Player Matchup

Danzaburou
Danzaburou
Mersenario2008
Danzaburou
Level 40
God Stats
3W - 3L
1,483 SR
Queue Stats
9W - 17L
1,304 Elo+
Solo
Nemesis
Nemesis
PAIN-PANIC_805_
Nemesis
Level 106
God Stats
6W - 5L
1,470 SR
Queue Stats
45W - 56L
1,386 Elo+
Party 2
Geb
Geb
S0undwav3-z0mbi3
Geb
Level 104
God Stats
27W - 32L
1,453 SR
Queue Stats
38W - 54L
1,359 Elo+
Party 2
Anubis
Anubis
Tomboywolf
Anubis
Level 108
God Stats
28W - 29L
1,493 SR
Queue Stats
48W - 49L
1,468 Elo+
Party 2
Vamana
Vamana
TurkeyKing
Vamana
Level 48
God Stats
3W - 0L
1,786 SR
Queue Stats
47W - 40L
1,492 Elo+
Party 2
Team Averages
Level 81
1,537 SR
1,402 Elo+

VS

Team Averages
Level 74
1,446 SR
1,585 Elo+
Neith
Neith
Alexjr11PSG
Neith
Level 109
God Stats
0W - 1L
1,316 SR
Queue Stats
2W - 3L
1,558 Elo+
Party 1
Mercury
Mercury
EnderWho6854
Mercury
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,356 Elo+
Solo
Chaac
Chaac
Gods Lucks
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,725 Elo+
Party 1
Hera
Hera
Mig8Aubameyang
Hera
Level 109
God Stats
0W - 1L
1,320 SR
Queue Stats
2W - 3L
1,558 Elo+
Party 1
Ymir
Ymir
W3TZKY
Ymir
Level 104
God Stats
1W - 1L
1,595 SR
Queue Stats
2W - 2L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Mersenario2008
Danzaburou
17
3 / 3 / 7
10,894
495
16,559
17,357
8,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
12 / 1 / 5
12,941
588
14,413
15,625
7,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
0 / 3 / 7
9,944
452
10,485
21,572
23,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
Tomboywolf
Anubis
18
6 / 2 / 10
12,076
549
16,915
16,336
10,123
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
TurkeyKing
Vamana
19
7 / 2 / 3
12,639
575
14,890
18,475
20,654
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 2
9,304
423
13,738
13,309
5,159
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mercury
EnderWho6854
Mercury
13
0 / 8 / 3
8,518
387
7,786
18,703
7,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
17
3 / 4 / 1
10,877
494
14,443
20,857
24,739
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

16
1 / 7 / 2
9,867
449
12,153
12,631
4,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
W3TZKY
Ymir
13
2 / 4 / 4
9,329
424
8,147
27,564
18,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
22
28
Kills
10
11
Deaths
28
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
L
Mercury
EnderWho6854
Mercury
0
8
3
0.19
L
Chaac
3
4
1
0.88
W
Danzaburou
Mersenario2008
Danzaburou
3
3
7
2.17
L
1
7
2
0.29
W
12
1
5
14.5
W
0
3
7
1.17
W
Anubis
Tomboywolf
Anubis
6
2
10
5.5
W
Vamana
TurkeyKing
Vamana
7
2
3
4.25
L
Ymir
W3TZKY
Ymir
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,262
Damage
56,267
89,365
Taken
93,064
70,412
Mitigated
59,883
29,388
Healing
22,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,738
5,086
0
3,444
13,309
5,159
1,007
4,591
8,718
0
69,857
L
Mercury
EnderWho6854
Mercury
7,786
4,150
0
250
18,703
7,128
0
4,241
14,462
0
59,195
L
Chaac
14,443
3,359
0
7,011
20,857
24,739
0
2,798
18,059
0
79,569
W
Danzaburou
Mersenario2008
Danzaburou
16,559
6,592
0
7,630
17,357
8,611
336
3,967
13,390
0
98,709
L
12,153
3,187
0
1,124
12,631
4,319
588
3,514
9,117
82,738
0
W
14,413
7,380
0
1,260
15,625
7,477
0
2,569
13,056
0
104,459
W
10,485
1,319
0
2,840
21,572
23,547
0
5,726
15,846
48,209
0
W
Anubis
Tomboywolf
Anubis
16,915
1,112
0
10,532
16,336
10,123
840
5,602
10,734
100,563
0
W
Vamana
TurkeyKing
Vamana
14,890
8,430
0
7,126
18,475
20,654
1,333
2,263
16,212
0
98,654
L
Ymir
W3TZKY
Ymir
8,147
891
476
10,105
27,564
18,538
290
12,256
15,308
32,037
4,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,494
Gold Earned
47,895
637
Minions Killed
493
0
Camps Cleared
0
2,053,443
Distance Traveled
1,947,415
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,304
423
108
5
0
343,296
8
L
Mercury
8,518
387
85
4
0
440,176
0
L
Chaac
10,877
494
123
6
0
421,293
3
W
Danzaburou
10,894
495
129
6
0
373,680
4
L
Hera
9,867
449
137
6
0
368,510
5
W
Nemesis
12,941
588
136
6
0
479,785
0
W
Geb
9,944
452
56
3
0
362,841
2
W
Anubis
12,076
549
134
6
0
397,138
7
W
Vamana
12,639
575
182
8
0
439,999
3
L
Ymir
9,329
424
40
2
0
374,140
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role