Player Matchup

Gilgamesh
Gilgamesh
FadedKing101
Gilgamesh
Level 125
God Stats
0W - 3L
1,143 SR
Queue Stats
241W - 222L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Funny_ManXD
Nu Wa
Level 45
God Stats
1W - 3L
1,504 SR
Queue Stats
15W - 33L
1,167 Elo+
Solo
Fenrir
Fenrir
OxGilgamesh
Fenrir
Level 84
God Stats
0W - 1L
1,665 SR
Queue Stats
23W - 30L
1,331 Elo+
Solo
Bacchus
Bacchus
UNDEADxWOLFx74
Bacchus
Level 126
God Stats
3W - 4L
1,688 SR
Queue Stats
167W - 190L
1,424 Elo+
Party 1
Xbalanque
Xbalanque
oDickey
Xbalanque
Level 29
God Stats
1W - 2L
1,342 SR
Queue Stats
1W - 2L
1,257 Elo+
Party 1
Team Averages
Level 82
1,468 SR
1,336 Elo+

VS

Team Averages
Level 53
1,472 SR
1,407 Elo+
Anubis
Anubis
 
Anubis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
GarrettG8456
Bakasura
Level 52
God Stats
10W - 10L
1,499 SR
Queue Stats
36W - 52L
1,320 Elo+
Solo
Baron Samedi
Baron Samedi
Knightmare98
Baron Samedi
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,381 Elo+
Party 2
Cerberus
Cerberus
ppmumu
Cerberus
Level 40
God Stats
4W - 3L
1,362 SR
Queue Stats
12W - 14L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FadedKing101
Gilgamesh
13
3 / 2 / 0
7,758
485
6,509
11,956
9,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 7 / 1
6,911
432
4,168
11,080
4,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
12
2 / 2 / 1
7,327
458
3,410
11,075
4,620
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 6 / 1
6,276
392
5,168
17,043
12,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Xbalanque
oDickey
Xbalanque
12
2 / 3 / 0
7,369
461
7,236
14,735
4,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
10 / 1 / 3
9,716
607
12,248
11,668
6,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
 
Izanami
13
2 / 2 / 3
7,715
482
5,922
11,186
4,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
GarrettG8456
Bakasura
14
2 / 3 / 3
8,660
541
4,759
11,531
4,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
Knightmare98
Baron Samedi
14
2 / 1 / 3
8,832
552
8,589
8,628
4,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
ppmumu
Cerberus
13
3 / 0 / 7
9,006
563
6,348
9,151
7,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
7
Kills
19
20
Deaths
7
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
10
1
3
11.5
W
Izanami
 
Izanami
2
2
3
1.75
L
Gilgamesh
FadedKing101
Gilgamesh
3
2
0
1.5
L
0
7
1
0.07
W
Bakasura
GarrettG8456
Bakasura
2
3
3
1.17
W
Baron Samedi
Knightmare98
Baron Samedi
2
1
3
3.5
L
Fenrir
2
2
1
1.25
L
0
6
1
0.08
L
Xbalanque
oDickey
Xbalanque
2
3
0
0.67
W
Cerberus
ppmumu
Cerberus
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,491
Damage
37,866
65,889
Taken
52,164
35,157
Mitigated
26,212
14,140
Healing
18,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
12,248
335
0
5,008
11,668
6,109
110
1,080
10,588
75,069
0
W
Izanami
 
Izanami
5,922
3,630
0
4,309
11,186
4,027
1,632
2,368
8,818
0
47,819
L
Gilgamesh
FadedKing101
Gilgamesh
6,509
2,128
0
2,901
11,956
9,485
58
3,752
7,857
0
48,992
L
4,168
2,286
0
1,639
11,080
4,063
1,140
8,195
2,885
36,556
0
W
Bakasura
GarrettG8456
Bakasura
4,759
4,206
0
1,688
11,531
4,546
1,631
1,066
10,465
0
45,736
W
Baron Samedi
Knightmare98
Baron Samedi
8,589
568
101
3,499
8,628
4,325
1,750
2,114
6,514
63,256
0
L
Fenrir
3,410
1,417
0
2,129
11,075
4,620
0
2,256
8,819
0
44,769
L
5,168
626
0
2,131
17,043
12,512
0
8,192
8,851
22,068
2,879
L
Xbalanque
oDickey
Xbalanque
7,236
3,116
0
5,340
14,735
4,477
25
5,745
8,990
0
50,372
W
Cerberus
ppmumu
Cerberus
6,348
613
238
3,940
9,151
7,205
372
2,208
6,943
36,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,641
Gold Earned
43,929
310
Minions Killed
497
0
Camps Cleared
0
1,452,797
Distance Traveled
1,455,232
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,716
607
136
9
0
295,530
2
W
Izanami
7,715
482
84
5
0
274,205
9
L
Gilgamesh
7,758
485
91
6
0
330,961
1
L
Nu Wa
6,911
432
53
3
0
250,003
3
W
Bakasura
8,660
541
99
6
0
328,033
0
W
Baron Samedi
8,832
552
109
7
0
239,812
0
L
Fenrir
7,327
458
73
5
0
321,021
1
L
Bacchus
6,276
392
27
2
0
291,696
0
L
Xbalanque
7,369
461
66
4
0
259,116
2
W
Cerberus
9,006
563
69
4
0
317,652
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role