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chiron
Vanapiks
Chiron
14
1 / 2 / 5
7,850
561
9,364
9,165
2,648
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
6 / 3 / 0
8,912
637
8,758
9,457
5,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
8
Kills
15
15
Deaths
8
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
2
1
1.25
L
Ravana
 
Ravana
3
4
3
1.13
W
Poseidon
 
Poseidon
3
2
7
3.25
W
Atlas
Dracodine
Atlas
1
0
8
5
W
Cliodhna
4
1
6
7
L
Ne Zha
0
5
3
0.3
L
Merlin
QBrabus
Merlin
3
3
1
1.17
W
Chiron
Vanapiks
Chiron
1
2
5
1.75
L
Jing Wei
boysee
Jing Wei
0
1
1
0.5
W
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,598
Damage
39,165
51,867
Taken
48,218
30,124
Mitigated
23,022
12,254
Healing
11,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,426
1,478
296
3,586
10,886
9,886
144
1,572
8,962
49,353
12,548
L
Ravana
 
Ravana
7,310
2,014
0
962
9,335
3,490
0
1,192
8,143
0
64,324
W
Poseidon
 
Poseidon
8,547
2,019
0
2,401
7,650
2,659
0
2,026
5,624
84,211
0
W
Atlas
Dracodine
Atlas
4,017
1,379
0
2,462
10,140
7,667
0
1,381
8,759
16,174
0
W
Cliodhna
8,479
1,623
0
1,326
11,806
4,545
0
1,699
10,107
0
61,387
L
Ne Zha
5,185
321
0
1,890
13,644
10,654
0
5,204
8,395
0
19,860
L
Merlin
QBrabus
Merlin
4,150
130
0
685
7,085
2,017
0
3,531
3,554
47,054
0
W
Chiron
Vanapiks
Chiron
9,364
3,749
364
2,873
9,165
2,648
0
420
8,745
0
76,918
L
Jing Wei
boysee
Jing Wei
4,527
3,744
0
4,835
10,917
4,077
0
1,065
9,852
0
63,792
W
8,758
4,377
0
1,604
9,457
5,503
0
5,134
4,323
0
65,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,143
Gold Earned
40,597
434
Minions Killed
482
0
Camps Cleared
0
1,364,300
Distance Traveled
1,531,142
26
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,850
561
99
7
0
234,031
6
L
Ravana
7,792
557
101
7
0
293,344
5
W
Poseidon
8,856
633
142
10
0
289,852
6
W
Atlas
6,993
500
10
1
0
302,476
7
W
Cliodhna
7,986
570
88
6
0
345,943
4
L
Ne Zha
6,206
443
24
2
0
301,074
6
L
Merlin
7,854
561
97
7
0
280,815
5
W
Chiron
7,850
561
119
9
0
290,663
5
L
Jing Wei
7,441
532
113
8
0
255,036
4
W
Set
8,912
637
123
9
0
302,208
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role