Player Matchup

Izanami
Izanami
 
Izanami
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Cyrus Jawn
Vamana
Level 139
God Stats
3W - 2L
1,532 SR
Queue Stats
231W - 228L
1,622 Elo+
Solo
Merlin
Merlin
Kirkmanator2
Merlin
Level 123
God Stats
7W - 5L
1,644 SR
Queue Stats
344W - 325L
1,568 Elo+
Party 1
Nemesis
Nemesis
Whywhat
Nemesis
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 44L
1,531 Elo+
Solo
Hel
Hel
maryshroom
Hel
Level 123
God Stats
3W - 3L
1,490 SR
Queue Stats
105W - 119L
1,564 Elo+
Solo
Team Averages
Level 135
1,533 SR
1,557 Elo+

VS

Team Averages
Level 105
1,414 SR
1,594 Elo+
Merlin
Merlin
DaledoTheErect
Merlin
Level 146
God Stats
2W - 3L
1,519 SR
Queue Stats
97W - 96L
1,543 Elo+
Solo
Mulan
Mulan
LordOfTheHobbits
Mulan
Level 68
God Stats
0W - 3L
1,182 SR
Queue Stats
75W - 64L
1,630 Elo+
Party 2
Yemoja
Yemoja
PolarEdge
Yemoja
Level 88
God Stats
1W - 2L
1,664 SR
Queue Stats
164W - 142L
1,651 Elo+
Party 2
Hercules
Hercules
PryingSafe2
Hercules
Level 136
God Stats
0W - 3L
1,186 SR
Queue Stats
91W - 83L
1,642 Elo+
Party 2
Discordia
Discordia
iExo Marine
Discordia
Level 88
God Stats
3W - 5L
1,518 SR
Queue Stats
260W - 264L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 1 / 1
7,488
832
7,265
5,827
2,895
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
Cyrus Jawn
Vamana
13
1 / 2 / 3
7,396
822
9,195
9,621
10,659
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
12
0 / 1 / 4
6,767
752
6,460
5,549
3,245
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
Whywhat
Nemesis
13
1 / 0 / 3
7,544
838
9,575
10,207
6,929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
0 / 2 / 1
6,334
704
4,055
8,178
4,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
5,637
626
1,695
1,498
495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 1 / 5
6,635
737
10,706
12,091
7,034
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Yemoja
PolarEdge
Yemoja
12
0 / 1 / 4
6,674
742
2,001
8,069
5,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
PryingSafe2
Hercules
14
4 / 1 / 1
7,145
794
6,777
12,390
7,160
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
iExo Marine
Discordia
13
1 / 1 / 4
6,523
725
8,102
5,164
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
4
Kills
6
6
Deaths
4
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
1
2.5
W
Vamana
Cyrus Jawn
Vamana
1
2
3
1.25
L
0
0
1
0.5
W
Merlin
0
1
4
2
L
1
1
5
3.5
L
Yemoja
PolarEdge
Yemoja
0
1
4
2
L
Hercules
PryingSafe2
Hercules
4
1
1
4.5
W
Nemesis
Whywhat
Nemesis
1
0
3
2.5
L
Discordia
iExo Marine
Discordia
1
1
4
3
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,550
Damage
29,281
39,382
Taken
39,212
28,020
Mitigated
22,689
23,617
Healing
20,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,265
2,678
167
1,201
5,827
2,895
1,622
3,412
2,415
0
19,558
W
Vamana
Cyrus Jawn
Vamana
9,195
1,764
1,082
2,626
9,621
10,659
0
2,925
6,696
0
17,169
L
1,695
29
97
222
1,498
495
0
299
1,199
5,702
0
W
Merlin
6,460
278
0
480
5,549
3,245
337
1,155
4,394
13,957
0
L
10,706
479
1,302
4,675
12,091
7,034
0
3,733
8,358
0
18,753
L
Yemoja
PolarEdge
Yemoja
2,001
671
4,277
2,698
8,069
5,882
0
1,708
6,361
4,853
0
L
Hercules
PryingSafe2
Hercules
6,777
893
1,778
3,658
12,390
7,160
0
3,460
8,930
0
11,924
W
Nemesis
Whywhat
Nemesis
9,575
2,638
2,400
3,906
10,207
6,929
0
1,744
8,463
0
15,094
L
Discordia
iExo Marine
Discordia
8,102
340
1,567
575
5,164
2,118
0
1,315
3,849
21,374
0
W
4,055
161
7,804
3,951
8,178
4,292
0
2,562
5,616
7,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,529
Gold Earned
32,614
80
Minions Killed
74
0
Camps Cleared
0
885,283
Distance Traveled
722,007
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,488
832
30
3
0
152,594
0
W
Vamana
7,396
822
33
4
0
176,405
1
L
Merlin
5,637
626
6
1
0
51,028
0
W
Merlin
6,767
752
5
1
0
181,949
0
L
Mulan
6,635
737
13
1
0
171,604
2
L
Yemoja
6,674
742
4
0
0
160,167
0
L
Hercules
7,145
794
17
2
0
176,044
0
W
Nemesis
7,544
838
5
1
0
197,930
0
L
Discordia
6,523
725
34
4
0
163,164
3
W
Hel
6,334
704
7
1
0
176,405
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role