Player Matchup

Cthulhu
Cthulhu
Lazabel
Cthulhu
Level 106
God Stats
2W - 3L
1,647 SR
Queue Stats
142W - 148L
1,391 Elo+
Party 2
Chiron
Chiron
Ruki_AE86
Chiron
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,524 Elo+
Party 2
Eset
Eset
iTerminatorr
Eset
Level 114
God Stats
1W - 0L
1,773 SR
Queue Stats
13W - 10L
1,582 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
volitivegoblinz
Ah Muzen Cab
Level 159
God Stats
3W - 6L
1,514 SR
Queue Stats
151W - 147L
1,545 Elo+
Party 2
Janus
Janus
xxALxx
Janus
Level 159
God Stats
1W - 0L
1,247 SR
Queue Stats
15W - 15L
1,499 Elo+
Party 2
Team Averages
Level 125
1,536 SR
1,508 Elo+

VS

Team Averages
Level 130
1,456 SR
1,542 Elo+
Nu Wa
Nu Wa
BarbaersDrySand
Nu Wa
Level 160
God Stats
6W - 7L
1,527 SR
Queue Stats
998W - 724L
1,533 Elo+
Party 1
Kali
Kali
Dardos765
Kali
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 51L
1,530 Elo+
Party 1
Hercules
Hercules
Lit Stogy
Hercules
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 49L
1,531 Elo+
Party 1
Serqet
Serqet
NaSTYNa5H
Serqet
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
682W - 540L
1,519 Elo+
Party 1
Xing Tian
Xing Tian
nooveau1
Xing Tian
Level 104
God Stats
0W - 1L
1,254 SR
Queue Stats
126W - 82L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lazabel
Cthulhu
17
1 / 6 / 20
11,072
738
8,053
21,745
21,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chiron
Ruki_AE86
Chiron
19
5 / 1 / 16
11,184
746
17,075
13,816
6,289
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Bow

Short Bow

+15%
Attack Speed

19
5 / 3 / 16
11,184
746
23,554
16,661
7,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
volitivegoblinz
Ah Muzen Cab
18
4 / 2 / 21
11,181
745
23,497
20,431
8,965
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Janus
xxALxx
Janus
20
14 / 2 / 12
12,658
844
29,795
12,219
5,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 8
10,122
675
22,451
14,313
7,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Kali
15
3 / 8 / 6
9,976
665
11,142
23,356
18,101
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Lit Stogy
Hercules
18
2 / 4 / 9
9,936
662
9,862
24,948
35,798
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
NaSTYNa5H
Serqet
16
4 / 8 / 3
10,297
686
11,105
18,990
14,230
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
nooveau1
Xing Tian
16
3 / 4 / 5
9,732
649
10,526
32,102
28,439
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
45
29
Kills
14
14
Deaths
30
85
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
6
8
1
L
Kali
3
8
6
0.75
W
Cthulhu
Lazabel
Cthulhu
1
6
20
1.83
L
Hercules
Lit Stogy
Hercules
2
4
9
1.63
L
Serqet
NaSTYNa5H
Serqet
4
8
3
0.69
W
Chiron
Ruki_AE86
Chiron
5
1
16
13
W
5
3
16
4.33
L
Xing Tian
nooveau1
Xing Tian
3
4
5
1.38
W
Ah Muzen Cab
volitivegoblinz
Ah Muzen Cab
4
2
21
7.25
W
Janus
xxALxx
Janus
14
2
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,974
Damage
65,086
84,872
Taken
113,709
49,694
Mitigated
103,748
40,744
Healing
42,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,451
7,456
1,027
1,712
14,313
7,180
427
8,833
5,480
47,188
0
L
Kali
11,142
3,573
1,536
5,804
23,356
18,101
0
11,563
11,793
0
17,549
W
Cthulhu
Lazabel
Cthulhu
8,053
325
826
3,100
21,745
21,774
0
6,054
15,377
16,863
0
L
Hercules
Lit Stogy
Hercules
9,862
2,485
1,296
8,390
24,948
35,798
293
12,681
12,267
0
21,325
L
Serqet
NaSTYNa5H
Serqet
11,105
2,740
2,363
5,079
18,990
14,230
0
13,371
5,619
0
16,904
W
Chiron
Ruki_AE86
Chiron
17,075
5,649
3,792
7,880
13,816
6,289
2,540
5,325
8,145
0
45,904
W
23,554
1,681
3,393
5,166
16,661
7,146
1,358
7,464
8,825
38,252
0
L
Xing Tian
nooveau1
Xing Tian
10,526
555
3,584
11,357
32,102
28,439
0
14,954
17,148
18,247
0
W
Ah Muzen Cab
volitivegoblinz
Ah Muzen Cab
23,497
8,578
775
8,714
20,431
8,965
3,225
8,911
11,190
0
44,299
W
Janus
xxALxx
Janus
29,795
1,019
2,748
4,350
12,219
5,520
978
5,223
6,683
63,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,279
Gold Earned
50,063
214
Minions Killed
146
0
Camps Cleared
0
1,396,871
Distance Traveled
1,266,877
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,122
675
69
5
0
223,919
0
L
Kali
9,976
665
10
1
0
253,086
1
W
Cthulhu
11,072
738
28
2
0
288,876
0
L
Hercules
9,936
662
36
2
0
293,033
2
L
Serqet
10,297
686
22
1
0
241,389
0
W
Chiron
11,184
746
39
3
0
282,717
4
W
Eset
11,184
746
28
2
0
277,487
1
L
Xing Tian
9,732
649
9
1
0
255,450
0
W
Ah Muzen Cab
11,181
745
36
2
0
242,839
0
W
Janus
12,658
844
83
6
0
304,952
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role