Player Matchup

Hun Batz
Hun Batz
Gemsie
Hun Batz
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 49L
1,547 Elo+
Party 1
Anhur
Anhur
Hookwolf
Anhur
Level 145
God Stats
0W - 2L
1,580 SR
Queue Stats
49W - 32L
1,679 Elo+
Party 2
Jing Wei
Jing Wei
Malamara
Jing Wei
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,495 Elo+
Party 2
Baron Samedi
Baron Samedi
TÌred
Baron Samedi
Level 64
God Stats
0W - 1L
1,081 SR
Queue Stats
70W - 63L
1,568 Elo+
Party 1
Artio
Artio
b000t
Artio
Level 48
God Stats
3W - 3L
1,643 SR
Queue Stats
102W - 113L
1,494 Elo+
Party 2
Team Averages
Level 60
1,461 SR
1,557 Elo+

VS

Team Averages
Level 46
1,466 SR
1,581 Elo+
Chernobog
Chernobog
Fin3stt
Chernobog
Level 129
God Stats
9W - 2L
1,620 SR
Queue Stats
53W - 41L
1,612 Elo+
Party 3
Olorun
Olorun
INsAn3LlaMa
Olorun
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,343 Elo+
Party 3
Chaac
Chaac
MeekaMeeka
Chaac
Level 24
God Stats
1W - 3L
1,211 SR
Queue Stats
26W - 23L
1,565 Elo+
Party 3
Cabrakan
Cabrakan
PeterGriffinnn
Cabrakan
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,699 Elo+
Party 3
Arachne
Arachne
WesIsNext
Arachne
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 8L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Gemsie
Hun Batz
12
3 / 5 / 0
7,229
556
5,731
13,143
5,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Hookwolf
Anhur
13
1 / 2 / 0
7,619
586
7,023
9,831
3,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jing Wei
Malamara
Jing Wei
10
0 / 3 / 0
5,447
419
612
5,201
1,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
TÌred
Baron Samedi
11
3 / 5 / 2
7,220
555
6,863
12,027
5,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
b000t
Artio
10
0 / 2 / 1
6,367
490
1,279
11,745
8,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Fin3stt
Chernobog
14
4 / 0 / 1
8,179
629
7,522
5,382
2,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
14
5 / 2 / 3
7,893
607
9,409
9,577
4,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
12
0 / 0 / 2
6,317
486
3,377
9,182
6,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cabrakan
12
3 / 0 / 8
8,000
615
6,986
9,488
10,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
WesIsNext
Arachne
14
5 / 5 / 2
8,038
618
7,513
15,094
6,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
7
Kills
17
17
Deaths
7
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Fin3stt
Chernobog
4
0
1
4.5
L
Hun Batz
Gemsie
Hun Batz
3
5
0
0.6
L
Anhur
Hookwolf
Anhur
1
2
0
0.5
W
Olorun
5
2
3
3.25
L
Jing Wei
Malamara
Jing Wei
0
3
0
0
W
Chaac
0
0
2
1
W
Cabrakan
3
0
8
7
L
Baron Samedi
TÌred
Baron Samedi
3
5
2
0.8
W
Arachne
WesIsNext
Arachne
5
5
2
1.2
L
Artio
b000t
Artio
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,508
Damage
34,807
51,947
Taken
48,723
24,599
Mitigated
30,487
15,575
Healing
21,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Fin3stt
Chernobog
7,522
4,668
0
4,310
5,382
2,361
2,954
472
4,910
0
79,490
L
Hun Batz
Gemsie
Hun Batz
5,731
1,998
0
3,778
13,143
5,143
0
3,841
9,260
0
46,120
L
Anhur
Hookwolf
Anhur
7,023
3,177
0
4,102
9,831
3,663
498
280
9,041
0
60,886
W
Olorun
9,409
5,364
354
5,727
9,577
4,950
849
3,796
5,781
56,028
4,976
L
Jing Wei
Malamara
Jing Wei
612
612
0
1,132
5,201
1,446
0
997
4,204
0
22,009
W
Chaac
3,377
524
0
5,708
9,182
6,985
0
0
9,182
0
29,304
W
Cabrakan
6,986
1,807
0
2,411
9,488
10,022
0
1,435
8,053
14,425
4,320
L
Baron Samedi
TÌred
Baron Samedi
6,863
847
172
3,237
12,027
5,867
228
6,354
5,673
42,915
0
W
Arachne
WesIsNext
Arachne
7,513
5,358
0
3,314
15,094
6,169
0
2,439
12,655
0
66,738
L
Artio
b000t
Artio
1,279
333
60
3,094
11,745
8,480
0
3,749
7,996
19,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,882
Gold Earned
38,427
350
Minions Killed
422
0
Camps Cleared
0
1,211,816
Distance Traveled
1,295,173
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,179
629
144
11
0
228,872
5
L
Hun Batz
7,229
556
95
7
0
265,131
0
L
Anhur
7,619
586
100
8
0
235,609
4
W
Olorun
7,893
607
99
8
0
240,889
0
L
Jing Wei
5,447
419
46
4
0
227,202
0
W
Chaac
6,317
486
54
4
0
267,164
0
W
Cabrakan
8,000
615
26
2
0
277,389
3
L
Baron Samedi
7,220
555
82
6
0
227,490
1
W
Arachne
8,038
618
99
8
0
280,859
1
L
Artio
6,367
490
27
2
0
256,384
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role