Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Brno0
Cthulhu
Level 43
God Stats
1W - 0L
1,527 SR
Queue Stats
3W - 6L
1,178 Elo+
Solo
Anubis
Anubis
Guachaut
Anubis
Level 29
God Stats
9W - 3L
1,572 SR
Queue Stats
57W - 48L
1,476 Elo+
Party 2
Charybdis
Charybdis
SrPaisa
Charybdis
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,340 Elo+
Party 1
Raijin
Raijin
rachetxd2
Raijin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,313 Elo+
Party 1
Team Averages
Level 70
1,520 SR
1,361 Elo+

VS

Team Averages
Level 45
1,461 SR
1,304 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
ErufoKun
Nike
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,247 Elo+
Party 4
Sol
Sol
Juunchirou
Sol
Level 121
God Stats
2W - 4L
1,509 SR
Queue Stats
72W - 81L
1,498 Elo+
Solo
Amaterasu
Amaterasu
MaisOutroBOT
Amaterasu
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 18L
1,125 Elo+
Party 4
Thor
Thor
tdtdfuyj
Thor
Level 7
God Stats
0W - 2L
1,298 SR
Queue Stats
1W - 7L
1,152 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
10 / 5 / 15
13,243
1,204
19,698
15,771
17,260
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cthulhu
Brno0
Cthulhu
18
5 / 3 / 17
12,451
1,132
12,313
16,283
18,753
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Guachaut
Anubis
19
11 / 6 / 17
13,714
1,247
19,588
16,438
6,565
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
SrPaisa
Charybdis
18
6 / 3 / 16
12,850
1,168
15,073
12,447
5,541
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Raijin
rachetxd2
Raijin
17
1 / 4 / 12
10,943
995
5,321
10,694
4,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

341

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
18
12 / 14 / 5
14,185
1,290
28,219
25,998
11,186
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
14
0 / 0 / 2
9,195
836
0
0
0
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
3 / 4 / 8
11,910
1,083
15,709
15,233
6,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
MaisOutroBOT
Amaterasu
17
2 / 3 / 7
10,992
999
3,397
10,154
9,568
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
17
1 / 12 / 11
11,877
1,080
13,597
24,480
10,007
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
51
33
Kills
18
21
Deaths
33
77
Assists
33
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
10
5
15
3.5
L
Hun Batz
 
Hun Batz
12
14
5
1.04
W
Cthulhu
Brno0
Cthulhu
5
3
17
4.5
L
Nike
0
0
2
1
W
Anubis
Guachaut
Anubis
11
6
17
3.25
L
3
4
8
1.75
L
Amaterasu
MaisOutroBOT
Amaterasu
2
3
7
1.83
W
Charybdis
SrPaisa
Charybdis
6
3
16
4.67
W
Raijin
rachetxd2
Raijin
1
4
12
1.75
L
Thor
1
12
11
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,993
Damage
60,922
71,633
Taken
75,865
52,299
Mitigated
37,745
12,319
Healing
5,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
19,698
2,045
0
371
15,771
17,260
0
4,250
10,712
0
26,129
L
Hun Batz
 
Hun Batz
28,219
7,478
0
274
25,998
11,186
0
13,987
12,011
0
37,819
W
Cthulhu
Brno0
Cthulhu
12,313
1,159
1,004
1,706
16,283
18,753
0
3,922
12,361
31,643
0
L
Nike
0
0
0
0
0
0
0
0
0
0
0
W
Anubis
Guachaut
Anubis
19,588
3,492
0
6,497
16,438
6,565
0
767
14,867
33,429
0
L
15,709
8,522
0
4,083
15,233
6,984
0
5,381
9,852
18,439
1,987
L
Amaterasu
MaisOutroBOT
Amaterasu
3,397
1,770
110
794
10,154
9,568
0
6,586
3,568
0
5,957
W
Charybdis
SrPaisa
Charybdis
15,073
7,668
0
2,049
12,447
5,541
0
4,097
8,350
0
34,196
W
Raijin
rachetxd2
Raijin
5,321
898
0
692
10,694
4,180
0
1,829
8,865
22,118
0
L
Thor
13,597
1,749
0
0
24,480
10,007
0
11,268
13,212
0
37,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,201
Gold Earned
58,159
169
Minions Killed
61
8
Camps Cleared
7
865,573
Distance Traveled
534,111
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,243
1,204
7
1
2
180,303
3
L
Hun Batz
14,185
1,290
15
1
0
164,609
1
W
Cthulhu
12,451
1,132
43
4
0
221,818
2
L
Nike
9,195
836
0
0
0
0
0
W
Anubis
13,714
1,247
35
3
3
142,832
0
L
Sol
11,910
1,083
6
1
4
132,101
0
L
Amaterasu
10,992
999
2
0
2
49,066
0
W
Charybdis
12,850
1,168
47
4
0
171,977
0
W
Raijin
10,943
995
37
3
3
148,643
1
L
Thor
11,877
1,080
38
3
1
188,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role