Player Matchup

Athena
Athena
BarbieElectra
Athena
Level 109
God Stats
5W - 6L
1,453 SR
Queue Stats
63W - 52L
1,464 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
KirbyU
Morgan Le Fay
Level 29
God Stats
2W - 3L
1,312 SR
Queue Stats
39W - 46L
1,353 Elo+
Party 2
King Arthur
King Arthur
deaththekidop
King Arthur
Level 47
God Stats
2W - 0L
1,854 SR
Queue Stats
21W - 10L
1,569 Elo+
Solo
Chernobog
Chernobog
kh0r1
Chernobog
Level 28
God Stats
11W - 5L
1,716 SR
Queue Stats
19W - 18L
1,397 Elo+
Party 1
Ravana
Ravana
neely4w
Ravana
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 52L
1,371 Elo+
Party 2
Team Averages
Level 64
1,567 SR
1,431 Elo+

VS

Team Averages
Level 77
1,592 SR
1,428 Elo+
Scylla
Scylla
Chuckleenorris12
Scylla
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Fenrir
Fenrir
Fate28
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Fafnir
Fafnir
RaginMasian
Fafnir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,345 Elo+
Party 3
Sol
Sol
TheJewda
Sol
Level 77
God Stats
2W - 1L
1,880 SR
Queue Stats
106W - 113L
1,365 Elo+
Solo
King Arthur
King Arthur
WingNuutzz
King Arthur
Level 134
God Stats
38W - 32L
1,582 SR
Queue Stats
849W - 910L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 8
9,287
489
8,284
19,381
21,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
KirbyU
Morgan Le Fay
17
4 / 0 / 6
10,936
576
10,440
8,661
4,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
deaththekidop
King Arthur
14
1 / 4 / 1
9,088
478
8,291
17,456
18,180
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chernobog
kh0r1
Chernobog
16
6 / 1 / 6
10,171
535
14,154
13,487
6,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
neely4w
Ravana
17
6 / 1 / 2
10,793
568
7,535
8,616
4,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 1
8,320
438
4,787
6,521
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Fate28
Fenrir
15
4 / 5 / 1
9,247
487
6,495
15,571
7,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
12
0 / 5 / 3
8,070
425
4,205
16,281
14,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
1 / 5 / 1
7,570
398
10,532
13,974
4,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
WingNuutzz
King Arthur
16
4 / 2 / 2
10,093
531
11,031
18,342
23,022
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
19
Kills
9
9
Deaths
19
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
3
8
2
L
0
2
1
0.25
L
Fenrir
Fate28
Fenrir
4
5
1
0.9
W
Morgan Le Fay
KirbyU
Morgan Le Fay
4
0
6
7
L
Fafnir
0
5
3
0.3
L
1
5
1
0.3
L
King Arthur
WingNuutzz
King Arthur
4
2
2
2.5
W
King Arthur
deaththekidop
King Arthur
1
4
1
0.38
W
Chernobog
kh0r1
Chernobog
6
1
6
9
W
Ravana
neely4w
Ravana
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,704
Damage
37,050
67,601
Taken
70,689
55,523
Mitigated
51,719
23,942
Healing
13,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,284
2,297
0
4,374
19,381
21,974
468
9,069
10,312
30,956
0
L
4,787
331
0
628
6,521
2,429
0
3,186
3,335
59,867
0
L
Fenrir
Fate28
Fenrir
6,495
751
0
1,727
15,571
7,414
0
2,883
12,688
0
63,014
W
Morgan Le Fay
KirbyU
Morgan Le Fay
10,440
1,715
80
4,316
8,661
4,696
1,755
3,211
5,450
90,137
0
L
Fafnir
4,205
977
593
3,674
16,281
14,265
0
5,314
10,967
25,084
7,519
L
10,532
6,112
0
4,689
13,974
4,589
0
4,812
9,162
54,335
0
L
King Arthur
WingNuutzz
King Arthur
11,031
1,562
0
2,199
18,342
23,022
0
2,529
15,813
0
69,432
W
King Arthur
deaththekidop
King Arthur
8,291
1,622
0
2,630
17,456
18,180
259
337
17,119
0
63,839
W
Chernobog
kh0r1
Chernobog
14,154
8,135
0
7,700
13,487
6,405
2,156
5,102
8,385
0
72,354
W
Ravana
neely4w
Ravana
7,535
3,539
0
4,842
8,616
4,268
1,043
792
7,824
0
80,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,275
Gold Earned
43,300
524
Minions Killed
473
0
Camps Cleared
0
1,877,962
Distance Traveled
1,711,687
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,287
489
33
2
0
382,931
6
L
Scylla
8,320
438
114
6
0
363,526
4
L
Fenrir
9,247
487
84
4
0
359,107
4
W
Morgan Le Fay
10,936
576
143
8
0
369,213
10
L
Fafnir
8,070
425
34
2
0
311,237
4
L
Sol
7,570
398
106
6
0
307,649
3
L
King Arthur
10,093
531
135
7
0
370,168
6
W
King Arthur
9,088
478
107
6
0
363,071
0
W
Chernobog
10,171
535
110
6
0
343,370
1
W
Ravana
10,793
568
131
7
0
419,377
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role