Player Matchup

Fenrir
Fenrir
HaloLife
Fenrir
Level 7
God Stats
3W - 3L
1,243 SR
Queue Stats
3W - 6L
1,229 Elo+
Party 1
Ao Kuang
Ao Kuang
KaptinCrunch
Ao Kuang
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,229 Elo+
Party 1
King Arthur
King Arthur
Rocketeer99
King Arthur
Level 149
God Stats
1W - 0L
1,532 SR
Queue Stats
4W - 11L
1,147 Elo+
Party 1
Team Averages
Level 61
1,425 SR
1,201 Elo+

VS

Team Averages
Level 23
1,267 SR
1,143 Elo+
Merlin
Merlin
Dak-Robinhood
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,024 Elo+
Party 2
Neith
Neith
Ravibezz
Neith
Level 13
God Stats
2W - 14L
1,090 SR
Queue Stats
4W - 15L
1,215 Elo+
Party 2
Sun Wukong
Sun Wukong
TheBeanzy
Sun Wukong
Level 51
God Stats
0W - 4L
1,212 SR
Queue Stats
14W - 35L
1,190 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HaloLife
Fenrir
19
4 / 4 / 11
13,778
656
13,671
18,012
10,822
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ao Kuang
KaptinCrunch
Ao Kuang
20
10 / 2 / 6
14,944
712
20,206
26,267
17,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Rocketeer99
King Arthur
19
4 / 3 / 12
14,222
677
17,343
23,137
25,801
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 8
12,228
582
9,750
12,188
5,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Ravibezz
Neith
14
0 / 10 / 8
11,738
559
10,970
21,150
9,410
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
TheBeanzy
Sun Wukong
19
8 / 2 / 1
15,039
716
27,285
23,343
21,894
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
26
18
Kills
9
9
Deaths
18
29
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
6
8
0.83
W
Fenrir
HaloLife
Fenrir
4
4
11
2.38
W
Ao Kuang
KaptinCrunch
Ao Kuang
10
2
6
6.5
L
Neith
Ravibezz
Neith
0
10
8
0.4
W
King Arthur
Rocketeer99
King Arthur
4
3
12
3.33
L
Sun Wukong
TheBeanzy
Sun Wukong
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,220
Damage
48,005
67,416
Taken
56,681
54,329
Mitigated
36,922
25,174
Healing
9,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,750
1,705
0
70
12,188
5,618
202
5,584
6,604
31,804
0
W
Fenrir
HaloLife
Fenrir
13,671
3,151
0
3,054
18,012
10,822
1,191
2,656
15,356
0
56,857
W
Ao Kuang
KaptinCrunch
Ao Kuang
20,206
7,507
0
15,455
26,267
17,706
2,312
5,614
20,653
71,653
6,986
L
Neith
Ravibezz
Neith
10,970
4,190
0
889
21,150
9,410
576
5,968
15,182
0
37,865
W
King Arthur
Rocketeer99
King Arthur
17,343
1,973
1,013
5,652
23,137
25,801
156
3,011
20,126
677
72,442
L
Sun Wukong
TheBeanzy
Sun Wukong
27,285
3,484
0
9,017
23,343
21,894
332
7,960
15,383
0
69,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,944
Gold Earned
39,005
234
Minions Killed
181
0
Camps Cleared
0
1,137,783
Distance Traveled
966,646
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,228
582
36
2
0
276,366
1
W
Fenrir
13,778
656
55
3
0
401,880
3
W
Ao Kuang
14,944
712
96
5
0
365,577
2
L
Neith
11,738
559
59
3
0
266,929
0
W
King Arthur
14,222
677
83
4
0
370,326
3
L
Sun Wukong
15,039
716
86
4
0
423,351
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role