Player Matchup

Hades
Hades
Pacolay
Hades
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,393 Elo+
Party 2
Fenrir
Fenrir
ROBERTOJUA
Fenrir
Level 128
God Stats
0W - 6L
1,065 SR
Queue Stats
135W - 144L
1,429 Elo+
Party 2
Yemoja
Yemoja
Thainet
Yemoja
Level 16
God Stats
2W - 3L
1,381 SR
Queue Stats
14W - 19L
1,334 Elo+
Party 2
Raijin
Raijin
daypepper
Raijin
Level 38
God Stats
0W - 1L
1,399 SR
Queue Stats
15W - 26L
1,329 Elo+
Solo
Hou Yi
Hou Yi
iNekoZillaII
Hou Yi
Level 128
God Stats
1W - 2L
1,403 SR
Queue Stats
24W - 29L
1,367 Elo+
Party 2
Team Averages
Level 66
1,350 SR
1,370 Elo+

VS

Team Averages
Level 64
1,455 SR
1,419 Elo+
Baron Samedi
Baron Samedi
Jamesdatdude123
Baron Samedi
Level 54
God Stats
6W - 0L
1,633 SR
Queue Stats
46W - 40L
1,477 Elo+
Party 1
Ishtar
Ishtar
OhioTurnPyke
Ishtar
Level 63
God Stats
1W - 1L
1,252 SR
Queue Stats
31W - 62L
1,313 Elo+
Solo
Tsukuyomi
Tsukuyomi
Tiiitaaan
Tsukuyomi
Level 72
God Stats
5W - 7L
1,322 SR
Queue Stats
133W - 144L
1,446 Elo+
Party 1
Bellona
Bellona
Vinnie496
Bellona
Level 101
God Stats
7W - 4L
1,661 SR
Queue Stats
180W - 182L
1,467 Elo+
Party 1
Sol
Sol
WolfsReign
Sol
Level 28
God Stats
13W - 15L
1,406 SR
Queue Stats
22W - 26L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Pacolay
Hades
15
1 / 5 / 2
9,343
445
7,976
15,102
11,077
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
ROBERTOJUA
Fenrir
15
4 / 8 / 3
10,276
489
9,831
20,913
9,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Thainet
Yemoja
14
0 / 0 / 9
9,126
435
3,513
7,984
5,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Raijin
daypepper
Raijin
13
0 / 6 / 0
8,492
404
5,534
14,303
7,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hou Yi
15
8 / 2 / 2
9,337
445
18,232
14,911
6,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jamesdatdude123
Baron Samedi
14
0 / 5 / 11
9,740
464
8,076
17,836
18,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ishtar
15
0 / 5 / 0
9,741
464
3,626
12,546
4,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Tiiitaaan
Tsukuyomi
16
11 / 1 / 4
11,503
548
11,301
12,481
5,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bellona
Vinnie496
Bellona
17
5 / 2 / 10
11,861
565
11,847
19,042
22,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 1 / 5
10,970
522
16,432
14,971
6,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
51
13
Kills
21
21
Deaths
14
16
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Jamesdatdude123
Baron Samedi
0
5
11
1.1
W
Ishtar
0
5
0
0
L
Hades
Pacolay
Hades
1
5
2
0.4
L
Fenrir
ROBERTOJUA
Fenrir
4
8
3
0.69
L
Yemoja
Thainet
Yemoja
0
0
9
4.5
W
Tsukuyomi
Tiiitaaan
Tsukuyomi
11
1
4
13
W
Bellona
Vinnie496
Bellona
5
2
10
5
W
5
1
5
7.5
L
Raijin
daypepper
Raijin
0
6
0
0
L
Hou Yi
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,086
Damage
51,282
73,213
Taken
76,876
40,545
Mitigated
57,542
20,996
Healing
32,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Jamesdatdude123
Baron Samedi
8,076
1,113
1,510
4,012
17,836
18,838
1,135
4,542
13,140
27,350
0
W
Ishtar
3,626
2,080
0
2,554
12,546
4,875
3,244
349
12,197
0
60,029
L
Hades
Pacolay
Hades
7,976
1,190
162
3,710
15,102
11,077
0
3,663
11,439
57,569
0
L
Fenrir
ROBERTOJUA
Fenrir
9,831
3,444
0
1,294
20,913
9,685
0
4,016
16,897
0
79,695
L
Yemoja
Thainet
Yemoja
3,513
534
7,649
3,445
7,984
5,943
275
3,164
4,820
15,936
0
W
Tsukuyomi
Tiiitaaan
Tsukuyomi
11,301
2,624
0
5,423
12,481
5,369
25
2,060
10,373
0
66,413
W
Bellona
Vinnie496
Bellona
11,847
3,373
0
8,536
19,042
22,039
1,041
4,186
14,776
0
73,161
W
16,432
6,901
0
10,566
14,971
6,421
3,232
5,328
9,059
81,938
0
L
Raijin
daypepper
Raijin
5,534
276
0
1,844
14,303
7,102
722
10,103
4,200
46,929
0
L
Hou Yi
18,232
9,434
0
2,892
14,911
6,738
991
3,562
11,349
0
82,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,574
Gold Earned
53,815
427
Minions Killed
514
0
Camps Cleared
0
1,774,989
Distance Traveled
1,861,168
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,740
464
25
1
0
379,951
2
W
Ishtar
9,741
464
116
6
0
338,139
4
L
Hades
9,343
445
94
4
0
358,695
4
L
Fenrir
10,276
489
105
5
0
385,056
2
L
Yemoja
9,126
435
22
1
0
354,001
1
W
Tsukuyomi
11,503
548
92
4
0
454,140
4
W
Bellona
11,861
565
149
7
0
360,561
1
W
Sol
10,970
522
132
6
0
328,377
2
L
Raijin
8,492
404
87
4
0
331,922
6
L
Hou Yi
9,337
445
119
6
0
345,315
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role