Player Matchup

Anubis
Anubis
 
Anubis
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Maisiе
Horus
Level 159
God Stats
2W - 0L
1,611 SR
Queue Stats
37W - 11L
1,846 Elo+
Party 2
Heimdallr
Heimdallr
Sοlheim
Heimdallr
Level 155
God Stats
3W - 1L
1,516 SR
Queue Stats
120W - 66L
1,714 Elo+
Party 2
Team Averages
Level 150
1,542 SR
1,687 Elo+

VS

Team Averages
Level 144
1,791 SR
1,739 Elo+
Tyr
Tyr
CamIsMe
Tyr
Level 132
God Stats
9W - 10L
1,605 SR
Queue Stats
77W - 39L
1,746 Elo+
Party 1
Ne Zha
Ne Zha
CrimsonVibe
Ne Zha
Level 148
God Stats
0W - 1L
2,015 SR
Queue Stats
30W - 24L
1,723 Elo+
Party 1
Merlin
Merlin
RickyIsMe
Merlin
Level 152
God Stats
5W - 4L
1,752 SR
Queue Stats
87W - 44L
1,748 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
4 / 4 / 7
11,605
725
14,800
15,324
7,490
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Maisiе
Horus
17
4 / 0 / 7
11,406
713
12,076
16,095
21,396
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
Sοlheim
Heimdallr
19
6 / 3 / 5
11,966
748
12,133
12,901
5,702
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
15
2 / 3 / 3
9,931
621
8,499
14,514
13,915
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
15
2 / 7 / 5
10,174
636
12,235
17,208
8,766
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
RickyIsMe
Merlin
17
3 / 4 / 1
11,210
701
13,005
11,520
3,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
14
Kills
7
7
Deaths
14
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
4
7
1.88
L
Tyr
2
3
3
1.17
L
Ne Zha
2
7
5
0.64
W
Horus
Maisiе
Horus
4
0
7
7.5
L
Merlin
RickyIsMe
Merlin
3
4
1
0.88
W
Heimdallr
Sοlheim
Heimdallr
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,009
Damage
33,739
44,320
Taken
43,242
34,588
Mitigated
26,414
17,279
Healing
4,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
14,800
442
105
7,641
15,324
7,490
408
4,775
10,549
72,483
0
L
Tyr
8,499
568
0
927
14,514
13,915
0
5,849
8,665
0
16,314
L
Ne Zha
12,235
2,379
91
2,594
17,208
8,766
0
5,505
11,703
0
39,874
W
Horus
Maisiе
Horus
12,076
3,998
2,757
5,080
16,095
21,396
99
3,544
12,551
0
26,053
L
Merlin
RickyIsMe
Merlin
13,005
447
0
965
11,520
3,733
0
3,548
7,972
61,511
0
W
Heimdallr
Sοlheim
Heimdallr
12,133
5,509
0
1,696
12,901
5,702
2,408
4,746
8,155
0
61,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,977
Gold Earned
31,315
207
Minions Killed
184
0
Camps Cleared
0
879,813
Distance Traveled
929,083
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,605
725
82
5
0
255,328
2
L
Tyr
9,931
621
16
1
0
364,229
4
L
Ne Zha
10,174
636
38
2
0
293,421
3
W
Horus
11,406
713
19
1
0
322,420
4
L
Merlin
11,210
701
130
8
0
271,433
3
W
Heimdallr
11,966
748
106
7
0
302,065
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role