Player Matchup

Sol
Sol
Crimson-_-Beast
Sol
Level 116
God Stats
17W - 13L
1,590 SR
Queue Stats
521W - 553L
1,455 Elo+
Party 2
Nike
Nike
DJAshley42
Nike
Level 72
God Stats
5W - 10L
1,393 SR
Queue Stats
152W - 170L
1,391 Elo+
Party 2
Ne Zha
Ne Zha
HannibalSmith409
Ne Zha
Level 106
God Stats
9W - 11L
1,479 SR
Queue Stats
336W - 360L
1,417 Elo+
Party 2
Vulcan
Vulcan
HiTo_ElBrayan
Vulcan
Level 86
God Stats
2W - 1L
1,417 SR
Queue Stats
92W - 83L
1,418 Elo+
Party 2
Pele
Pele
tormet129
Pele
Level 37
God Stats
3W - 1L
1,500 SR
Queue Stats
40W - 17L
1,592 Elo+
Solo
Team Averages
Level 83
1,476 SR
1,455 Elo+

VS

Team Averages
Level 99
1,613 SR
1,565 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
EonRunner
Olorun
Level 14
God Stats
16W - 4L
1,760 SR
Queue Stats
18W - 4L
1,785 Elo+
Party 1
Izanami
Izanami
StallingBoar422
Izanami
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,189 Elo+
Party 3
Thor
Thor
bRunner1013
Thor
Level 157
God Stats
16W - 8L
1,617 SR
Queue Stats
359W - 325L
1,676 Elo+
Party 1
Artio
Artio
jaqt12
Artio
Level 160
God Stats
7W - 3L
1,689 SR
Queue Stats
372W - 347L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 3
5,882
588
8,340
8,350
2,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

9
0 / 2 / 2
5,619
562
2,870
7,768
3,363
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 1 / 3
6,327
633
4,048
7,089
3,953
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 5 / 1
5,268
527
2,957
6,563
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Pele
13
3 / 0 / 2
6,840
684
4,460
5,793
2,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
1 / 1 / 4
5,611
561
4,057
5,562
3,764
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
EonRunner
Olorun
11
2 / 1 / 1
6,736
674
4,918
5,863
2,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
0 / 4 / 4
5,003
500
3,927
9,422
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
8 / 0 / 0
6,664
666
6,026
5,611
2,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
jaqt12
Artio
7
0 / 2 / 5
5,212
521
2,468
9,319
4,092
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
8
Kills
11
11
Deaths
8
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
1
4
3
L
2
3
3
1.17
L
0
2
2
0.5
W
Olorun
EonRunner
Olorun
2
1
1
2.5
L
2
1
3
3.5
L
1
5
1
0.3
W
0
4
4
0.5
W
8
0
0
8
W
Artio
jaqt12
Artio
0
2
5
1.25
L
Pele
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,675
Damage
21,396
35,563
Taken
35,777
14,720
Mitigated
15,459
13,242
Healing
17,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
4,057
801
0
3,376
5,562
3,764
0
2,672
2,890
35,058
0
L
8,340
4,321
0
4,054
8,350
2,933
969
1,387
6,963
39,220
7,504
L
2,870
396
0
1,938
7,768
3,363
0
4,163
3,605
0
37,561
W
Olorun
EonRunner
Olorun
4,918
2,338
215
3,266
5,863
2,678
102
140
5,723
47,947
6,347
L
4,048
1,119
186
2,357
7,089
3,953
0
2,120
4,969
0
18,944
L
2,957
1,356
0
500
6,563
2,426
111
2,958
3,605
29,517
0
W
3,927
2,610
0
2,323
9,422
2,877
280
4,619
4,803
0
27,666
W
6,026
1,113
0
2,900
5,611
2,048
0
538
5,073
0
40,627
W
Artio
jaqt12
Artio
2,468
412
1,859
3,478
9,319
4,092
0
2,264
7,055
8,496
0
L
Pele
4,460
1,825
0
4,207
5,793
2,045
0
363
5,430
0
62,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,936
Gold Earned
29,226
350
Minions Killed
285
0
Camps Cleared
0
1,034,103
Distance Traveled
937,066
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,611
561
64
6
0
191,231
1
L
Sol
5,882
588
74
7
0
173,638
1
L
Nike
5,619
562
69
7
0
209,201
1
W
Olorun
6,736
674
81
8
0
166,405
2
L
Ne Zha
6,327
633
21
2
0
209,030
2
L
Vulcan
5,268
527
57
6
0
194,361
1
W
Izanami
5,003
500
49
5
0
177,703
2
W
Thor
6,664
666
73
7
0
232,047
1
W
Artio
5,212
521
18
2
0
169,680
4
L
Pele
6,840
684
129
13
0
247,873
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role