Player Matchup

Chang'e
Chang'e
Caleb2Predator
Chang'e
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 88L
1,407 Elo+
Party 1
Jormungandr
Jormungandr
DZMDragon
Jormungandr
Level 43
God Stats
2W - 6L
1,531 SR
Queue Stats
74W - 77L
1,409 Elo+
Party 1
Medusa
Medusa
SuperLane13
Medusa
Level 26
God Stats
2W - 1L
1,736 SR
Queue Stats
2W - 1L
1,663 Elo+
Party 2
Cliodhna
Cliodhna
SuperTobias05
Cliodhna
Level 37
God Stats
4W - 3L
1,437 SR
Queue Stats
4W - 4L
1,390 Elo+
Party 2
Cerberus
Cerberus
TBS bouncerslvr
Cerberus
Level 64
God Stats
2W - 0L
1,733 SR
Queue Stats
105W - 104L
1,423 Elo+
Party 1
Team Averages
Level 45
1,587 SR
1,458 Elo+

VS

Team Averages
Level 68
1,486 SR
1,446 Elo+
Cthulhu
Cthulhu
Kevvo M
Cthulhu
Level 43
God Stats
7W - 5L
1,908 SR
Queue Stats
58W - 57L
1,475 Elo+
Party 4
Zeus
Zeus
Light Nightlyy
Zeus
Level 88
God Stats
1W - 2L
1,467 SR
Queue Stats
305W - 351L
1,469 Elo+
Party 4
Cerberus
Cerberus
Sadistic_Senpai7
Cerberus
Level 98
God Stats
3W - 6L
1,417 SR
Queue Stats
64W - 74L
1,364 Elo+
Party 3
Izanami
Izanami
WonderWoman_KOTT
Izanami
Level 103
God Stats
251W - 259L
1,514 SR
Queue Stats
252W - 261L
1,422 Elo+
Party 3
Fenrir
Fenrir
maker_goat75
Fenrir
Level 8
God Stats
0W - 1L
1,125 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 10
10,372
546
12,903
23,091
8,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Mystical Earring

Mystical Earring

+15
Mp 5

Jormungandr
DZMDragon
Jormungandr
16
6 / 2 / 6
10,634
560
16,604
16,584
14,408
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
13
4 / 2 / 11
8,767
461
8,575
8,474
3,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
SuperTobias05
Cliodhna
15
10 / 4 / 6
10,438
549
12,831
16,826
6,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
13
3 / 7 / 14
9,597
505
10,712
29,140
18,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kevvo M
Cthulhu
13
2 / 3 / 11
9,497
500
11,851
21,857
27,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
10 / 6 / 4
11,133
586
21,296
12,907
5,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
3 / 7 / 6
9,160
482
8,866
20,863
16,950
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
5 / 6 / 5
10,383
546
16,373
18,580
7,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
9
0 / 8 / 4
6,696
352
1,917
11,741
5,773
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
50
29
Kills
20
20
Deaths
30
47
Assists
30
Player
Kills
Deaths
Assists
KDA
W
6
5
10
2.2
W
Jormungandr
DZMDragon
Jormungandr
6
2
6
4.5
L
Cthulhu
Kevvo M
Cthulhu
2
3
11
2.5
L
10
6
4
2
L
3
7
6
0.86
W
Medusa
4
2
11
4.75
W
Cliodhna
SuperTobias05
Cliodhna
10
4
6
3.25
W
Cerberus
3
7
14
1.43
L
5
6
5
1.25
L
Fenrir
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,625
Damage
60,303
94,115
Taken
85,948
51,817
Mitigated
64,090
23,532
Healing
17,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,903
1,471
1,602
9,043
23,091
8,775
0
11,944
11,147
70,260
0
W
Jormungandr
DZMDragon
Jormungandr
16,604
5,061
0
1,804
16,584
14,408
506
8,075
8,509
80,748
0
L
Cthulhu
Kevvo M
Cthulhu
11,851
933
875
4,596
21,857
27,953
201
10,518
11,339
45,377
328
L
21,296
2,331
0
1,519
12,907
5,777
0
6,295
6,612
72,785
0
L
8,866
488
0
5,503
20,863
16,950
62
9,294
11,569
44,926
0
W
Medusa
8,575
5,377
0
1,545
8,474
3,103
1,092
4,949
3,525
0
43,497
W
Cliodhna
SuperTobias05
Cliodhna
12,831
2,038
0
570
16,826
6,986
184
6,926
9,900
0
73,257
W
Cerberus
10,712
1,460
63
8,905
29,140
18,545
306
10,553
18,587
51,231
0
L
16,373
8,847
153
4,666
18,580
7,637
984
10,181
8,399
0
87,999
L
Fenrir
1,917
609
0
153
11,741
5,773
0
3,931
7,810
0
8,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,808
Gold Earned
46,869
506
Minions Killed
376
0
Camps Cleared
0
1,635,381
Distance Traveled
1,590,458
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,372
546
104
5
0
323,201
0
W
Jormungandr
10,634
560
131
7
0
324,279
0
L
Cthulhu
9,497
500
59
3
0
387,370
5
L
Zeus
11,133
586
88
5
0
271,692
2
L
Cerberus
9,160
482
83
4
0
307,945
4
W
Medusa
8,767
461
63
3
0
297,601
1
W
Cliodhna
10,438
549
97
5
0
379,207
1
W
Cerberus
9,597
505
111
6
0
311,093
0
L
Izanami
10,383
546
133
7
0
303,850
0
L
Fenrir
6,696
352
13
1
0
319,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role