Player Matchup

Achilles
Achilles
Platinum I
 
Achilles
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charybdis
Charybdis
Masters
BеiWeiwei
Charybdis
Masters
Level 160
God Stats
6W - 4L
1,600 SR
Queue Stats
188W - 151L
2,621 MMR
Solo
Nox
Nox
Diamond IV
Colonista
Nox
Diamond IV
Level 158
God Stats
4W - 1L
1,736 SR
Queue Stats
136W - 124L
2,137 MMR
Party 2
Thanatos
Thanatos
Diamond III
Frido5cm
Thanatos
Diamond III
Level 159
God Stats
5W - 6L
1,579 SR
Queue Stats
111W - 105L
2,241 MMR
Solo
Tyr
Tyr
Diamond V
MascoteDoSerious
Tyr
Diamond V
Level 67
God Stats
1W - 1L
1,292 SR
Queue Stats
45W - 18L
2,304 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,542 SR
2,161 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,491 SR
2,150 MMR
Ymir
Ymir
Platinum I
 
Ymir
Platinum I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Masters
IamKuroōkami
Mulan
Masters
Level 146
God Stats
1W - 3L
1,455 SR
Queue Stats
166W - 148L
2,475 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Masters
VINOPASTILLA
Ah Muzen Cab
Masters
Level 159
God Stats
0W - 4L
1,168 SR
Queue Stats
140W - 130L
2,483 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum II
brunoob22
Tsukuyomi
Platinum II
Level 160
God Stats
14W - 13L
1,500 SR
Queue Stats
119W - 121L
1,910 MMR
Solo
Scylla
Scylla
Diamond III
cajitaX
Scylla
Diamond III
Level 157
God Stats
19W - 8L
1,831 SR
Queue Stats
75W - 57L
2,380 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
5 / 2 / 11
10,642
507
8,196
22,528
28,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
BеiWeiwei
Charybdis
19
8 / 2 / 6
13,212
629
21,128
19,705
8,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
2 / 0 / 12
12,782
609
12,933
8,392
4,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
Frido5cm
Thanatos
19
10 / 2 / 7
13,272
632
14,609
18,808
10,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
7 / 0 / 9
13,950
664
18,501
20,892
29,880
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AthenaLokiMauiChronos

VS

Bans
GebHadesThorIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 5 / 3
9,207
438
4,565
19,384
25,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
0 / 7 / 3
9,014
429
11,549
25,511
19,241
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Muzen Cab
VINOPASTILLA
Ah Muzen Cab
17
1 / 7 / 0
10,222
487
8,304
16,723
5,330
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
brunoob22
Tsukuyomi
16
3 / 7 / 0
10,132
482
8,056
18,512
7,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
cajitaX
Scylla
15
0 / 6 / 1
9,115
434
8,864
14,870
5,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
12
32
Kills
5
6
Deaths
32
45
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
2
11
5.25
L
Ymir
 
Ymir
1
5
3
0.5
W
Charybdis
BеiWeiwei
Charybdis
8
2
6
5.5
W
2
0
12
8
W
Thanatos
Frido5cm
Thanatos
10
2
7
6.75
L
0
7
3
0.21
W
7
0
9
11.5
L
Ah Muzen Cab
VINOPASTILLA
Ah Muzen Cab
1
7
0
0.14
L
Tsukuyomi
brunoob22
Tsukuyomi
3
7
0
0.43
L
Scylla
cajitaX
Scylla
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,367
Damage
41,338
90,325
Taken
95,000
82,361
Mitigated
62,807
51,889
Healing
22,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,196
1,568
0
4,018
22,528
28,877
95
4,634
17,894
136
43,973
L
Ymir
 
Ymir
4,565
838
422
3,755
19,384
25,595
0
4,445
14,410
19,850
0
W
Charybdis
BеiWeiwei
Charybdis
21,128
7,082
0
9,569
19,705
8,949
1,118
4,078
15,627
0
132,521
W
12,933
914
0
3,544
8,392
4,278
4,646
1,966
6,426
140,126
0
W
Thanatos
Frido5cm
Thanatos
14,609
4,399
0
24,277
18,808
10,377
0
2,807
16,001
0
129,065
L
11,549
1,764
0
8,850
25,511
19,241
0
2,065
23,446
278
74,215
W
18,501
2,535
0
10,481
20,892
29,880
0
2,042
18,850
0
114,000
L
Ah Muzen Cab
VINOPASTILLA
Ah Muzen Cab
8,304
3,910
0
3,438
16,723
5,330
0
179
16,511
0
108,886
L
Tsukuyomi
brunoob22
Tsukuyomi
8,056
1,450
0
4,113
18,512
7,504
0
2,355
16,064
0
66,570
L
Scylla
cajitaX
Scylla
8,864
452
116
1,738
14,870
5,137
0
4,025
10,657
88,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,858
Gold Earned
47,690
810
Minions Killed
590
0
Camps Cleared
0
2,204,471
Distance Traveled
1,898,541
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,642
507
37
2
0
436,413
1
L
Ymir
9,207
438
28
1
0
388,315
2
W
Charybdis
13,212
629
204
10
0
383,195
3
W
Nox
12,782
609
210
10
0
440,463
3
W
Thanatos
13,272
632
166
8
0
480,523
5
L
Mulan
9,014
429
124
6
0
378,265
10
W
Tyr
13,950
664
193
9
0
463,877
3
L
Ah Muzen Cab
10,222
487
168
8
0
377,138
2
L
Tsukuyomi
10,132
482
104
5
0
396,884
1
L
Scylla
9,115
434
166
8
0
357,939
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role