Player Matchup

Morgan Le Fay
Morgan Le Fay
Checks vibe
Morgan Le Fay
Level 155
God Stats
2W - 5L
1,317 SR
Queue Stats
166W - 116L
1,592 Elo+
Party 1
Ymir
Ymir
MarioMDN10531
Ymir
Level 98
God Stats
1W - 1L
1,533 SR
Queue Stats
3W - 6L
1,239 Elo+
Party 1
Heimdallr
Heimdallr
Ok Wetawd
Heimdallr
Level 155
God Stats
2W - 0L
1,671 SR
Queue Stats
93W - 95L
1,526 Elo+
Party 1
Vamana
Vamana
Ralthus
Vamana
Level 147
God Stats
1W - 1L
1,397 SR
Queue Stats
153W - 157L
1,539 Elo+
Party 1
Awilix
Awilix
WontedRobsmack
Awilix
Level 128
God Stats
4W - 1L
1,618 SR
Queue Stats
18W - 26L
1,447 Elo+
Party 1
Team Averages
Level 137
1,507 SR
1,469 Elo+

VS

Team Averages
Level 143
1,547 SR
1,553 Elo+
Chernobog
Chernobog
ERICKPLAYER
Chernobog
Level 131
God Stats
1W - 6L
1,529 SR
Queue Stats
140W - 162L
1,474 Elo+
Solo
Olorun
Olorun
GodlyTwerkPower
Olorun
Level 157
God Stats
0W - 4L
1,519 SR
Queue Stats
205W - 192L
1,497 Elo+
Solo
Cu Chulainn
Cu Chulainn
MysteryGuy17
Cu Chulainn
Level 154
God Stats
0W - 1L
1,614 SR
Queue Stats
32W - 28L
1,632 Elo+
Solo
Fafnir
Fafnir
Suckers1998
Fafnir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 77L
1,574 Elo+
Solo
Thor
Thor
YoHO2803
Thor
Level 147
God Stats
1W - 2L
1,574 SR
Queue Stats
274W - 263L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Checks vibe
Morgan Le Fay
16
4 / 0 / 5
8,930
558
11,517
5,877
2,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 2 / 2
7,314
457
3,590
13,584
11,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
Ok Wetawd
Heimdallr
14
2 / 3 / 2
8,263
516
13,053
16,510
6,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Vamana
Ralthus
Vamana
15
1 / 1 / 3
8,736
546
6,771
13,228
14,212
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 2 / 4
8,980
561
7,154
11,021
4,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ERICKPLAYER
Chernobog
14
1 / 2 / 4
7,785
487
12,180
13,408
5,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 1
7,170
448
4,175
10,272
4,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cu Chulainn
MysteryGuy17
Cu Chulainn
14
1 / 1 / 0
8,963
560
9,838
11,604
13,153
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fafnir
12
2 / 2 / 4
8,142
509
8,101
13,231
17,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
13
3 / 5 / 2
7,753
485
6,953
13,030
4,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
12
Kills
8
8
Deaths
12
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Checks vibe
Morgan Le Fay
4
0
5
6.5
L
Chernobog
ERICKPLAYER
Chernobog
1
2
4
1.5
L
1
2
1
0.75
W
0
2
2
0.5
L
Cu Chulainn
MysteryGuy17
Cu Chulainn
1
1
0
1
W
Heimdallr
Ok Wetawd
Heimdallr
2
3
2
1
W
Vamana
Ralthus
Vamana
1
1
3
2.5
L
Fafnir
2
2
4
2
W
5
2
4
3.5
L
Thor
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,085
Damage
41,247
60,220
Taken
61,545
38,697
Mitigated
45,400
17,996
Healing
16,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Checks vibe
Morgan Le Fay
11,517
1,444
0
2,496
5,877
2,678
0
2,365
3,512
71,491
0
L
Chernobog
ERICKPLAYER
Chernobog
12,180
7,992
0
6,274
13,408
5,378
0
561
12,847
0
72,565
L
4,175
1,832
0
4,004
10,272
4,284
1,072
6,246
4,026
45,998
5,028
W
3,590
921
0
3,080
13,584
11,031
28
5,143
8,441
19,037
0
L
Cu Chulainn
MysteryGuy17
Cu Chulainn
9,838
2,406
0
2,253
11,604
13,153
0
1,136
10,468
0
75,782
W
Heimdallr
Ok Wetawd
Heimdallr
13,053
5,516
0
7,777
16,510
6,314
0
2,636
13,874
0
76,912
W
Vamana
Ralthus
Vamana
6,771
3,802
0
4,351
13,228
14,212
0
473
12,755
0
70,416
L
Fafnir
8,101
3,180
0
2,979
13,231
17,775
24
4,210
9,021
26,323
4,224
W
7,154
3,290
0
292
11,021
4,462
1,646
1,154
9,867
0
72,341
L
Thor
6,953
2,571
0
500
13,030
4,810
0
2,954
10,070
0
64,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,223
Gold Earned
39,813
494
Minions Killed
477
0
Camps Cleared
0
1,512,526
Distance Traveled
1,390,845
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,930
558
128
8
0
327,725
6
L
Chernobog
7,785
487
114
7
0
308,697
7
L
Olorun
7,170
448
80
5
0
216,103
4
W
Ymir
7,314
457
25
2
0
264,453
6
L
Cu Chulainn
8,963
560
155
10
0
275,480
3
W
Heimdallr
8,263
516
104
7
0
258,450
4
W
Vamana
8,736
546
129
8
0
302,692
4
L
Fafnir
8,142
509
26
2
0
252,455
2
W
Awilix
8,980
561
108
7
0
359,206
5
L
Thor
7,753
485
102
6
0
338,110
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role