Player Matchup

Hun Batz
Hun Batz
Mid Connoisseur
Hun Batz
Level 122
God Stats
1W - 1L
1,237 SR
Queue Stats
66W - 39L
1,563 Elo+
Party 1
Chaac
Chaac
Odd Bloke ye
Chaac
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 27L
1,572 Elo+
Party 1
Olorun
Olorun
TNTLEGED972
Olorun
Level 30
God Stats
10W - 1L
1,685 SR
Queue Stats
60W - 30L
1,585 Elo+
Party 1
Team Averages
Level 87
1,474 SR
1,573 Elo+

VS

Team Averages
Level 102
1,501 SR
1,445 Elo+
Chiron
Chiron
 
Chiron
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
D3ad_silenc4MnKd
Horus
Level 63
God Stats
6W - 6L
1,520 SR
Queue Stats
28W - 16L
1,591 Elo+
Party 2
Nu Wa
Nu Wa
Jayden20161319
Nu Wa
Level 115
God Stats
49W - 96L
1,482 SR
Queue Stats
132W - 284L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
18
7 / 3 / 6
12,263
721
11,260
17,895
9,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
4 / 0 / 13
12,044
708
16,528
23,915
16,833
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Olorun
19
7 / 3 / 8
12,656
744
20,716
17,840
9,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
1 / 6 / 3
10,556
621
13,377
16,429
8,220
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 3 / 1
11,210
659
16,787
23,085
31,297
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 9 / 3
9,568
563
15,022
15,304
6,193
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
18
Kills
5
6
Deaths
18
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
6
3
0.42
L
4
3
1
1.5
L
0
9
3
0.17
W
Hun Batz
7
3
6
3.33
W
4
0
13
10.5
W
Olorun
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,504
Damage
45,186
59,650
Taken
54,818
36,258
Mitigated
45,710
22,043
Healing
14,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
13,377
3,120
1,780
3,431
16,429
8,220
515
6,669
9,760
0
56,615
L
16,787
8,431
2,326
6,547
23,085
31,297
424
8,535
14,550
0
40,817
L
15,022
6,358
114
337
15,304
6,193
0
4,373
10,931
38,509
0
W
Hun Batz
11,260
2,948
0
1,179
17,895
9,556
0
4,311
13,584
0
46,010
W
16,528
5,129
0
7,978
23,915
16,833
471
7,528
16,387
0
56,471
W
Olorun
20,716
11,608
2,802
10,084
17,840
9,869
2,096
3,283
14,557
70,753
5,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,963
Gold Earned
31,334
222
Minions Killed
169
0
Camps Cleared
0
908,037
Distance Traveled
810,919
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,556
621
88
5
0
271,012
4
L
Horus
11,210
659
37
2
0
319,532
1
L
Nu Wa
9,568
563
44
3
0
220,375
2
W
Hun Batz
12,263
721
52
3
0
314,590
0
W
Chaac
12,044
708
69
4
0
315,184
0
W
Olorun
12,656
744
101
6
0
278,263
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role