Player Matchup

Cernunnos
Cernunnos
ClappinKirk
Cernunnos
Level 128
God Stats
3W - 1L
1,894 SR
Queue Stats
28W - 20L
1,577 Elo+
Party 2
Kukulkan
Kukulkan
Dirk Di99ler 87
Kukulkan
Level 46
God Stats
11W - 5L
1,708 SR
Queue Stats
23W - 20L
1,522 Elo+
Party 2
Sun Wukong
Sun Wukong
MeRkz6
Sun Wukong
Level 31
God Stats
2W - 1L
1,313 SR
Queue Stats
18W - 10L
1,565 Elo+
Party 2
Lancelot
Lancelot
TannerFrags
Lancelot
Level 137
God Stats
8W - 4L
1,657 SR
Queue Stats
37W - 19L
1,617 Elo+
Party 2
Yemoja
Yemoja
pShockz
Yemoja
Level 132
God Stats
2W - 0L
1,819 SR
Queue Stats
52W - 25L
1,643 Elo+
Party 2
Team Averages
Level 95
1,678 SR
1,585 Elo+

VS

Team Averages
Level 98
1,521 SR
1,520 Elo+
Osiris
Osiris
 
Osiris
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Farmers99
Rama
Level 42
God Stats
4W - 6L
1,559 SR
Queue Stats
129W - 68L
1,612 Elo+
Party 1
Nu Wa
Nu Wa
Kulxhe
Nu Wa
Level 85
God Stats
2W - 2L
1,571 SR
Queue Stats
97W - 100L
1,410 Elo+
Solo
Kuzenbo
Kuzenbo
TheJungleGremlin
Kuzenbo
Level 155
God Stats
4W - 8L
1,416 SR
Queue Stats
219W - 172L
1,600 Elo+
Party 1
Fenrir
Fenrir
adamkrestt
Fenrir
Level 64
God Stats
8W - 7L
1,561 SR
Queue Stats
137W - 127L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ClappinKirk
Cernunnos
16
6 / 2 / 1
9,565
563
11,981
17,410
7,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
14
3 / 2 / 2
8,655
509
9,952
10,055
5,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
MeRkz6
Sun Wukong
16
4 / 0 / 1
8,824
519
10,147
17,690
13,853
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lancelot
TannerFrags
Lancelot
14
3 / 5 / 2
8,272
487
11,432
17,557
7,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
pShockz
Yemoja
13
0 / 4 / 9
8,496
500
4,674
17,572
12,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
0 / 2 / 4
8,542
502
10,208
13,567
15,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
11
2 / 6 / 0
7,514
442
8,957
14,567
4,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
Kulxhe
Nu Wa
12
0 / 4 / 8
7,955
468
14,387
11,708
4,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 2 / 6
8,016
472
7,966
19,307
21,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
adamkrestt
Fenrir
15
10 / 4 / 2
9,615
566
10,313
15,548
7,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
33
16
Kills
13
13
Deaths
18
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
2
4
1
W
Cernunnos
ClappinKirk
Cernunnos
6
2
1
3.25
W
Kukulkan
3
2
2
2
L
Rama
2
6
0
0.33
L
Nu Wa
Kulxhe
Nu Wa
0
4
8
1
W
Sun Wukong
MeRkz6
Sun Wukong
4
0
1
4.5
W
Lancelot
TannerFrags
Lancelot
3
5
2
0.8
L
1
2
6
2
L
Fenrir
adamkrestt
Fenrir
10
4
2
2.75
W
Yemoja
pShockz
Yemoja
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,186
Damage
51,831
80,284
Taken
74,697
47,007
Mitigated
53,360
25,918
Healing
16,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
10,208
5,201
0
6,796
13,567
15,480
389
1,784
11,783
0
63,287
W
Cernunnos
ClappinKirk
Cernunnos
11,981
6,272
0
8,933
17,410
7,827
0
2,764
14,646
0
89,209
W
Kukulkan
9,952
713
0
1,438
10,055
5,271
0
4,481
5,574
66,920
0
L
Rama
8,957
7,333
0
1,000
14,567
4,586
320
1,085
13,482
0
54,935
L
Nu Wa
Kulxhe
Nu Wa
14,387
5,589
0
826
11,708
4,149
140
1,789
9,919
59,728
0
W
Sun Wukong
MeRkz6
Sun Wukong
10,147
2,939
0
6,514
17,690
13,853
111
3,848
13,842
0
64,686
W
Lancelot
TannerFrags
Lancelot
11,432
1,606
0
500
17,557
7,864
710
4,582
12,975
0
77,824
L
7,966
3,132
2,612
3,327
19,307
21,377
0
4,547
14,760
28,527
0
L
Fenrir
adamkrestt
Fenrir
10,313
2,228
0
1,568
15,548
7,768
0
5,484
10,064
0
69,160
W
Yemoja
pShockz
Yemoja
4,674
1,550
3,473
5,060
17,572
12,192
174
6,740
10,832
19,518
655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,812
Gold Earned
41,642
492
Minions Killed
417
0
Camps Cleared
0
1,619,435
Distance Traveled
1,605,646
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,542
502
114
7
0
297,286
4
W
Cernunnos
9,565
563
135
8
0
293,697
6
W
Kukulkan
8,655
509
112
7
0
318,379
3
L
Rama
7,514
442
78
5
0
289,193
2
L
Nu Wa
7,955
468
93
5
0
325,027
3
W
Sun Wukong
8,824
519
115
7
0
323,828
4
W
Lancelot
8,272
487
101
6
0
379,523
4
L
Kuzenbo
8,016
472
34
2
0
344,917
4
L
Fenrir
9,615
566
98
6
0
349,223
1
W
Yemoja
8,496
500
29
2
0
304,008
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role