Player Matchup

Cthulhu
Cthulhu
AtrociousRelic
Cthulhu
Level 107
God Stats
11W - 1L
1,932 SR
Queue Stats
428W - 251L
1,673 Elo+
Party 1
Charybdis
Charybdis
Ledgends
Charybdis
Level 102
God Stats
1W - 1L
1,163 SR
Queue Stats
38W - 25L
1,723 Elo+
Solo
Anubis
Anubis
SomeWildPotato
Anubis
Level 115
God Stats
5W - 2L
1,607 SR
Queue Stats
366W - 214L
1,688 Elo+
Party 1
Team Averages
Level 108
1,568 SR
1,695 Elo+

VS

Team Averages
Level 138
1,555 SR
1,633 Elo+
Hel
Hel
Akyør
Hel
Level 139
God Stats
1W - 2L
1,405 SR
Queue Stats
66W - 66L
1,619 Elo+
Solo
King Arthur
King Arthur
DeathInUnity
King Arthur
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 120L
1,538 Elo+
Solo
Ne Zha
Ne Zha
Diego_Silent7
Ne Zha
Level 156
God Stats
19W - 8L
1,759 SR
Queue Stats
734W - 489L
1,743 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 7
7,460
829
8,111
7,882
3,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Ledgends
Charybdis
13
6 / 0 / 5
8,015
891
11,090
5,825
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 0 / 10
7,232
804
6,157
7,379
2,868
Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Akyør
Hel
10
0 / 3 / 0
5,726
636
2,515
8,712
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
DeathInUnity
King Arthur
10
0 / 4 / 0
5,673
630
2,990
10,156
5,178
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 5 / 0
5,565
618
7,206
10,480
4,736
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
12
Kills
0
0
Deaths
12
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hel
Akyør
Hel
0
3
0
0
W
4
0
7
7.5
L
King Arthur
DeathInUnity
King Arthur
0
4
0
0
L
0
5
0
0
W
Charybdis
Ledgends
Charybdis
6
0
5
8.5
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,358
Damage
12,711
21,086
Taken
29,348
8,613
Mitigated
13,073
9,611
Healing
4,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
Akyør
Hel
2,515
227
1,133
2,195
8,712
3,159
0
4,561
3,981
18,847
0
W
8,111
180
768
1,867
7,882
3,757
293
1,089
6,793
26,869
0
L
King Arthur
DeathInUnity
King Arthur
2,990
363
0
517
10,156
5,178
0
4,142
5,855
0
13,215
L
7,206
127
0
884
10,480
4,736
0
4,938
5,174
0
22,942
W
Charybdis
Ledgends
Charybdis
11,090
5,588
0
3,348
5,825
1,988
2,326
1,072
4,753
0
38,306
W
6,157
475
0
3,628
7,379
2,868
747
671
6,708
24,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,707
Gold Earned
16,964
131
Minions Killed
86
0
Camps Cleared
0
499,211
Distance Traveled
502,628
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,726
636
37
4
0
165,128
4
W
Cthulhu
7,460
829
40
4
0
179,130
2
L
King Arthur
5,673
630
31
3
0
171,179
2
L
Ne Zha
5,565
618
18
2
0
166,321
3
W
Charybdis
8,015
891
57
6
0
157,330
0
W
Anubis
7,232
804
34
4
0
162,751
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role