Player Matchup

Hel
Hel
Bronze V
OG_BigSteppa
Hel
Bronze V
Level 101
God Stats
0W - 1L
1,218 SR
Queue Stats
2W - 6L
1,341 MMR
Party 2
Fenrir
Fenrir
Bronze V
O_Magness
Fenrir
Bronze V
Level 103
God Stats
0W - 1L
1,700 SR
Queue Stats
2W - 6L
1,341 MMR
Party 2
Odin
Odin
Bronze V
TrappyTraps
Odin
Bronze V
Level 84
God Stats
0W - 1L
1,681 SR
Queue Stats
2W - 6L
1,341 MMR
Party 2
Team Averages
Bronze V
Bronze V
Average Tier
Level 96
1,533 SR
1,341 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,527 SR
1,044 MMR
Sun Wukong
Sun Wukong
Gold IV
Patches_T_HY3N4
Sun Wukong
Gold IV
Level 160
God Stats
5W - 1L
1,592 SR
Queue Stats
92W - 103L
1,339 MMR
Party 1
Aphrodite
Aphrodite
Silver V
jafkbzon2015
Aphrodite
Silver V
Level 146
God Stats
26W - 34L
1,420 SR
Queue Stats
70W - 96L
589 MMR
Solo
Chaac
Chaac
Silver I
petan_rushia
Chaac
Silver I
Level 64
God Stats
23W - 15L
1,570 SR
Queue Stats
66W - 63L
1,204 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 10
14,656
698
13,684
17,134
8,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
O_Magness
Fenrir
20
9 / 4 / 6
15,331
730
20,500
23,336
22,995
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
3 / 3 / 10
13,689
652
14,120
20,967
28,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bans
MauiAtlasKukulkanSolScylla

VS

Bans
MulanPersephoneBaba YagaVulcanBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Patches_T_HY3N4
Sun Wukong
20
9 / 4 / 3
16,342
778
23,783
22,324
18,551
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
jafkbzon2015
Aphrodite
17
1 / 8 / 6
13,697
652
10,362
21,463
10,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
2 / 4 / 9
14,801
705
14,987
21,965
28,241
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
30
16
Kills
12
13
Deaths
16
26
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
6
10
1.5
L
Fenrir
O_Magness
Fenrir
9
4
6
3
W
Sun Wukong
Patches_T_HY3N4
Sun Wukong
9
4
3
2.63
L
3
3
10
2.67
W
Aphrodite
jafkbzon2015
Aphrodite
1
8
6
0.5
W
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,304
Damage
49,132
61,437
Taken
65,752
60,091
Mitigated
57,268
13,958
Healing
23,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,684
589
3,667
4,825
17,134
8,235
1,709
2,314
14,820
69,421
0
L
Fenrir
O_Magness
Fenrir
20,500
4,638
0
3,589
23,336
22,995
118
5,574
17,762
0
58,752
W
Sun Wukong
Patches_T_HY3N4
Sun Wukong
23,783
5,389
0
1,305
22,324
18,551
1,594
5,840
15,286
9,681
74,916
L
14,120
1,918
0
1,877
20,967
28,861
548
5,621
15,346
0
61,547
W
Aphrodite
jafkbzon2015
Aphrodite
10,362
634
6,853
9,151
21,463
10,476
460
3,154
17,554
61,812
0
W
14,987
2,020
0
6,240
21,965
28,241
856
5,435
15,789
0
59,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,676
Gold Earned
44,840
249
Minions Killed
232
0
Camps Cleared
0
1,121,750
Distance Traveled
1,161,694
7
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
14,656
698
118
6
0
333,699
1
L
Fenrir
15,331
730
58
3
0
409,433
3
W
Sun Wukong
16,342
778
85
4
0
417,275
15
L
Odin
13,689
652
73
3
0
378,618
3
W
Aphrodite
13,697
652
81
4
0
357,345
6
W
Chaac
14,801
705
66
3
0
387,074
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role