Player Matchup

Horus
Horus
Currs3
Horus
Level 115
God Stats
3W - 0L
1,682 SR
Queue Stats
20W - 12L
1,678 Elo+
Party 1
Tsukuyomi
Tsukuyomi
OboeTheHobo
Tsukuyomi
Level 123
God Stats
2W - 0L
1,684 SR
Queue Stats
29W - 23L
1,596 Elo+
Party 1
Olorun
Olorun
TheRibbiekill
Olorun
Level 28
God Stats
1W - 0L
1,221 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 89
1,529 SR
1,591 Elo+

VS

Team Averages
Level 102
1,543 SR
1,378 Elo+
Izanami
Izanami
Cuukyy
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,110 Elo+
Party 2
Odin
Odin
McThiccLeQuicc
Odin
Level 145
God Stats
3W - 2L
1,695 SR
Queue Stats
77W - 45L
1,624 Elo+
Party 2
Ymir
Ymir
SacredChao
Ymir
Level 155
God Stats
3W - 3L
1,433 SR
Queue Stats
106W - 136L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Currs3
Horus
17
8 / 0 / 13
11,426
816
15,713
14,205
15,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tsukuyomi
OboeTheHobo
Tsukuyomi
17
5 / 1 / 13
11,180
799
15,378
11,587
5,848
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
8 / 0 / 11
11,399
814
13,052
7,575
4,709
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cuukyy
Izanami
14
0 / 8 / 1
8,788
628
4,967
14,962
5,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 8 / 0
8,366
598
7,108
19,755
16,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 5 / 0
9,094
650
6,754
15,894
9,670
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
2
21
Kills
1
1
Deaths
21
37
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
Currs3
Horus
8
0
13
14.5
L
Izanami
Cuukyy
Izanami
0
8
1
0.06
L
0
8
0
0
W
Tsukuyomi
OboeTheHobo
Tsukuyomi
5
1
13
11.5
L
1
5
0
0.2
W
8
0
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,143
Damage
18,829
33,367
Taken
50,611
25,954
Mitigated
31,678
14,819
Healing
3,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Currs3
Horus
15,713
7,510
1,353
4,616
14,205
15,397
809
3,213
10,222
0
42,131
L
Izanami
Cuukyy
Izanami
4,967
2,450
303
1,180
14,962
5,443
0
2,108
12,455
0
26,160
L
7,108
1,300
0
1,765
19,755
16,565
0
6,758
12,695
0
33,568
W
Tsukuyomi
OboeTheHobo
Tsukuyomi
15,378
3,165
0
3,790
11,587
5,848
447
1,885
9,272
0
58,674
L
6,754
1,154
0
722
15,894
9,670
0
3,796
11,774
38,673
0
W
13,052
7,315
702
4,358
7,575
4,709
1,099
1,181
6,232
35,136
2,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,005
Gold Earned
26,248
178
Minions Killed
149
0
Camps Cleared
0
802,048
Distance Traveled
670,506
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,426
816
51
4
0
272,295
7
L
Izanami
8,788
628
45
3
0
209,622
0
L
Odin
8,366
598
41
3
0
235,808
5
W
Tsukuyomi
11,180
799
74
5
0
289,739
4
L
Ymir
9,094
650
63
5
0
225,076
16
W
Olorun
11,399
814
53
4
0
240,014
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role