Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Rill0
Amaterasu
Level 79
God Stats
1W - 2L
1,201 SR
Queue Stats
18W - 17L
1,543 Elo+
Party 1
Hou Yi
Hou Yi
Shaddr
Hou Yi
Level 118
God Stats
1W - 0L
1,485 SR
Queue Stats
41W - 22L
1,647 Elo+
Party 1
King Arthur
King Arthur
SuperficialDeity
King Arthur
Level 67
God Stats
1W - 0L
1,727 SR
Queue Stats
7W - 4L
1,811 Elo+
Party 1
Janus
Janus
TinPhoilHat
Janus
Level 25
God Stats
5W - 2L
1,804 SR
Queue Stats
45W - 34L
1,557 Elo+
Solo
Team Averages
Level 89
1,544 SR
1,612 Elo+

VS

Team Averages
Level 68
1,647 SR
1,595 Elo+
Skadi
Skadi
Adahug
Skadi
Level 109
God Stats
0W - 1L
1,957 SR
Queue Stats
57W - 48L
1,564 Elo+
Party 3
Zhong Kui
Zhong Kui
BalmierBuckle97
Zhong Kui
Level 29
God Stats
0W - 1L
1,564 SR
Queue Stats
1W - 1L
1,690 Elo+
Party 2
Cabrakan
Cabrakan
WhoDaDrizzle
Cabrakan
Level 16
God Stats
0W - 1L
1,280 SR
Queue Stats
1W - 2L
1,511 Elo+
Party 3
Ne Zha
Ne Zha
WhostheDrizzle
Ne Zha
Level 128
God Stats
2W - 1L
1,796 SR
Queue Stats
68W - 63L
1,522 Elo+
Party 3
Sol
Sol
XD Penguin11
Sol
Level 59
God Stats
1W - 1L
1,637 SR
Queue Stats
1W - 1L
1,690 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
3 / 4 / 6
7,991
726
6,417
12,213
6,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Rill0
Amaterasu
16
3 / 0 / 13
9,248
841
5,016
11,438
9,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
Shaddr
Hou Yi
17
9 / 1 / 8
9,867
897
16,898
10,618
5,188
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
SuperficialDeity
King Arthur
16
3 / 2 / 9
8,609
783
9,011
11,936
10,404
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
5 / 1 / 7
9,343
849
10,692
6,220
2,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Adahug
Skadi
15
2 / 5 / 3
8,299
754
8,209
10,140
5,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
BalmierBuckle97
Zhong Kui
13
1 / 7 / 1
7,625
693
5,553
16,662
10,668
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
WhoDaDrizzle
Cabrakan
14
3 / 4 / 3
8,101
736
11,576
12,588
9,073
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 3 / 3
8,027
730
7,434
9,052
4,477
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 4 / 4
7,753
705
6,441
11,599
4,672
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
23
Kills
8
8
Deaths
23
43
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
4
6
1.5
L
Skadi
Adahug
Skadi
2
5
3
0.7
L
Zhong Kui
BalmierBuckle97
Zhong Kui
1
7
1
0.21
W
Amaterasu
Rill0
Amaterasu
3
0
13
9.5
W
Hou Yi
Shaddr
Hou Yi
9
1
8
13
W
King Arthur
SuperficialDeity
King Arthur
3
2
9
3.75
W
5
1
7
8.5
L
Cabrakan
WhoDaDrizzle
Cabrakan
3
4
3
1.13
L
2
3
3
1.17
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,034
Damage
39,213
52,425
Taken
60,041
34,764
Mitigated
34,358
14,863
Healing
8,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,417
82
919
1,877
12,213
6,525
29
8,199
4,014
16,267
0
L
Skadi
Adahug
Skadi
8,209
3,391
0
266
10,140
5,468
1,953
3,526
6,614
0
30,980
L
Zhong Kui
BalmierBuckle97
Zhong Kui
5,553
734
0
935
16,662
10,668
126
5,459
11,203
18,429
0
W
Amaterasu
Rill0
Amaterasu
5,016
1,791
1,825
4,149
11,438
9,812
575
3,873
7,565
0
15,514
W
Hou Yi
Shaddr
Hou Yi
16,898
8,559
0
2,757
10,618
5,188
1,990
4,076
6,542
0
45,680
W
King Arthur
SuperficialDeity
King Arthur
9,011
808
0
1,766
11,936
10,404
318
4,361
7,575
210
27,293
W
10,692
678
0
1,570
6,220
2,835
0
3,061
3,159
50,713
0
L
Cabrakan
WhoDaDrizzle
Cabrakan
11,576
959
0
2,882
12,588
9,073
0
4,072
8,516
28,037
0
L
7,434
1,034
0
986
9,052
4,477
0
1,343
7,709
0
28,163
L
6,441
778
0
3,277
11,599
4,672
735
2,889
8,710
26,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,058
Gold Earned
39,805
248
Minions Killed
212
0
Camps Cleared
0
1,227,495
Distance Traveled
1,070,813
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,991
726
29
3
0
224,522
0
L
Skadi
8,299
754
70
6
0
207,796
1
L
Zhong Kui
7,625
693
34
3
0
190,494
2
W
Amaterasu
9,248
841
24
2
0
290,052
0
W
Hou Yi
9,867
897
70
6
0
221,387
1
W
King Arthur
8,609
783
36
3
0
265,972
3
W
Janus
9,343
849
89
8
0
225,562
3
L
Cabrakan
8,101
736
31
3
0
202,078
1
L
Ne Zha
8,027
730
38
3
0
250,810
3
L
Sol
7,753
705
39
4
0
219,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role