Player Matchup

Lancelot
Lancelot
A WildHOOSIER Z
Lancelot
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 164L
1,441 Elo+
Solo
Jing Wei
Jing Wei
Calatico
Jing Wei
Level 29
God Stats
0W - 2L
1,311 SR
Queue Stats
57W - 73L
1,392 Elo+
Solo
Maui
Maui
Gallabis
Maui
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,440 Elo+
Solo
Charybdis
Charybdis
ShadyNukes
Charybdis
Level 26
God Stats
0W - 1L
1,728 SR
Queue Stats
15W - 13L
1,477 Elo+
Solo
Janus
Janus
acuario-hibrido3
Janus
Level 88
God Stats
5W - 5L
1,432 SR
Queue Stats
204W - 227L
1,399 Elo+
Solo
Team Averages
Level 62
1,494 SR
1,430 Elo+

VS

Team Averages
Level 87
1,432 SR
1,447 Elo+
Cupid
Cupid
 
Cupid
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
AfroStyleJutsu
Nu Wa
Level 104
God Stats
45W - 36L
1,531 SR
Queue Stats
425W - 530L
1,377 Elo+
Solo
Fenrir
Fenrir
The1TrueBackpack
Fenrir
Level 87
God Stats
1W - 1L
1,321 SR
Queue Stats
3W - 5L
1,387 Elo+
Party 1
Sylvanus
Sylvanus
The1TrueBodyBag
Sylvanus
Level 37
God Stats
1W - 1L
1,343 SR
Queue Stats
3W - 6L
1,341 Elo+
Party 1
Hercules
Hercules
sampl3
Hercules
Level 124
God Stats
2W - 3L
1,464 SR
Queue Stats
4W - 3L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
1 / 6 / 0
7,085
709
6,097
11,300
4,949
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
Calatico
Jing Wei
12
0 / 2 / 1
6,257
626
6,895
9,819
4,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Maui
11
0 / 3 / 0
6,456
646
2,758
10,764
8,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
ShadyNukes
Charybdis
12
0 / 3 / 2
6,519
652
6,984
11,819
4,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 2 / 0
6,578
658
7,850
7,953
3,164
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
1 / 0 / 9
7,337
734
4,013
3,154
1,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
6 / 0 / 8
8,483
848
13,512
6,785
2,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 1 / 6
7,332
733
8,164
9,487
7,699
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sylvanus
14
2 / 1 / 8
7,879
788
6,920
9,895
9,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hercules
sampl3
Hercules
14
4 / 0 / 9
7,990
799
9,751
9,835
7,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
56
2
Kills
16
16
Deaths
2
3
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
1
0
9
5.5
L
Lancelot
1
6
0
0.17
W
6
0
8
10
L
Jing Wei
Calatico
Jing Wei
0
2
1
0.25
L
Maui
0
3
0
0
L
Charybdis
ShadyNukes
Charybdis
0
3
2
0.33
W
3
1
6
6
W
Sylvanus
2
1
8
6
L
1
2
0
0.5
W
Hercules
sampl3
Hercules
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,584
Damage
42,360
51,655
Taken
39,156
25,599
Mitigated
29,342
6,574
Healing
12,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
4,013
1,840
651
884
3,154
1,327
2,008
1,414
1,740
0
17,338
L
Lancelot
6,097
1,495
0
390
11,300
4,949
70
4,430
6,746
0
27,573
W
13,512
5,892
0
0
6,785
2,845
2,338
1,513
5,272
44,011
0
L
Jing Wei
Calatico
Jing Wei
6,895
5,423
0
1,256
9,819
4,168
0
5,284
4,484
0
22,718
L
Maui
2,758
484
403
1,395
10,764
8,529
0
2,478
7,964
8,750
0
L
Charybdis
ShadyNukes
Charybdis
6,984
3,459
0
2,598
11,819
4,789
0
4,143
7,420
0
23,243
W
8,164
1,447
0
317
9,487
7,699
528
1,916
7,571
93
12,950
W
Sylvanus
6,920
1,446
2,620
5,025
9,895
9,838
403
2,549
7,346
13,678
0
L
7,850
399
0
532
7,953
3,164
0
4,190
3,718
23,545
0
W
Hercules
sampl3
Hercules
9,751
2,204
0
2,720
9,835
7,633
266
3,216
6,619
0
15,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,895
Gold Earned
39,021
165
Minions Killed
162
0
Camps Cleared
0
952,399
Distance Traveled
1,028,323
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,337
734
37
4
0
201,652
0
L
Lancelot
7,085
709
51
5
0
208,411
0
W
Nu Wa
8,483
848
71
7
0
192,112
0
L
Jing Wei
6,257
626
32
3
0
207,342
0
L
Maui
6,456
646
12
1
0
149,361
0
L
Charybdis
6,519
652
33
3
0
187,926
1
W
Fenrir
7,332
733
9
1
0
228,700
1
W
Sylvanus
7,879
788
18
2
0
170,436
2
L
Janus
6,578
658
37
4
0
199,359
2
W
Hercules
7,990
799
27
3
0
235,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role