Player Matchup

Horus
Horus
CastleBannisher
Horus
Level 68
God Stats
0W - 1L
1,519 SR
Queue Stats
34W - 31L
1,550 Elo+
Party 1
Ymir
Ymir
Chasersz
Ymir
Level 45
God Stats
27W - 15L
1,667 SR
Queue Stats
30W - 17L
1,680 Elo+
Party 1
Janus
Janus
Lyraxe
Janus
Level 146
God Stats
4W - 5L
1,489 SR
Queue Stats
194W - 171L
1,569 Elo+
Party 1
Ishtar
Ishtar
douclark
Ishtar
Level 124
God Stats
15W - 13L
1,632 SR
Queue Stats
177W - 152L
1,585 Elo+
Party 1
Cliodhna
Cliodhna
yeetEYEth
Cliodhna
Level 104
God Stats
47W - 41L
1,563 SR
Queue Stats
261W - 251L
1,543 Elo+
Party 1
Team Averages
Level 97
1,574 SR
1,585 Elo+

VS

Team Averages
Level 112
1,717 SR
1,544 Elo+
Zhong Kui
Zhong Kui
Adamahh
Zhong Kui
Level 105
God Stats
22W - 6L
1,813 SR
Queue Stats
151W - 147L
1,568 Elo+
Party 2
Ymir
Ymir
Bigglittlemike76
Ymir
Level 128
God Stats
12W - 7L
1,655 SR
Queue Stats
333W - 332L
1,571 Elo+
Party 2
Guan Yu
Guan Yu
GetJiggyWithMe
Guan Yu
Level 109
God Stats
20W - 10L
1,703 SR
Queue Stats
218W - 224L
1,577 Elo+
Party 2
Skadi
Skadi
OKuroi KamiO
Skadi
Level 108
God Stats
2W - 0L
1,880 SR
Queue Stats
128W - 137L
1,460 Elo+
Solo
Arachne
Arachne
SLANGZILLA
Arachne
Level 109
God Stats
27W - 26L
1,535 SR
Queue Stats
201W - 195L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 2
9,126
415
5,845
18,512
14,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
15
3 / 5 / 4
10,546
479
7,201
22,772
26,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Janus
Lyraxe
Janus
17
3 / 4 / 3
11,241
511
15,599
17,476
6,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
douclark
Ishtar
16
2 / 7 / 3
10,584
481
15,561
22,880
8,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
yeetEYEth
Cliodhna
16
3 / 8 / 4
10,195
463
16,123
23,469
9,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Adamahh
Zhong Kui
19
11 / 2 / 9
13,511
614
20,547
14,979
10,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
8 / 0 / 11
12,937
588
18,349
15,349
8,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
1 / 3 / 18
11,082
504
11,720
21,781
23,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

18
3 / 2 / 10
11,834
538
16,862
15,879
6,814
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
SLANGZILLA
Arachne
19
7 / 5 / 9
12,359
562
16,630
26,284
11,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
87
12
Kills
30
30
Deaths
12
16
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Adamahh
Zhong Kui
11
2
9
7.75
W
8
0
11
13.5
L
1
6
2
0.33
L
Ymir
3
5
4
1
W
1
3
18
3.33
L
Janus
Lyraxe
Janus
3
4
3
1.13
W
3
2
10
4
W
Arachne
SLANGZILLA
Arachne
7
5
9
2.3
L
Ishtar
douclark
Ishtar
2
7
3
0.5
L
Cliodhna
yeetEYEth
Cliodhna
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,329
Damage
84,108
105,109
Taken
94,272
66,101
Mitigated
60,482
24,902
Healing
26,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Adamahh
Zhong Kui
20,547
2,362
0
6,077
14,979
10,707
805
6,937
7,997
105,098
0
W
18,349
4,998
0
4,727
15,349
8,423
1,671
4,365
10,506
85,905
0
L
5,845
1,712
1,028
3,833
18,512
14,329
1,107
8,612
9,900
0
48,183
L
Ymir
7,201
1,434
0
1,365
22,772
26,908
0
8,825
13,947
30,079
0
W
11,720
1,967
1,094
3,838
21,781
23,043
0
6,561
15,123
0
47,694
L
Janus
Lyraxe
Janus
15,599
766
185
3,012
17,476
6,457
0
11,195
6,281
105,193
0
W
16,862
5,749
0
3,492
15,879
6,814
2,507
2,838
12,990
0
94,704
W
Arachne
SLANGZILLA
Arachne
16,630
10,925
0
7,189
26,284
11,495
39
4,224
21,871
0
118,981
L
Ishtar
douclark
Ishtar
15,561
7,625
0
8,569
22,880
8,436
0
6,452
16,428
0
82,396
L
Cliodhna
yeetEYEth
Cliodhna
16,123
3,285
0
6,910
23,469
9,971
0
4,424
19,045
0
91,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,692
Gold Earned
61,723
549
Minions Killed
643
0
Camps Cleared
0
1,994,989
Distance Traveled
2,135,451
14
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
13,511
614
153
7
0
437,696
6
W
Ymir
12,937
588
147
7
0
389,853
10
L
Horus
9,126
415
74
3
0
394,639
4
L
Ymir
10,546
479
32
1
0
384,578
4
W
Guan Yu
11,082
504
56
3
0
438,977
11
L
Janus
11,241
511
177
8
0
444,837
0
W
Skadi
11,834
538
149
7
0
425,583
1
W
Arachne
12,359
562
138
6
0
443,342
4
L
Ishtar
10,584
481
132
6
0
350,385
3
L
Cliodhna
10,195
463
134
6
0
420,550
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role