Player Matchup

Jing Wei
Jing Wei
Duffstars
Jing Wei
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,284 Elo+
Party 3
Chang'e
Chang'e
TheCNGent
Chang'e
Level 82
God Stats
0W - 2L
1,278 SR
Queue Stats
55W - 53L
1,546 Elo+
Solo
Da Ji
Da Ji
Totopo kun
Da Ji
Level 127
God Stats
6W - 6L
1,572 SR
Queue Stats
286W - 300L
1,531 Elo+
Solo
Ishtar
Ishtar
dirtybird6
Ishtar
Level 127
God Stats
4W - 2L
1,718 SR
Queue Stats
240W - 234L
1,519 Elo+
Solo
Neith
Neith
pandrewww
Neith
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,572 Elo+
Party 3
Team Averages
Level 98
1,513 SR
1,490 Elo+

VS

Team Averages
Level 149
1,511 SR
1,555 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
Firerocketm
Ishtar
Level 147
God Stats
1W - 0L
1,526 SR
Queue Stats
36W - 21L
1,656 Elo+
Party 1
Eset
Eset
Kariana_5NDON
Eset
Level 133
God Stats
3W - 3L
1,519 SR
Queue Stats
196W - 216L
1,532 Elo+
Solo
Gilgamesh
Gilgamesh
SSDivine
Gilgamesh
Level 147
God Stats
1W - 0L
1,523 SR
Queue Stats
14W - 8L
1,572 Elo+
Party 1
Ra
Ra
econOhmy
Ra
Level 160
God Stats
5W - 3L
1,485 SR
Queue Stats
735W - 727L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Duffstars
Jing Wei
17
4 / 8 / 7
9,862
704
11,833
19,580
9,568
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
TheCNGent
Chang'e
17
4 / 8 / 2
9,931
709
5,993
17,658
7,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
15
0 / 7 / 8
8,500
607
7,724
14,110
6,231
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
dirtybird6
Ishtar
17
4 / 8 / 3
10,295
735
16,493
16,848
7,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
pandrewww
Neith
19
3 / 5 / 6
10,304
736
15,274
13,824
6,502
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
17
8 / 4 / 20
11,148
796
15,617
16,822
9,386
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
20
14 / 3 / 19
12,270
876
24,975
20,882
12,757
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
8 / 2 / 20
11,453
818
17,432
13,805
7,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
SSDivine
Gilgamesh
16
1 / 4 / 23
10,695
764
6,425
23,113
23,912
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
5 / 3 / 22
10,956
783
13,075
16,719
14,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
140
15
Kills
36
36
Deaths
16
26
Assists
104
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
8
4
20
4.5
L
Jing Wei
Duffstars
Jing Wei
4
8
7
0.94
W
Ishtar
14
3
19
7.83
W
8
2
20
9
W
Gilgamesh
SSDivine
Gilgamesh
1
4
23
3.13
L
Chang'e
TheCNGent
Chang'e
4
8
2
0.63
L
Da Ji
0
7
8
0.57
L
Ishtar
dirtybird6
Ishtar
4
8
3
0.69
W
5
3
22
5.33
L
Neith
pandrewww
Neith
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,317
Damage
77,524
82,020
Taken
91,341
38,172
Mitigated
68,422
19,021
Healing
44,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
15,617
525
380
2,508
16,822
9,386
1,606
751
16,071
31,272
0
L
Jing Wei
Duffstars
Jing Wei
11,833
9,037
421
2,452
19,580
9,568
0
10,695
8,885
0
24,575
W
Ishtar
24,975
10,527
1,254
4,442
20,882
12,757
4,176
2,211
18,671
0
40,301
W
17,432
989
3,735
2,165
13,805
7,743
874
800
13,005
27,019
0
W
Gilgamesh
SSDivine
Gilgamesh
6,425
1,303
3,847
5,434
23,113
23,912
558
953
22,160
0
17,061
L
Chang'e
TheCNGent
Chang'e
5,993
944
5,287
2,436
17,658
7,965
0
9,014
8,644
12,424
0
L
Da Ji
7,724
955
558
714
14,110
6,231
0
8,788
5,322
0
8,549
L
Ishtar
dirtybird6
Ishtar
16,493
9,274
402
1,650
16,848
7,906
588
9,786
7,062
0
32,573
W
13,075
1,553
13,191
7,383
16,719
14,624
1,619
1,278
15,441
39,248
0
L
Neith
pandrewww
Neith
15,274
3,663
1,294
3,807
13,824
6,502
0
7,841
5,983
0
46,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,892
Gold Earned
56,522
139
Minions Killed
156
0
Camps Cleared
0
1,000,550
Distance Traveled
1,213,780
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,148
796
32
2
0
242,156
0
L
Jing Wei
9,862
704
28
2
0
196,239
1
W
Ishtar
12,270
876
34
2
0
237,516
1
W
Eset
11,453
818
22
2
0
243,064
1
W
Gilgamesh
10,695
764
17
1
0
257,709
0
L
Chang'e
9,931
709
16
1
0
210,343
0
L
Da Ji
8,500
607
1
0
0
183,944
3
L
Ishtar
10,295
735
31
2
0
171,257
0
W
Ra
10,956
783
51
4
0
233,335
1
L
Neith
10,304
736
63
5
0
238,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role