Player Matchup

Vulcan
Vulcan
Silver I
A ChewChewTrain
Vulcan
Silver I
Level 146
God Stats
2W - 3L
1,296 SR
Queue Stats
183W - 239L
1,042 MMR
Party 1
Chaac
Chaac
Silver I
DK BIBB
Chaac
Silver I
Level 145
God Stats
10W - 9L
1,514 SR
Queue Stats
114W - 132L
1,207 MMR
Party 1
Hou Yi
Hou Yi
Silver I
I IBREEEZY I
Hou Yi
Silver I
Level 138
God Stats
18W - 17L
1,509 SR
Queue Stats
63W - 65L
1,242 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 143
1,440 SR
1,163 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,518 SR
1,021 MMR
Danzaburou
Danzaburou
Silver IV
DR-ZedDead
Danzaburou
Silver IV
Level 125
God Stats
0W - 2L
1,484 SR
Queue Stats
8W - 20L
999 MMR
Solo
Cerberus
Cerberus
Bronze V
Hysppolito
Cerberus
Bronze V
Level 81
God Stats
4W - 2L
1,616 SR
Queue Stats
11W - 20L
1,003 MMR
Solo
He Bo
He Bo
Silver III
JerJost20
He Bo
Silver III
Level 89
God Stats
2W - 3L
1,455 SR
Queue Stats
22W - 40L
1,062 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 8
11,968
704
19,775
8,896
4,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chaac
DK BIBB
Chaac
17
6 / 1 / 6
12,322
725
11,373
18,978
18,132
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
16
4 / 3 / 8
11,909
701
13,907
12,626
5,542
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
GilgameshAchillesBacchusBaron SamediKumbhakarna

VS

Bans
AtlasMedusaXing TianCupidGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DR-ZedDead
Danzaburou
18
2 / 3 / 3
12,144
714
13,319
16,385
8,330
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Hysppolito
Cerberus
17
0 / 3 / 5
11,833
696
8,055
23,576
34,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

He Bo
JerJost20
He Bo
16
4 / 7 / 1
11,906
700
4,244
16,073
7,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
13
Kills
6
6
Deaths
13
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
2
8
3.5
W
Chaac
DK BIBB
Chaac
6
1
6
9
L
Danzaburou
DR-ZedDead
Danzaburou
2
3
3
1.17
L
Cerberus
Hysppolito
Cerberus
0
3
5
0.83
W
Hou Yi
4
3
8
2.67
L
He Bo
JerJost20
He Bo
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,055
Damage
25,618
40,500
Taken
56,034
27,767
Mitigated
49,855
7,894
Healing
14,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,775
7,006
0
415
8,896
4,093
448
1,942
6,954
49,907
0
W
Chaac
DK BIBB
Chaac
11,373
1,068
0
5,880
18,978
18,132
923
6,646
12,332
0
40,914
L
Danzaburou
DR-ZedDead
Danzaburou
13,319
5,232
238
4,851
16,385
8,330
336
6,512
9,873
0
87,670
L
Cerberus
Hysppolito
Cerberus
8,055
420
231
6,157
23,576
34,511
90
7,559
16,017
42,180
0
W
Hou Yi
13,907
5,589
98
1,501
12,626
5,542
2,271
3,835
8,791
0
56,396
L
He Bo
JerJost20
He Bo
4,244
374
187
2,663
16,073
7,014
99
5,898
10,175
37,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,199
Gold Earned
35,883
174
Minions Killed
245
0
Camps Cleared
0
988,089
Distance Traveled
901,556
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,968
704
68
4
0
340,838
3
W
Chaac
12,322
725
45
3
0
352,575
2
L
Danzaburou
12,144
714
128
8
0
283,689
8
L
Cerberus
11,833
696
60
4
0
336,628
4
W
Hou Yi
11,909
701
61
4
0
294,676
1
L
He Bo
11,906
700
57
3
0
281,239
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role