Player Matchup

Mulan
Mulan
Jawa41
Mulan
Level 118
God Stats
0W - 3L
1,668 SR
Queue Stats
36W - 53L
1,401 Elo+
Party 1
Anhur
Anhur
Te Bill Cosby
Anhur
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,386 Elo+
Party 1
Thanatos
Thanatos
Vegasboy702123
Thanatos
Level 78
God Stats
0W - 2L
1,241 SR
Queue Stats
26W - 35L
1,351 Elo+
Party 1
Artio
Artio
autism58215
Artio
Level 54
God Stats
5W - 2L
1,756 SR
Queue Stats
65W - 66L
1,447 Elo+
Solo
Merlin
Merlin
durablespy
Merlin
Level 126
God Stats
1W - 8L
1,261 SR
Queue Stats
639W - 674L
1,447 Elo+
Solo
Team Averages
Level 102
1,485 SR
1,406 Elo+

VS

Team Averages
Level 105
1,428 SR
1,423 Elo+
Loki
Loki
Kozu Hakuga
Loki
Level 122
God Stats
1W - 2L
1,183 SR
Queue Stats
17W - 19L
1,401 Elo+
Party 2
Sylvanus
Sylvanus
Parckato_oficial
Sylvanus
Level 147
God Stats
1W - 2L
1,128 SR
Queue Stats
37W - 47L
1,441 Elo+
Solo
Izanami
Izanami
Redrix Pants
Izanami
Level 66
God Stats
28W - 18L
1,565 SR
Queue Stats
75W - 75L
1,416 Elo+
Party 2
Yu Huang
Yu Huang
TGxGuitar
Yu Huang
Level 62
God Stats
2W - 1L
1,590 SR
Queue Stats
10W - 12L
1,423 Elo+
Solo
Hades
Hades
oSweatyPalmzo
Hades
Level 128
God Stats
2W - 0L
1,675 SR
Queue Stats
101W - 108L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Jawa41
Mulan
12
1 / 5 / 0
8,069
425
10,184
15,379
12,761
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
1 / 4 / 1
9,118
480
10,197
20,029
6,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
12
1 / 5 / 1
7,681
404
3,768
15,954
7,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 2 / 1
8,027
422
7,385
16,112
17,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
durablespy
Merlin
15
0 / 2 / 2
9,290
489
9,425
8,417
3,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 4
10,219
538
4,668
11,658
4,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 1 / 5
8,574
451
7,596
14,440
13,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Izanami
Redrix Pants
Izanami
16
2 / 1 / 5
10,038
528
14,064
11,388
3,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
TGxGuitar
Yu Huang
17
1 / 0 / 3
9,910
522
4,503
9,383
4,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
11 / 3 / 4
11,368
598
19,466
21,634
14,035
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
5
Kills
18
18
Deaths
6
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mulan
Jawa41
Mulan
1
5
0
0.2
W
2
1
4
4
W
2
1
5
4.5
W
Izanami
Redrix Pants
Izanami
2
1
5
4.5
W
Yu Huang
TGxGuitar
Yu Huang
1
0
3
2.5
L
1
4
1
0.38
L
Thanatos
1
5
1
0.3
L
2
2
1
1.25
L
Merlin
durablespy
Merlin
0
2
2
0.5
W
11
3
4
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,959
Damage
50,297
75,891
Taken
68,503
47,845
Mitigated
39,713
31,026
Healing
26,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Jawa41
Mulan
10,184
1,719
0
5,492
15,379
12,761
0
8,729
6,650
0
52,000
W
4,668
1,060
0
5,430
11,658
4,458
229
1,072
10,586
0
79,244
W
7,596
1,948
949
2,421
14,440
13,211
14
4,563
9,877
23,688
4,500
W
Izanami
Redrix Pants
Izanami
14,064
8,225
0
6,104
11,388
3,971
794
2,172
9,216
0
99,639
W
Yu Huang
TGxGuitar
Yu Huang
4,503
519
0
1,923
9,383
4,038
214
3,540
5,843
83,865
0
L
10,197
6,054
0
8,567
20,029
6,688
0
6,956
13,073
0
77,392
L
Thanatos
3,768
1,193
0
9,862
15,954
7,600
0
5,128
10,826
0
57,468
L
7,385
1,598
905
4,379
16,112
17,244
189
6,393
9,719
19,028
2,694
L
Merlin
durablespy
Merlin
9,425
223
0
1,821
8,417
3,552
456
3,935
4,482
85,582
0
W
19,466
2,579
1,292
8,858
21,634
14,035
2,727
4,726
16,908
87,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,185
Gold Earned
50,109
488
Minions Killed
644
0
Camps Cleared
0
1,670,746
Distance Traveled
1,812,281
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,069
425
83
4
0
275,581
5
W
Loki
10,219
538
135
7
0
443,926
4
W
Sylvanus
8,574
451
52
3
0
358,396
4
W
Izanami
10,038
528
163
9
0
324,158
3
W
Yu Huang
9,910
522
159
8
0
364,690
1
L
Anhur
9,118
480
134
7
0
303,478
2
L
Thanatos
7,681
404
88
5
0
376,941
4
L
Artio
8,027
422
26
1
0
385,337
1
L
Merlin
9,290
489
157
8
0
329,409
5
W
Hades
11,368
598
135
7
0
321,111
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role