Player Matchup

Yemoja
Yemoja
AfricanMenac
Yemoja
Level 29
God Stats
2W - 1L
1,479 SR
Queue Stats
4W - 1L
1,378 Elo+
Party 1
Bellona
Bellona
crazy-KobY
Bellona
Level 87
God Stats
6W - 5L
1,475 SR
Queue Stats
66W - 90L
1,310 Elo+
Party 1
Izanami
Izanami
its-ElementZ
Izanami
Level 84
God Stats
16W - 16L
1,417 SR
Queue Stats
69W - 91L
1,317 Elo+
Party 1
Pele
Pele
sheluvsluck
Pele
Level 64
God Stats
10W - 5L
1,580 SR
Queue Stats
33W - 48L
1,298 Elo+
Party 1
Vulcan
Vulcan
toorinnegans
Vulcan
Level 89
God Stats
2W - 0L
1,529 SR
Queue Stats
51W - 66L
1,343 Elo+
Party 1
Team Averages
Level 71
1,496 SR
1,329 Elo+

VS

Team Averages
Level 58
1,433 SR
1,405 Elo+
Neith
Neith
BigChiefLando16
Neith
Level 15
God Stats
3W - 2L
1,483 SR
Queue Stats
5W - 7L
1,422 Elo+
Party 3
Merlin
Merlin
ItsTheJester989
Merlin
Level 114
God Stats
9W - 13L
1,363 SR
Queue Stats
217W - 224L
1,362 Elo+
Party 2
Kali
Kali
Lunar_Wolfy42
Kali
Level 26
God Stats
5W - 6L
1,340 SR
Queue Stats
43W - 42L
1,338 Elo+
Party 2
Cthulhu
Cthulhu
kulczycki99
Cthulhu
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 94L
1,458 Elo+
Party 3
Chaac
Chaac
why-wyatt
Chaac
Level 68
God Stats
9W - 10L
1,480 SR
Queue Stats
96W - 102L
1,446 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
2 / 1 / 4
6,212
621
3,376
6,820
4,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
crazy-KobY
Bellona
11
3 / 0 / 1
6,463
646
8,538
5,397
5,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
its-ElementZ
Izanami
9
2 / 1 / 3
5,406
541
5,656
6,363
2,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 0 / 3
5,952
595
5,581
8,060
2,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Vulcan
9
1 / 0 / 2
4,974
497
3,975
3,967
1,577
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
4,509
451
3,624
5,883
1,914
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 1 / 0
4,954
495
3,085
5,721
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 2 / 0
4,638
464
1,036
8,474
3,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
kulczycki99
Cthulhu
8
1 / 3 / 0
4,930
493
3,641
9,455
5,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
why-wyatt
Chaac
10
0 / 2 / 0
5,435
544
3,565
9,748
5,428
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
11
Kills
2
2
Deaths
11
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yemoja
2
1
4
4
L
1
3
1
0.5
L
0
1
0
0
L
0
2
0
0
W
Bellona
crazy-KobY
Bellona
3
0
1
3.5
W
Izanami
its-ElementZ
Izanami
2
1
3
3.5
L
Cthulhu
kulczycki99
Cthulhu
1
3
0
0.33
W
3
0
3
4.5
W
Vulcan
1
0
2
2
L
Chaac
why-wyatt
Chaac
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,126
Damage
14,951
30,607
Taken
39,281
15,914
Mitigated
18,116
12,294
Healing
8,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
3,376
1,406
974
2,433
6,820
4,426
350
1,361
5,459
15,504
0
L
3,624
1,868
0
870
5,883
1,914
0
1,329
4,554
0
17,180
L
3,085
160
0
750
5,721
2,107
0
2,608
3,113
35,927
0
L
1,036
443
0
1,230
8,474
3,131
0
1,290
7,184
0
24,831
W
Bellona
crazy-KobY
Bellona
8,538
4,580
0
2,782
5,397
5,030
0
162
5,235
0
47,830
W
Izanami
its-ElementZ
Izanami
5,656
3,842
0
1,802
6,363
2,057
1,129
1,839
4,524
0
42,619
L
Cthulhu
kulczycki99
Cthulhu
3,641
487
181
2,179
9,455
5,536
0
2,047
7,408
17,878
0
W
5,581
2,187
0
1,351
8,060
2,824
0
1,245
6,815
0
39,860
W
Vulcan
3,975
1,263
0
2,952
3,967
1,577
0
2,119
1,848
27,367
0
L
Chaac
why-wyatt
Chaac
3,565
1,038
0
3,783
9,748
5,428
0
77
9,671
0
39,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,007
Gold Earned
24,466
293
Minions Killed
247
0
Camps Cleared
0
956,167
Distance Traveled
901,114
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,212
621
24
2
0
169,518
1
L
Neith
4,509
451
27
3
0
157,888
0
L
Merlin
4,954
495
62
6
0
173,682
3
L
Kali
4,638
464
58
6
0
200,459
2
W
Bellona
6,463
646
91
9
0
189,493
1
W
Izanami
5,406
541
71
7
0
168,465
1
L
Cthulhu
4,930
493
20
2
0
183,194
2
W
Pele
5,952
595
72
7
0
234,855
0
W
Vulcan
4,974
497
35
4
0
193,836
1
L
Chaac
5,435
544
80
8
0
185,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role