Player Matchup

Cerberus
Cerberus
Aspyre
Cerberus
Level 66
God Stats
6W - 3L
1,608 SR
Queue Stats
83W - 91L
1,404 Elo+
Party 3
Neith
Neith
RED Amity
Neith
Level 79
God Stats
12W - 5L
1,661 SR
Queue Stats
88W - 97L
1,404 Elo+
Party 3
Nu Wa
Nu Wa
Renthelord
Nu Wa
Level 27
God Stats
2W - 2L
1,361 SR
Queue Stats
14W - 9L
1,471 Elo+
Party 1
Hercules
Hercules
TooCold2Touch
Hercules
Level 160
God Stats
19W - 24L
1,422 SR
Queue Stats
721W - 822L
1,387 Elo+
Solo
Loki
Loki
daimonvg
Loki
Level 68
God Stats
3W - 1L
1,499 SR
Queue Stats
89W - 102L
1,436 Elo+
Party 1
Team Averages
Level 80
1,510 SR
1,421 Elo+

VS

Team Averages
Level 55
1,358 SR
1,280 Elo+
Gilgamesh
Gilgamesh
HXUSEWO1F
Gilgamesh
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,321 Elo+
Solo
Ymir
Ymir
Mendobro_707
Ymir
Level 25
God Stats
2W - 3L
1,363 SR
Queue Stats
7W - 19L
1,230 Elo+
Party 2
Izanami
Izanami
Seeingblindman
Izanami
Level 26
God Stats
0W - 2L
1,483 SR
Queue Stats
1W - 4L
1,237 Elo+
Party 2
Hera
Hera
TopBranch74
Hera
Level 101
God Stats
1W - 2L
1,226 SR
Queue Stats
50W - 72L
1,372 Elo+
Party 2
Thanatos
Thanatos
xSHMIKEx
Thanatos
Level 15
God Stats
0W - 2L
1,218 SR
Queue Stats
0W - 2L
1,237 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aspyre
Cerberus
14
5 / 1 / 5
9,911
583
8,550
15,361
12,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
RED Amity
Neith
14
4 / 2 / 8
9,364
551
16,193
9,946
3,944
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
15
10 / 1 / 5
10,272
604
17,908
8,876
3,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
TooCold2Touch
Hercules
15
2 / 2 / 4
9,604
565
6,998
16,909
12,814
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
14
2 / 3 / 7
9,187
540
7,501
13,331
5,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HXUSEWO1F
Gilgamesh
13
2 / 1 / 2
8,123
478
7,014
16,411
11,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 6 / 1
7,183
423
2,956
17,587
17,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 4 / 1
7,249
426
4,338
13,224
3,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 6 / 2
8,002
471
10,754
12,301
3,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
xSHMIKEx
Thanatos
12
2 / 6 / 4
8,073
475
7,742
18,305
9,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
23
Kills
8
9
Deaths
23
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Aspyre
Cerberus
5
1
5
7.5
L
Gilgamesh
HXUSEWO1F
Gilgamesh
2
1
2
3
L
1
6
1
0.25
W
Neith
RED Amity
Neith
4
2
8
4
W
Nu Wa
10
1
5
12.5
L
0
4
1
0.13
W
Hercules
TooCold2Touch
Hercules
2
2
4
2
L
3
6
2
0.67
W
Loki
2
3
7
1.83
L
Thanatos
xSHMIKEx
Thanatos
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,150
Damage
32,804
64,423
Taken
77,828
38,301
Mitigated
46,102
22,370
Healing
18,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Aspyre
Cerberus
8,550
640
0
4,531
15,361
12,473
426
2,472
12,889
38,756
5,618
L
Gilgamesh
HXUSEWO1F
Gilgamesh
7,014
2,613
0
2,865
16,411
11,985
0
4,112
12,105
0
51,822
L
2,956
1,001
0
940
17,587
17,395
0
3,869
13,578
16,622
0
W
Neith
RED Amity
Neith
16,193
9,998
0
3,613
9,946
3,944
3,921
1,892
8,054
0
76,989
W
Nu Wa
17,908
4,073
152
1,608
8,876
3,370
1,901
3,737
5,139
51,351
0
L
4,338
2,132
0
2,232
13,224
3,838
527
5,441
7,679
0
50,631
W
Hercules
TooCold2Touch
Hercules
6,998
1,693
241
7,113
16,909
12,814
257
1,830
15,079
5,399
54,506
L
10,754
3,268
0
826
12,301
3,633
1,020
6,157
5,834
52,045
0
W
Loki
7,501
2,304
0
5,112
13,331
5,700
0
4,523
8,808
0
66,435
L
Thanatos
xSHMIKEx
Thanatos
7,742
1,911
0
11,528
18,305
9,251
0
5,848
12,217
0
56,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,338
Gold Earned
38,630
453
Minions Killed
358
0
Camps Cleared
0
1,651,748
Distance Traveled
1,525,744
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,911
583
66
4
0
346,498
1
L
Gilgamesh
8,123
478
96
6
0
289,735
0
L
Ymir
7,183
423
14
1
0
328,484
0
W
Neith
9,364
551
112
7
0
281,499
3
W
Nu Wa
10,272
604
77
5
0
350,007
0
L
Izanami
7,249
426
95
6
0
296,202
0
W
Hercules
9,604
565
100
6
0
326,807
4
L
Hera
8,002
471
82
5
0
307,574
0
W
Loki
9,187
540
98
6
0
346,937
3
L
Thanatos
8,073
475
71
4
0
303,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role