Player Matchup

Nemesis
Nemesis
Chargersniper21
Nemesis
Level 99
God Stats
8W - 11L
1,449 SR
Queue Stats
99W - 113L
1,350 Elo+
Party 2
Sobek
Sobek
Flickuhr
Sobek
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,451 Elo+
Party 1
Nu Wa
Nu Wa
Madame-Leona
Nu Wa
Level 69
God Stats
0W - 3L
1,460 SR
Queue Stats
5W - 10L
1,354 Elo+
Party 1
Danzaburou
Danzaburou
schwalby17
Danzaburou
Level 45
God Stats
2W - 2L
1,365 SR
Queue Stats
23W - 27L
1,323 Elo+
Party 2
Tiamat
Tiamat
the1trickherc
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,327 Elo+
Party 1
Team Averages
Level 67
1,455 SR
1,361 Elo+

VS

Team Averages
Level 35
1,496 SR
1,344 Elo+
Scylla
Scylla
 
Scylla
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Honeybugg
Neith
Level 18
God Stats
2W - 2L
1,294 SR
Queue Stats
4W - 7L
1,137 Elo+
Party 3
Pele
Pele
Secretsocial
Pele
Level 66
God Stats
9W - 0L
1,704 SR
Queue Stats
104W - 119L
1,394 Elo+
Party 3
Achilles
Achilles
The_Bobadon
Achilles
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 85L
1,367 Elo+
Party 3
Xing Tian
Xing Tian
betteronmyown
Xing Tian
Level 32
God Stats
3W - 3L
1,480 SR
Queue Stats
5W - 7L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 0
6,108
436
1,455
5,098
1,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
Flickuhr
Sobek
10
2 / 2 / 1
6,559
469
4,260
11,335
8,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

12
0 / 0 / 5
6,949
496
7,353
3,862
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
schwalby17
Danzaburou
10
1 / 2 / 0
6,455
461
6,231
7,288
2,859
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 2 / 1
8,341
596
9,343
7,647
5,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
0 / 1 / 0
6,965
498
2,859
5,380
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Honeybugg
Neith
10
1 / 2 / 1
6,277
448
4,981
7,420
3,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 2
7,254
518
4,936
13,680
5,140
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
The_Bobadon
Achilles
12
2 / 3 / 0
6,953
497
4,112
10,900
7,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Xing Tian
betteronmyown
Xing Tian
8
1 / 1 / 1
5,828
416
3,739
10,639
9,539
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
7
Kills
6
6
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
0
1
0
0
L
1
0
0
1
L
Sobek
Flickuhr
Sobek
2
2
1
1.25
W
Neith
Honeybugg
Neith
1
2
1
0.75
L
0
0
5
2.5
W
2
0
2
3
W
Achilles
The_Bobadon
Achilles
2
3
0
0.67
W
Xing Tian
betteronmyown
Xing Tian
1
1
1
1.5
L
Danzaburou
schwalby17
Danzaburou
1
2
0
0.5
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,642
Damage
20,627
35,230
Taken
48,019
19,234
Mitigated
27,420
6,245
Healing
8,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
2,859
473
0
303
5,380
1,985
774
2,547
2,413
51,710
0
L
1,455
527
0
533
5,098
1,412
0
0
5,098
0
30,062
L
Sobek
Flickuhr
Sobek
4,260
657
0
2,519
11,335
8,083
212
2,336
8,999
18,780
0
W
Neith
Honeybugg
Neith
4,981
1,673
0
1,905
7,420
3,459
330
2,782
4,534
0
38,450
L
7,353
1,573
0
403
3,862
1,587
18
1,697
2,071
39,804
0
W
4,936
861
0
4,676
13,680
5,140
336
5,101
8,445
0
47,337
W
Achilles
The_Bobadon
Achilles
4,112
788
0
1,557
10,900
7,297
763
7,125
3,639
0
34,050
W
Xing Tian
betteronmyown
Xing Tian
3,739
646
198
279
10,639
9,539
125
2,533
7,776
15,901
0
L
Danzaburou
schwalby17
Danzaburou
6,231
2,722
348
852
7,288
2,859
150
2,311
4,977
0
50,910
L
9,343
850
0
1,590
7,647
5,293
414
254
6,918
56,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,412
Gold Earned
33,277
353
Minions Killed
317
0
Camps Cleared
0
1,137,718
Distance Traveled
1,291,406
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,965
498
90
6
0
241,129
0
L
Nemesis
6,108
436
62
4
0
169,920
0
L
Sobek
6,559
469
21
2
0
226,476
1
W
Neith
6,277
448
63
5
0
246,019
0
L
Nu Wa
6,949
496
73
5
0
256,275
0
W
Pele
7,254
518
74
5
0
293,605
2
W
Achilles
6,953
497
63
5
0
282,722
1
W
Xing Tian
5,828
416
27
2
0
227,931
5
L
Danzaburou
6,455
461
78
6
0
233,194
0
L
Tiamat
8,341
596
119
9
0
251,853
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role