Player Matchup

Sobek
Sobek
Cocytus3783
Sobek
Level 129
God Stats
1W - 1L
1,291 SR
Queue Stats
54W - 68L
1,368 Elo+
Party 1
Zhong Kui
Zhong Kui
DamnThySouls
Zhong Kui
Level 104
God Stats
11W - 4L
1,572 SR
Queue Stats
308W - 327L
1,408 Elo+
Solo
Chiron
Chiron
JmoneySlays7642
Chiron
Level 125
God Stats
5W - 3L
1,512 SR
Queue Stats
62W - 59L
1,440 Elo+
Party 1
Bakasura
Bakasura
Kvng Tiimpo
Bakasura
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 68L
1,388 Elo+
Solo
Odin
Odin
WICKED_DRUMMER17
Odin
Level 100
God Stats
4W - 11L
1,266 SR
Queue Stats
207W - 219L
1,418 Elo+
Solo
Team Averages
Level 104
1,428 SR
1,404 Elo+

VS

Team Averages
Level 68
1,306 SR
1,325 Elo+
Thor
Thor
AR_W0S1T028
Thor
Level 77
God Stats
0W - 2L
1,120 SR
Queue Stats
152W - 169L
1,404 Elo+
Solo
Danzaburou
Danzaburou
BakBakHimzy
Danzaburou
Level 51
God Stats
2W - 4L
1,433 SR
Queue Stats
23W - 33L
1,321 Elo+
Party 2
Anubis
Anubis
Ninjathawng
Anubis
Level 64
God Stats
0W - 1L
1,399 SR
Queue Stats
6W - 19L
1,166 Elo+
Party 2
Ares
Ares
YAboiGRAVYZ
Ares
Level 69
God Stats
3W - 6L
1,387 SR
Queue Stats
12W - 15L
1,364 Elo+
Party 2
Mulan
Mulan
solosnorlax
Mulan
Level 81
God Stats
0W - 3L
1,191 SR
Queue Stats
32W - 28L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 14
9,428
410
12,151
18,938
18,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
DamnThySouls
Zhong Kui
17
7 / 3 / 7
11,346
493
22,530
20,926
18,348
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
6 / 3 / 8
11,759
511
13,342
23,687
10,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
Kvng Tiimpo
Bakasura
19
9 / 0 / 5
11,999
522
20,054
21,122
11,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 2 / 7
11,957
520
20,850
17,590
22,139
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 3
10,190
443
8,826
22,649
11,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
BakBakHimzy
Danzaburou
13
0 / 6 / 4
8,614
375
16,405
20,254
10,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
16
0 / 4 / 5
9,451
411
15,092
17,375
9,456
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 7 / 4
9,322
405
13,050
29,519
32,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
6 / 5 / 0
11,097
482
16,520
24,148
16,862
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
26
27
Kills
10
10
Deaths
27
41
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
L
Danzaburou
BakBakHimzy
Danzaburou
0
6
4
0.33
W
0
2
14
3.5
W
Zhong Kui
DamnThySouls
Zhong Kui
7
3
7
3.5
W
6
3
8
3.33
W
Bakasura
Kvng Tiimpo
Bakasura
9
0
5
11.5
L
Anubis
0
4
5
0.63
W
5
2
7
4.25
L
2
7
4
0.57
L
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,927
Damage
69,893
102,263
Taken
113,945
81,499
Mitigated
80,512
45,094
Healing
34,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,826
1,167
0
6,304
22,649
11,063
0
6,045
16,187
0
97,918
L
Danzaburou
BakBakHimzy
Danzaburou
16,405
7,191
0
5,917
20,254
10,828
0
5,361
13,718
0
64,218
W
12,151
466
617
6,454
18,938
18,405
138
5,453
13,485
29,782
3,948
W
Zhong Kui
DamnThySouls
Zhong Kui
22,530
1,074
0
8,337
20,926
18,348
1,387
8,376
12,550
78,778
0
W
13,342
5,496
1,176
13,545
23,687
10,675
4,719
6,098
17,589
0
121,600
W
Bakasura
Kvng Tiimpo
Bakasura
20,054
15,263
151
11,592
21,122
11,932
2,538
4,641
16,481
0
74,840
L
Anubis
15,092
994
611
7,390
17,375
9,456
730
7,377
9,646
72,398
0
W
20,850
2,639
124
3,098
17,590
22,139
120
4,518
13,072
6,093
76,145
L
13,050
837
114
5,165
29,519
32,303
0
10,509
17,363
34,309
0
L
16,520
2,708
0
8,960
24,148
16,862
0
5,549
17,853
0
62,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,489
Gold Earned
48,674
559
Minions Killed
458
0
Camps Cleared
0
2,100,882
Distance Traveled
2,013,111
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,190
443
129
6
0
433,912
5
L
Danzaburou
8,614
375
87
4
0
382,893
3
W
Sobek
9,428
410
40
2
0
356,422
0
W
Zhong Kui
11,346
493
97
4
0
424,235
2
W
Chiron
11,759
511
157
7
0
384,052
2
W
Bakasura
11,999
522
130
6
0
506,099
0
L
Anubis
9,451
411
111
5
0
349,971
0
W
Odin
11,957
520
135
6
0
430,074
2
L
Ares
9,322
405
28
1
0
442,631
0
L
Mulan
11,097
482
103
4
0
403,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role