Player Matchup

Lancelot
Lancelot
CiderBoi
Lancelot
Level 47
God Stats
7W - 4L
1,360 SR
Queue Stats
42W - 42L
1,419 Elo+
Party 2
Bellona
Bellona
Cosmic_CthulhUwU
Bellona
Level 63
God Stats
3W - 2L
1,500 SR
Queue Stats
29W - 26L
1,432 Elo+
Party 1
Medusa
Medusa
KILL3RMACH1N
Medusa
Level 51
God Stats
4W - 0L
1,847 SR
Queue Stats
16W - 30L
1,308 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LL-and-SD
Morgan Le Fay
Level 65
God Stats
2W - 3L
1,451 SR
Queue Stats
44W - 44L
1,421 Elo+
Party 2
Shiva
Shiva
Mr Beverly7789
Shiva
Level 44
God Stats
11W - 6L
1,591 SR
Queue Stats
40W - 42L
1,373 Elo+
Solo
Team Averages
Level 54
1,550 SR
1,391 Elo+

VS

Team Averages
Level 52
1,374 SR
1,334 Elo+
Terra
Terra
Bloom Pure
Terra
Level 68
God Stats
1W - 1L
1,712 SR
Queue Stats
64W - 54L
1,454 Elo+
Solo
Thanatos
Thanatos
Dizzy Fred44
Thanatos
Level 36
God Stats
1W - 3L
1,242 SR
Queue Stats
8W - 14L
1,338 Elo+
Solo
Merlin
Merlin
Jonathanrenk
Merlin
Level 34
God Stats
1W - 6L
1,279 SR
Queue Stats
3W - 7L
1,262 Elo+
Solo
Medusa
Medusa
callme1nsane_
Medusa
Level 56
God Stats
0W - 2L
1,338 SR
Queue Stats
11W - 31L
1,251 Elo+
Solo
Baba Yaga
Baba Yaga
nalei001
Baba Yaga
Level 65
God Stats
2W - 3L
1,301 SR
Queue Stats
45W - 58L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CiderBoi
Lancelot
17
5 / 3 / 12
11,609
1,055
12,301
12,844
6,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
4 / 1 / 14
11,783
1,071
16,982
14,235
18,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
18
7 / 2 / 12
11,981
1,089
23,051
11,932
5,524
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
LL-and-SD
Morgan Le Fay
18
7 / 2 / 14
12,672
1,152
18,503
8,972
4,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
3 / 2 / 12
11,376
1,034
11,409
14,310
14,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

237

VS

Team 2 Tickets

150

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
17
0 / 7 / 5
11,514
1,047
6,475
24,681
38,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Dizzy Fred44
Thanatos
17
8 / 2 / 2
12,822
1,166
17,465
17,899
10,578
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
17
0 / 3 / 6
10,806
982
8,892
10,471
5,380
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 10 / 5
11,098
1,009
15,066
20,389
10,337
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baba Yaga
nalei001
Baba Yaga
17
0 / 4 / 7
10,756
978
8,640
15,565
7,532
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
35
26
Kills
10
10
Deaths
26
64
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Terra
0
7
5
0.36
W
Lancelot
CiderBoi
Lancelot
5
3
12
3.67
W
4
1
14
11
L
Thanatos
Dizzy Fred44
Thanatos
8
2
2
4.5
L
Merlin
0
3
6
1
W
Medusa
7
2
12
6.5
W
Morgan Le Fay
LL-and-SD
Morgan Le Fay
7
2
14
7
W
3
2
12
4.5
L
2
10
5
0.45
L
Baba Yaga
nalei001
Baba Yaga
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,246
Damage
56,538
62,293
Taken
89,005
49,231
Mitigated
71,847
8,869
Healing
19,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
6,475
1,976
2,584
4,298
24,681
38,020
0
5,640
18,539
14,908
0
W
Lancelot
CiderBoi
Lancelot
12,301
3,644
0
139
12,844
6,723
0
4,386
8,458
0
17,878
W
16,982
6,511
0
2,598
14,235
18,255
0
5,184
9,051
0
34,538
L
Thanatos
Dizzy Fred44
Thanatos
17,465
6,932
0
8,407
17,899
10,578
0
3,339
14,506
0
31,223
L
Merlin
8,892
608
263
431
10,471
5,380
0
1,829
8,506
42,013
0
W
Medusa
23,051
13,501
494
3,109
11,932
5,524
0
4,414
7,518
0
34,573
W
Morgan Le Fay
LL-and-SD
Morgan Le Fay
18,503
1,851
0
537
8,972
4,132
0
4,907
4,065
46,934
0
W
11,409
2,216
407
1,585
14,310
14,597
0
5,116
9,194
0
18,674
L
15,066
10,551
0
1,507
20,389
10,337
0
3,246
17,036
0
29,707
L
Baba Yaga
nalei001
Baba Yaga
8,640
1,745
0
1,647
15,565
7,532
0
4,449
10,782
24,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,421
Gold Earned
56,996
180
Minions Killed
185
5
Camps Cleared
5
1,070,873
Distance Traveled
978,351
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
11,514
1,047
12
1
0
195,974
1
W
Lancelot
11,609
1,055
17
2
1
224,328
0
W
Bellona
11,783
1,071
40
4
1
216,856
0
L
Thanatos
12,822
1,166
23
2
1
236,138
2
L
Merlin
10,806
982
90
8
1
185,392
1
W
Medusa
11,981
1,089
36
3
1
221,343
0
W
Morgan Le Fay
12,672
1,152
65
6
2
207,080
0
W
Shiva
11,376
1,034
22
2
0
201,266
0
L
Medusa
11,098
1,009
14
1
2
181,780
1
L
Baba Yaga
10,756
978
46
4
1
179,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role