Player Matchup

Thoth
Thoth
Beeflaser X3S
Thoth
Level 157
God Stats
1W - 8L
1,179 SR
Queue Stats
206W - 228L
1,535 Elo+
Solo
Heimdallr
Heimdallr
RMz Lone Wolf
Heimdallr
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,565 Elo+
Party 3
Chiron
Chiron
Sklazzo
Chiron
Level 148
God Stats
0W - 1L
1,763 SR
Queue Stats
7W - 7L
1,535 Elo+
Party 3
Cerberus
Cerberus
xREDFIELD44x
Cerberus
Level 123
God Stats
0W - 1L
1,297 SR
Queue Stats
5W - 9L
1,424 Elo+
Party 3
Ra
Ra
zAyato Kuro
Ra
Level 160
God Stats
0W - 1L
1,700 SR
Queue Stats
9W - 8L
1,569 Elo+
Party 3
Team Averages
Level 142
1,488 SR
1,526 Elo+

VS

Team Averages
Level 117
1,500 SR
1,536 Elo+
Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Estarosa92
Charybdis
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 133L
1,547 Elo+
Party 2
Tyr
Tyr
Gaybuscus
Tyr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,561 Elo+
Party 1
Horus
Horus
ShadowsXHunter
Horus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 37L
1,541 Elo+
Party 2
Kukulkan
Kukulkan
ZestyBiggums
Kukulkan
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 4 / 2
11,614
645
21,252
20,306
13,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
RMz Lone Wolf
Heimdallr
16
2 / 5 / 7
10,477
582
12,400
19,494
12,622
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
Sklazzo
Chiron
20
5 / 2 / 4
11,909
662
18,003
19,821
12,502
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
xREDFIELD44x
Cerberus
18
2 / 5 / 8
11,341
630
10,443
37,336
53,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
1 / 3 / 7
10,984
610
19,500
15,125
10,174
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
5 / 2 / 7
12,550
697
31,650
26,007
14,313
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Estarosa92
Charybdis
19
6 / 3 / 7
12,461
692
22,175
12,562
7,249
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
2 / 3 / 13
11,661
648
19,525
28,132
32,487
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
2 / 2 / 10
12,320
684
10,995
21,508
31,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Kukulkan
ZestyBiggums
Kukulkan
20
4 / 2 / 8
13,420
746
25,354
13,951
8,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
64
12
Kills
19
19
Deaths
12
28
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
7
4.25
L
2
4
2
0.75
W
Charybdis
Estarosa92
Charybdis
6
3
7
3.17
W
2
3
13
2.83
L
Heimdallr
RMz Lone Wolf
Heimdallr
2
5
7
1.1
W
2
2
10
3.5
L
Chiron
Sklazzo
Chiron
5
2
4
3.5
W
Kukulkan
ZestyBiggums
Kukulkan
4
2
8
4
L
Cerberus
xREDFIELD44x
Cerberus
2
5
8
1.2
L
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,598
Damage
109,699
112,082
Taken
102,160
102,533
Mitigated
94,098
53,832
Healing
50,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
31,650
10,205
2,796
15,072
26,007
14,313
3,643
14,016
11,991
64,588
0
L
21,252
1,361
2,406
6,936
20,306
13,241
0
13,052
7,254
51,642
0
W
Charybdis
Estarosa92
Charybdis
22,175
9,969
438
1,085
12,562
7,249
2,148
5,882
6,680
0
30,019
W
19,525
1,754
4,049
6,881
28,132
32,487
388
11,676
15,256
171
27,511
L
Heimdallr
RMz Lone Wolf
Heimdallr
12,400
2,548
1,769
1,859
19,494
12,622
0
9,522
9,972
0
18,898
W
10,995
5,606
8,049
9,026
21,508
31,920
29
10,453
11,055
0
15,150
L
Chiron
Sklazzo
Chiron
18,003
2,751
2,808
5,284
19,821
12,502
0
9,555
10,266
0
39,440
W
Kukulkan
ZestyBiggums
Kukulkan
25,354
1,296
660
2,625
13,951
8,129
1,878
9,168
4,783
77,181
0
L
Cerberus
xREDFIELD44x
Cerberus
10,443
293
1,018
11,629
37,336
53,994
0
18,649
18,687
18,971
0
L
19,500
1,550
14,214
5,909
15,125
10,174
0
6,397
8,728
42,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,325
Gold Earned
62,412
216
Minions Killed
212
0
Camps Cleared
0
1,634,875
Distance Traveled
1,884,986
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,550
697
63
4
0
356,566
3
L
Thoth
11,614
645
57
3
0
330,426
0
W
Charybdis
12,461
692
24
1
0
325,397
2
W
Tyr
11,661
648
10
1
0
463,029
5
L
Heimdallr
10,477
582
13
1
0
341,359
0
W
Horus
12,320
684
3
0
0
381,289
5
L
Chiron
11,909
662
39
2
0
342,825
2
W
Kukulkan
13,420
746
112
6
0
358,705
2
L
Cerberus
11,341
630
24
1
0
289,402
2
L
Ra
10,984
610
83
5
0
330,863
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role