Player Matchup

Arachne
Arachne
BgDeckEnergy661
Arachne
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,710 Elo+
Party 2
Baron Samedi
Baron Samedi
GtotheA512
Baron Samedi
Level 60
God Stats
17W - 11L
1,538 SR
Queue Stats
106W - 107L
1,395 Elo+
Party 1
Ares
Ares
Ilovethebread
Ares
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,580 Elo+
Party 2
Scylla
Scylla
awesomelalo512
Scylla
Level 49
God Stats
6W - 4L
1,377 SR
Queue Stats
105W - 101L
1,411 Elo+
Party 1
Jing Wei
Jing Wei
xTHE Doctor357
Jing Wei
Level 28
God Stats
4W - 1L
1,605 SR
Queue Stats
22W - 8L
1,688 Elo+
Party 2
Team Averages
Level 37
1,504 SR
1,557 Elo+

VS

Team Averages
Level 93
1,570 SR
1,392 Elo+
Jormungandr
Jormungandr
Crimson-_-Beast
Jormungandr
Level 116
God Stats
2W - 6L
1,475 SR
Queue Stats
521W - 553L
1,448 Elo+
Party 3
Da Ji
Da Ji
DJAshley42
Da Ji
Level 72
God Stats
2W - 1L
1,826 SR
Queue Stats
152W - 170L
1,385 Elo+
Party 3
Ne Zha
Ne Zha
HannibalSmith409
Ne Zha
Level 106
God Stats
9W - 11L
1,468 SR
Queue Stats
336W - 360L
1,411 Elo+
Party 3
Baron Samedi
Baron Samedi
Ok-_-hubb
Baron Samedi
Level 45
God Stats
6W - 2L
1,633 SR
Queue Stats
110W - 103L
1,455 Elo+
Party 3
Cupid
Cupid
jeduardo_a12
Cupid
Level 126
God Stats
9W - 13L
1,449 SR
Queue Stats
141W - 156L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 1 / 2
6,834
621
10,079
11,140
5,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
GtotheA512
Baron Samedi
10
0 / 1 / 1
5,665
515
2,897
5,303
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
3 / 1 / 5
5,896
536
7,276
7,733
6,316
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 2 / 7
5,573
507
4,875
6,370
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
11
1 / 0 / 1
6,078
553
1,658
5,002
1,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Crimson-_-Beast
Jormungandr
11
1 / 1 / 0
6,497
591
4,522
8,487
4,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
7
2 / 4 / 1
5,220
475
2,419
8,044
2,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 2 / 2
5,038
458
3,628
10,479
6,297
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Ok-_-hubb
Baron Samedi
9
2 / 5 / 2
5,864
533
3,666
8,580
3,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 2 / 1
4,930
448
1,921
5,784
2,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
12
Kills
5
5
Deaths
14
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
1
2
9
L
Jormungandr
Crimson-_-Beast
Jormungandr
1
1
0
1
L
Da Ji
2
4
1
0.63
W
Baron Samedi
GtotheA512
Baron Samedi
0
1
1
0.5
L
0
2
2
0.5
W
3
1
5
5.5
L
Baron Samedi
Ok-_-hubb
Baron Samedi
2
5
2
0.6
W
0
2
7
1.75
L
0
2
1
0.25
W
Jing Wei
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,785
Damage
16,156
35,548
Taken
41,374
17,994
Mitigated
19,636
16,059
Healing
9,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,079
6,317
0
6,184
11,140
5,338
0
2,194
8,946
0
52,959
L
Jormungandr
Crimson-_-Beast
Jormungandr
4,522
1,643
0
1,323
8,487
4,265
0
2,453
5,698
44,689
0
L
Da Ji
2,419
189
0
2,587
8,044
2,999
0
1,338
6,682
0
23,220
W
Baron Samedi
GtotheA512
Baron Samedi
2,897
345
0
1,421
5,303
2,519
780
2,704
2,599
29,657
0
L
3,628
537
195
2,474
10,479
6,297
0
4,670
5,809
0
19,088
W
7,276
727
547
2,471
7,733
6,316
131
1,448
6,285
16,316
2,025
L
Baron Samedi
Ok-_-hubb
Baron Samedi
3,666
299
112
1,198
8,580
3,889
0
4,538
4,042
25,562
0
W
4,875
503
0
1,856
6,370
2,248
522
1,824
4,546
38,123
0
L
1,921
748
105
1,748
5,784
2,186
0
1,223
4,561
0
26,358
W
Jing Wei
1,658
1,235
0
3,580
5,002
1,573
212
18
4,984
0
41,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,046
Gold Earned
27,549
321
Minions Killed
274
0
Camps Cleared
0
961,408
Distance Traveled
985,351
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,834
621
80
7
0
250,996
3
L
Jormungandr
6,497
591
108
10
0
204,205
6
L
Da Ji
5,220
475
48
4
0
185,251
1
W
Baron Samedi
5,665
515
73
7
0
158,897
4
L
Ne Zha
5,038
458
27
2
0
222,193
3
W
Ares
5,896
536
17
2
0
176,936
1
L
Baron Samedi
5,864
533
40
4
0
197,046
1
W
Scylla
5,573
507
77
7
0
202,627
3
L
Cupid
4,930
448
51
5
0
176,656
1
W
Jing Wei
6,078
553
74
7
0
171,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role