Player Matchup

Ares
Ares
BohainTheBear
Ares
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,476 Elo+
Party 2
Tyr
Tyr
Jesusgod69
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Janus
Janus
ZealousFight
Janus
Level 129
God Stats
0W - 2L
1,291 SR
Queue Stats
308W - 313L
1,462 Elo+
Solo
Neith
Neith
miguel00789
Neith
Level 66
God Stats
1W - 3L
1,444 SR
Queue Stats
16W - 19L
1,448 Elo+
Party 2
Fenrir
Fenrir
strangerhg
Fenrir
Level 68
God Stats
5W - 5L
1,580 SR
Queue Stats
131W - 125L
1,456 Elo+
Solo
Team Averages
Level 74
1,463 SR
1,468 Elo+

VS

Team Averages
Level 97
1,784 SR
1,759 Elo+
Terra
Terra
Caeraic
Terra
Level 28
God Stats
1W - 0L
1,879 SR
Queue Stats
67W - 14L
1,820 Elo+
Party 1
Olorun
Olorun
DEPRE117
Olorun
Level 102
God Stats
9W - 3L
1,660 SR
Queue Stats
145W - 151L
1,447 Elo+
Solo
Jing Wei
Jing Wei
Longneckasaurus
Jing Wei
Level 159
God Stats
6W - 2L
1,690 SR
Queue Stats
170W - 53L
1,825 Elo+
Party 1
Sol
Sol
StalinSama
Sol
Level 146
God Stats
7W - 1L
1,705 SR
Queue Stats
190W - 68L
1,846 Elo+
Party 1
Bakasura
Bakasura
bopappa
Bakasura
Level 48
God Stats
43W - 3L
1,986 SR
Queue Stats
135W - 35L
1,858 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 1
4,126
589
3,607
7,671
3,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 3 / 0
3,533
505
631
4,883
2,820
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

5
0 / 5 / 0
3,644
521
934
4,428
1,515
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

6
1 / 4 / 1
4,027
575
3,202
4,889
1,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
strangerhg
Fenrir
4
0 / 0 / 0
3,370
481
431
2,696
830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Caeraic
Terra
7
2 / 0 / 3
5,049
721
2,606
6,230
2,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
DEPRE117
Olorun
9
3 / 0 / 3
5,488
784
3,893
5,354
2,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jing Wei
9
3 / 0 / 0
5,517
788
2,913
2,304
718
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

7
3 / 2 / 3
4,927
704
7,361
6,484
2,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
bopappa
Bakasura
9
4 / 0 / 2
5,895
842
1,440
5,689
2,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
15
15
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Terra
Caeraic
Terra
2
0
3
3.5
W
Olorun
DEPRE117
Olorun
3
0
3
4.5
L
0
3
0
0
W
Jing Wei
3
0
0
3
W
3
2
3
2.25
L
0
5
0
0
W
Bakasura
bopappa
Bakasura
4
0
2
5
L
1
4
1
0.38
L
Fenrir
strangerhg
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,805
Damage
18,213
24,567
Taken
26,061
11,045
Mitigated
9,862
3,795
Healing
10,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,607
438
129
1,488
7,671
3,955
0
5,788
1,827
11,312
0
W
Terra
Caeraic
Terra
2,606
855
1,048
1,678
6,230
2,540
0
1,490
4,740
12,671
0
W
Olorun
DEPRE117
Olorun
3,893
2,233
85
3,369
5,354
2,297
1,344
934
4,420
24,667
4,135
L
631
359
0
356
4,883
2,820
0
0
4,883
0
9,855
W
Jing Wei
2,913
1,772
0
195
2,304
718
786
0
2,304
0
31,119
W
7,361
4,419
0
2,265
6,484
2,304
168
2,068
4,416
22,480
3,586
L
934
292
0
232
4,428
1,515
0
2,492
1,879
16,727
0
W
Bakasura
bopappa
Bakasura
1,440
1,156
0
1,862
5,689
2,003
870
49
5,640
0
24,937
L
3,202
1,428
0
650
4,889
1,925
0
4,113
776
0
17,248
L
Fenrir
strangerhg
Fenrir
431
87
0
940
2,696
830
0
448
2,198
0
8,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,700
Gold Earned
26,876
117
Minions Killed
232
0
Camps Cleared
0
610,950
Distance Traveled
732,026
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,126
589
17
2
0
147,914
2
W
Terra
5,049
721
27
4
0
143,293
1
W
Olorun
5,488
784
48
7
0
135,242
0
L
Tyr
3,533
505
19
3
0
130,199
1
W
Jing Wei
5,517
788
60
9
0
137,915
2
W
Sol
4,927
704
40
6
0
135,648
0
L
Janus
3,644
521
23
3
0
108,403
1
W
Bakasura
5,895
842
57
8
0
179,928
2
L
Neith
4,027
575
35
5
0
132,439
1
L
Fenrir
3,370
481
23
3
0
91,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role