Player Matchup

Da Ji
Da Ji
ExitiumDeus
Da Ji
Level 45
God Stats
2W - 1L
1,830 SR
Queue Stats
111W - 76L
1,613 Elo+
Party 2
Charybdis
Charybdis
JohnnyGuam13
Charybdis
Level 149
God Stats
3W - 4L
1,495 SR
Queue Stats
45W - 43L
1,606 Elo+
Party 3
Cthulhu
Cthulhu
SrryMid
Cthulhu
Level 114
God Stats
1W - 2L
1,679 SR
Queue Stats
14W - 21L
1,533 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
buybluepotplz
Morgan Le Fay
Level 109
God Stats
2W - 2L
1,609 SR
Queue Stats
37W - 39L
1,581 Elo+
Party 3
Olorun
Olorun
rosedalej001
Olorun
Level 146
God Stats
2W - 3L
1,564 SR
Queue Stats
177W - 146L
1,581 Elo+
Party 2
Team Averages
Level 113
1,635 SR
1,583 Elo+

VS

Team Averages
Level 68
1,510 SR
1,429 Elo+
Medusa
Medusa
Blóóberries
Medusa
Level 9
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 8L
1,425 Elo+
Party 1
Ares
Ares
MaxRangeHook
Ares
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,425 Elo+
Party 1
Lancelot
Lancelot
Withyr
Lancelot
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,465 Elo+
Party 1
Pele
Pele
mr_darksouls64
Pele
Level 117
God Stats
43W - 50L
1,460 SR
Queue Stats
248W - 279L
1,404 Elo+
Solo
King Arthur
King Arthur
ttvbraveheart515
King Arthur
Level 60
God Stats
4W - 4L
1,592 SR
Queue Stats
5W - 8L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 1
7,620
476
6,656
14,371
5,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
JohnnyGuam13
Charybdis
14
2 / 3 / 3
8,281
518
14,895
13,618
5,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
SrryMid
Cthulhu
11
3 / 3 / 1
7,423
464
4,119
12,826
14,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
buybluepotplz
Morgan Le Fay
13
1 / 4 / 1
7,891
493
4,866
10,832
5,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Olorun
14
1 / 4 / 2
8,599
537
9,539
13,805
7,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 4
7,624
477
8,661
12,238
4,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
1 / 1 / 4
7,331
458
3,725
12,730
7,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
Withyr
Lancelot
13
3 / 3 / 9
8,387
524
9,290
14,309
5,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
6 / 1 / 3
9,442
590
9,646
10,267
4,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

King Arthur
ttvbraveheart515
King Arthur
15
7 / 2 / 2
9,085
568
13,456
16,384
11,193
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
10
Kills
20
20
Deaths
10
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
3
4
1.67
L
3
6
1
0.58
L
Charybdis
JohnnyGuam13
Charybdis
2
3
3
1.17
W
1
1
4
3
L
Cthulhu
SrryMid
Cthulhu
3
3
1
1.17
W
Lancelot
Withyr
Lancelot
3
3
9
2.5
L
Morgan Le Fay
buybluepotplz
Morgan Le Fay
1
4
1
0.38
W
6
1
3
7.5
L
Olorun
1
4
2
0.5
W
King Arthur
ttvbraveheart515
King Arthur
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,075
Damage
44,778
65,452
Taken
65,928
38,417
Mitigated
33,719
20,672
Healing
19,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,661
4,980
0
4,192
12,238
4,366
248
1,536
10,702
0
48,215
L
6,656
912
0
4,052
14,371
5,592
0
327
14,044
0
44,235
L
Charybdis
JohnnyGuam13
Charybdis
14,895
8,722
0
6,939
13,618
5,254
302
1,821
11,797
0
73,712
W
3,725
391
0
1,368
12,730
7,898
0
1,449
11,281
19,647
0
L
Cthulhu
SrryMid
Cthulhu
4,119
652
108
1,862
12,826
14,680
150
1,577
11,249
21,687
0
W
Lancelot
Withyr
Lancelot
9,290
2,957
0
4,648
14,309
5,929
0
2,412
11,897
34
55,525
L
Morgan Le Fay
buybluepotplz
Morgan Le Fay
4,866
447
0
1,774
10,832
5,487
0
93
10,739
61,493
0
W
9,646
2,290
0
2,244
10,267
4,333
484
3,447
6,820
0
82,367
L
Olorun
9,539
4,545
0
5,937
13,805
7,404
0
113
13,692
58,096
6,147
W
King Arthur
ttvbraveheart515
King Arthur
13,456
2,581
0
6,669
16,384
11,193
336
8,985
7,399
172
59,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,814
Gold Earned
41,869
403
Minions Killed
445
0
Camps Cleared
0
1,312,614
Distance Traveled
1,594,990
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,624
477
75
5
0
302,097
0
L
Da Ji
7,620
476
75
5
0
276,692
4
L
Charybdis
8,281
518
111
7
0
252,354
6
W
Ares
7,331
458
32
2
0
302,973
1
L
Cthulhu
7,423
464
40
3
0
257,583
3
W
Lancelot
8,387
524
87
5
0
376,239
1
L
Morgan Le Fay
7,891
493
87
5
0
276,089
4
W
Pele
9,442
590
140
9
0
345,909
8
L
Olorun
8,599
537
90
6
0
249,896
6
W
King Arthur
9,085
568
111
7
0
267,772
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role