Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Devli_Dog214
Sun Wukong
Level 62
God Stats
2W - 3L
1,327 SR
Queue Stats
115W - 132L
1,344 Elo+
Party 2
Agni
Agni
Necrosiz_
Agni
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,520 Elo+
Party 2
Horus
Horus
unidonkeyblue
Horus
Level 107
God Stats
17W - 16L
1,513 SR
Queue Stats
152W - 161L
1,328 Elo+
Party 2
Team Averages
Level 67
1,468 SR
1,439 Elo+

VS

Team Averages
Level 52
1,405 SR
1,400 Elo+
Ymir
Ymir
Insomixc
Ymir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,297 Elo+
Party 1
Awilix
Awilix
Kulziti
Awilix
Level 110
God Stats
3W - 1L
1,514 SR
Queue Stats
37W - 41L
1,420 Elo+
Party 1
Baron Samedi
Baron Samedi
LuarGiu
Baron Samedi
Level 41
God Stats
1W - 4L
1,392 SR
Queue Stats
14W - 19L
1,358 Elo+
Party 1
Izanami
Izanami
LuvHOTASIxNS
Izanami
Level 24
God Stats
2W - 3L
1,118 SR
Queue Stats
16W - 19L
1,423 Elo+
Party 1
Cu Chulainn
Cu Chulainn
bubtank28
Cu Chulainn
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
4 / 0 / 0
7,019
638
3,132
8,211
3,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sol
 
Sol
10
4 / 0 / 5
6,654
605
8,840
7,114
2,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
Devli_Dog214
Sun Wukong
11
2 / 1 / 0
6,773
616
4,180
5,826
2,845
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Agni
8
0 / 3 / 0
5,309
483
2,111
5,078
1,722
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
4 / 3 / 5
6,781
616
6,931
8,631
4,895
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 4 / 2
4,763
433
1,316
10,039
5,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
Kulziti
Awilix
10
1 / 2 / 1
5,876
534
4,599
8,621
2,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
LuarGiu
Baron Samedi
11
3 / 3 / 0
6,274
570
4,164
7,605
3,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
LuvHOTASIxNS
Izanami
8
2 / 4 / 2
5,118
465
4,347
8,182
2,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
bubtank28
Cu Chulainn
1
0 / 1 / 0
3,599
327
420
1,113
328
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
14
Kills
6
7
Deaths
14
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
0
0
4
W
Sol
 
Sol
4
0
5
6.5
W
Sun Wukong
Devli_Dog214
Sun Wukong
2
1
0
2
L
Ymir
0
4
2
0.25
L
Awilix
Kulziti
Awilix
1
2
1
0.75
L
Baron Samedi
LuarGiu
Baron Samedi
3
3
0
1
L
Izanami
LuvHOTASIxNS
Izanami
2
4
2
0.75
W
Agni
0
3
0
0
L
Cu Chulainn
bubtank28
Cu Chulainn
0
1
0
0
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,194
Damage
14,846
34,860
Taken
35,560
15,856
Mitigated
14,683
10,908
Healing
7,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,132
2,033
0
3,520
8,211
3,901
111
611
7,600
0
33,107
W
Sol
 
Sol
8,840
4,481
0
3,478
7,114
2,493
3,040
1,268
5,846
35,938
4,277
W
Sun Wukong
Devli_Dog214
Sun Wukong
4,180
984
0
702
5,826
2,845
1,221
0
5,826
0
42,024
L
Ymir
1,316
638
0
710
10,039
5,665
0
4,620
5,419
7,728
0
L
Awilix
Kulziti
Awilix
4,599
1,802
0
2,863
8,621
2,671
0
392
8,187
0
36,933
L
Baron Samedi
LuarGiu
Baron Samedi
4,164
151
0
1,810
7,605
3,700
84
2,361
5,093
42,878
0
L
Izanami
LuvHOTASIxNS
Izanami
4,347
2,836
0
2,090
8,182
2,319
0
2,758
5,424
0
26,899
W
Agni
2,111
237
0
20
5,078
1,722
453
2,193
2,885
22,221
0
L
Cu Chulainn
bubtank28
Cu Chulainn
420
100
0
0
1,113
328
0
260
853
0
2,263
W
6,931
3,567
1,035
2,153
8,631
4,895
674
1,408
7,223
0
22,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,536
Gold Earned
25,630
287
Minions Killed
214
0
Camps Cleared
0
1,101,763
Distance Traveled
816,143
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,019
638
78
7
0
269,677
1
W
Sol
6,654
605
52
5
0
203,123
0
W
Sun Wukong
6,773
616
84
8
0
230,168
0
L
Ymir
4,763
433
10
1
0
186,222
0
L
Awilix
5,876
534
77
7
0
217,711
0
L
Baron Samedi
6,274
570
86
8
0
190,476
0
L
Izanami
5,118
465
38
3
0
180,514
0
W
Agni
5,309
483
39
4
0
186,677
0
L
Cu Chulainn
3,599
327
3
0
0
41,220
1
W
Horus
6,781
616
34
3
0
212,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role