Player Matchup

Morgan Le Fay
Morgan Le Fay
Hyp3rSh4dow
Morgan Le Fay
Level 88
God Stats
2W - 1L
1,689 SR
Queue Stats
63W - 31L
1,693 Elo+
Party 2
Fenrir
Fenrir
PuskyTheFirst
Fenrir
Level 68
God Stats
3W - 1L
1,644 SR
Queue Stats
36W - 32L
1,441 Elo+
Party 2
Olorun
Olorun
PuskyTheSecond
Olorun
Level 108
God Stats
2W - 0L
1,865 SR
Queue Stats
37W - 31L
1,448 Elo+
Party 2
Team Averages
Level 88
1,733 SR
1,527 Elo+

VS

Team Averages
Level 27
1,600 SR
1,659 Elo+
Ah Puch
Ah Puch
BarthGimble
Ah Puch
Level 66
God Stats
0W - 1L
1,782 SR
Queue Stats
11W - 4L
1,743 Elo+
Party 1
Skadi
Skadi
WickedSilas
Skadi
Level 12
God Stats
0W - 1L
1,380 SR
Queue Stats
1W - 1L
1,617 Elo+
Party 1
Shiva
Shiva
XRONSONTOP
Shiva
Level 2
God Stats
1W - 1L
1,637 SR
Queue Stats
1W - 1L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Hyp3rSh4dow
Morgan Le Fay
20
11 / 2 / 7
14,768
820
27,321
17,915
9,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
6 / 6 / 9
13,058
725
14,899
17,302
14,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
2 / 2 / 15
12,971
721
5,557
14,593
7,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BarthGimble
Ah Puch
18
3 / 7 / 2
11,694
650
17,697
15,082
7,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 7 / 3
11,359
631
11,621
18,665
8,218
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Shiva
18
4 / 5 / 6
13,434
746
10,636
22,935
27,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
19
Kills
9
10
Deaths
19
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
BarthGimble
Ah Puch
3
7
2
0.57
W
Morgan Le Fay
Hyp3rSh4dow
Morgan Le Fay
11
2
7
7.25
W
6
6
9
1.75
W
2
2
15
4.75
L
2
7
3
0.5
L
Shiva
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,777
Damage
39,954
49,810
Taken
56,682
30,875
Mitigated
43,078
16,866
Healing
5,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
BarthGimble
Ah Puch
17,697
569
0
1,560
15,082
7,110
0
9,583
5,499
63,276
0
W
Morgan Le Fay
Hyp3rSh4dow
Morgan Le Fay
27,321
1,706
241
7,440
17,915
9,187
92
5,729
12,186
78,593
0
W
14,899
3,611
177
1,881
17,302
14,093
0
5,845
11,457
0
34,164
W
5,557
2,368
759
6,368
14,593
7,595
2,857
6,342
8,251
61,532
5,346
L
11,621
6,788
0
0
18,665
8,218
0
10,944
7,721
0
45,484
L
Shiva
10,636
1,253
336
3,127
22,935
27,750
0
12,179
10,756
135
29,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,797
Gold Earned
36,487
262
Minions Killed
179
0
Camps Cleared
0
900,823
Distance Traveled
924,297
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,694
650
92
5
0
292,763
4
W
Morgan Le Fay
14,768
820
122
7
0
319,795
1
W
Fenrir
13,058
725
34
2
0
298,686
4
W
Olorun
12,971
721
106
6
0
282,342
1
L
Skadi
11,359
631
52
3
0
283,705
0
L
Shiva
13,434
746
35
2
0
347,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role