Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Boge64
Pele
Level 63
God Stats
2W - 1L
1,641 SR
Queue Stats
133W - 144L
1,433 Elo+
Party 1
He Bo
He Bo
OutrunDuck28585
He Bo
Level 106
God Stats
5W - 3L
1,665 SR
Queue Stats
417W - 409L
1,469 Elo+
Party 1
Ishtar
Ishtar
Sandman1745
Ishtar
Level 99
God Stats
16W - 20L
1,477 SR
Queue Stats
325W - 304L
1,418 Elo+
Party 1
Cthulhu
Cthulhu
Supernerd2187
Cthulhu
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
264W - 268L
1,490 Elo+
Party 1
Team Averages
Level 102
1,557 SR
1,462 Elo+

VS

Team Averages
Level 110
1,416 SR
1,432 Elo+
Horus
Horus
HuskofaHuman
Horus
Level 135
God Stats
1W - 1L
1,268 SR
Queue Stats
201W - 208L
1,443 Elo+
Party 2
Maui
Maui
ItsTheFrisbee
Maui
Level 65
God Stats
2W - 3L
1,235 SR
Queue Stats
42W - 60L
1,379 Elo+
Party 2
Fenrir
Fenrir
JCarp
Fenrir
Level 126
God Stats
6W - 3L
1,688 SR
Queue Stats
418W - 421L
1,527 Elo+
Party 3
Hel
Hel
hades1533
Hel
Level 89
God Stats
1W - 1L
1,512 SR
Queue Stats
7W - 10L
1,379 Elo+
Party 3
Medusa
Medusa
wpyt
Medusa
Level 133
God Stats
6W - 6L
1,378 SR
Queue Stats
130W - 140L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 2 / 0
6,133
511
6,969
9,222
5,084
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pele
Boge64
Pele
9
0 / 3 / 0
5,558
463
2,848
10,693
3,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 6 / 0
7,140
595
5,609
8,792
3,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
10
2 / 4 / 0
6,143
512
3,862
10,535
3,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
9
0 / 4 / 3
6,068
506
6,010
12,623
8,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
6,298
525
6,057
8,846
5,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

10
3 / 1 / 8
6,681
557
5,718
7,141
5,539
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
JCarp
Fenrir
13
8 / 1 / 5
7,877
656
12,979
12,865
6,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 3 / 2
7,549
629
6,710
6,792
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
wpyt
Medusa
12
2 / 1 / 5
6,800
567
6,197
9,269
3,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
7
Kills
19
19
Deaths
7
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
0
0.5
L
Pele
Boge64
Pele
0
3
0
0
W
1
1
4
3
W
3
1
8
7
W
Fenrir
JCarp
Fenrir
8
1
5
10.5
L
4
6
0
0.67
L
Ishtar
2
4
0
0.5
L
Cthulhu
0
4
3
0.38
W
5
3
2
2
W
Medusa
wpyt
Medusa
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,298
Damage
37,661
51,865
Taken
44,913
23,754
Mitigated
23,635
8,968
Healing
17,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,969
1,044
0
2,036
9,222
5,084
0
697
8,029
0
40,760
L
Pele
Boge64
Pele
2,848
1,030
0
694
10,693
3,410
0
1,640
8,989
0
37,991
W
6,057
3,044
796
3,671
8,846
5,360
1,050
712
8,134
0
36,516
W
5,718
1,252
708
1,857
7,141
5,539
93
3,039
4,102
18,323
916
W
Fenrir
JCarp
Fenrir
12,979
3,382
0
1,919
12,865
6,575
0
2,832
10,033
0
56,144
L
5,609
116
0
1,306
8,792
3,131
0
4,001
4,515
39,571
0
L
Ishtar
3,862
1,991
0
3,984
10,535
3,707
0
1,012
9,483
0
41,537
L
Cthulhu
6,010
572
0
948
12,623
8,422
0
4,283
8,140
17,463
661
W
6,710
167
853
2,704
6,792
2,699
1,115
3,460
3,332
43,405
0
W
Medusa
wpyt
Medusa
6,197
2,710
0
5,205
9,269
3,462
804
1,352
7,917
0
46,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,042
Gold Earned
35,205
288
Minions Killed
329
0
Camps Cleared
0
1,146,864
Distance Traveled
1,212,355
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,133
511
56
5
0
232,664
5
L
Pele
5,558
463
69
6
0
252,680
0
W
Horus
6,298
525
55
5
0
212,039
6
W
Maui
6,681
557
29
2
0
241,033
1
W
Fenrir
7,877
656
86
7
0
284,297
3
L
He Bo
7,140
595
65
5
0
215,679
1
L
Ishtar
6,143
512
66
6
0
189,807
0
L
Cthulhu
6,068
506
32
3
0
256,034
1
W
Hel
7,549
629
89
7
0
261,079
0
W
Medusa
6,800
567
70
6
0
213,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role