Player Matchup

Vamana
Vamana
Just Variks
Vamana
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,639 Elo+
Party 2
Vulcan
Vulcan
PasaElPackPapuX4
Vulcan
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 9L
1,789 Elo+
Solo
Danzaburou
Danzaburou
Scoop267
Danzaburou
Level 112
God Stats
2W - 0L
1,631 SR
Queue Stats
41W - 52L
1,515 Elo+
Solo
Terra
Terra
apache157
Terra
Level 101
God Stats
3W - 1L
1,597 SR
Queue Stats
117W - 92L
1,540 Elo+
Party 2
Gilgamesh
Gilgamesh
bigdaddy1981
Gilgamesh
Level 160
God Stats
4W - 3L
1,575 SR
Queue Stats
159W - 151L
1,532 Elo+
Solo
Team Averages
Level 91
1,560 SR
1,603 Elo+

VS

Team Averages
Level 89
1,500 SR
1,365 Elo+
Poseidon
Poseidon
Engel_bernardo
Poseidon
Level 26
God Stats
2W - 3L
1,563 SR
Queue Stats
38W - 39L
1,545 Elo+
Solo
Maui
Maui
MrCool
Maui
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,429 Elo+
Solo
Horus
Horus
the beest kil
Horus
Level 123
God Stats
0W - 1L
1,629 SR
Queue Stats
0W - 3L
1,322 Elo+
Party 1
Da Ji
Da Ji
zFenriz
Da Ji
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,322 Elo+
Party 1
Ravana
Ravana
zInstancy
Ravana
Level 133
God Stats
0W - 1L
1,307 SR
Queue Stats
0W - 4L
1,207 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
15
1 / 4 / 14
9,639
689
8,915
17,630
17,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 0 / 16
11,781
842
34,677
11,171
8,029
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Danzaburou
Scoop267
Danzaburou
19
12 / 6 / 8
12,575
898
28,984
17,626
9,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
apache157
Terra
18
2 / 2 / 18
11,380
813
10,268
22,593
32,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gilgamesh
bigdaddy1981
Gilgamesh
16
3 / 9 / 14
11,049
789
11,707
25,920
19,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
19
4 / 4 / 10
10,356
740
22,764
13,163
6,703
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Maui
MrCool
Maui
15
2 / 4 / 12
9,560
683
6,522
23,373
23,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 4 / 13
9,846
703
14,988
22,708
25,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
zFenriz
Da Ji
16
8 / 5 / 7
9,989
714
18,421
19,515
10,510
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ravana
zInstancy
Ravana
16
5 / 5 / 11
9,651
689
11,832
22,317
15,767
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
74
22
Kills
21
21
Deaths
22
70
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Poseidon
4
4
10
2.25
W
Vamana
1
4
14
2
L
Maui
MrCool
Maui
2
4
12
2
W
4
0
16
12
W
Danzaburou
Scoop267
Danzaburou
12
6
8
2.67
W
Terra
apache157
Terra
2
2
18
5.5
W
Gilgamesh
bigdaddy1981
Gilgamesh
3
9
14
1.11
L
2
4
13
2.13
L
Da Ji
zFenriz
Da Ji
8
5
7
2.3
L
Ravana
zInstancy
Ravana
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,551
Damage
74,527
94,940
Taken
101,076
86,173
Mitigated
81,391
37,933
Healing
36,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
22,764
2,585
2,973
2,145
13,163
6,703
0
5,620
7,453
57,413
0
W
Vamana
8,915
4,009
617
6,091
17,630
17,270
994
4,267
13,363
0
16,714
L
Maui
MrCool
Maui
6,522
1,349
1,641
3,356
23,373
23,389
0
11,677
11,378
11,629
0
W
34,677
16,394
1,282
2,240
11,171
8,029
1,194
3,857
7,314
64,255
0
W
Danzaburou
Scoop267
Danzaburou
28,984
14,156
777
4,380
17,626
9,048
5,353
5,913
11,713
0
49,228
W
Terra
apache157
Terra
10,268
2,277
6,924
8,855
22,593
32,274
455
8,613
13,980
16,195
0
W
Gilgamesh
bigdaddy1981
Gilgamesh
11,707
3,341
3,754
3,013
25,920
19,552
280
6,636
19,284
0
18,002
L
14,988
5,297
6,619
7,154
22,708
25,022
0
10,395
12,236
0
22,372
L
Da Ji
zFenriz
Da Ji
18,421
4,627
2,725
2,844
19,515
10,510
0
9,220
10,044
0
27,459
L
Ravana
zInstancy
Ravana
11,832
3,323
1,617
5,758
22,317
15,767
0
8,033
14,056
0
26,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,424
Gold Earned
49,402
134
Minions Killed
154
0
Camps Cleared
0
1,407,344
Distance Traveled
1,396,073
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,356
740
84
6
0
283,082
1
W
Vamana
9,639
689
13
1
0
280,668
0
L
Maui
9,560
683
11
1
0
275,661
0
W
Vulcan
11,781
842
69
5
0
354,602
7
W
Danzaburou
12,575
898
38
3
0
229,503
0
W
Terra
11,380
813
9
1
0
301,823
0
W
Gilgamesh
11,049
789
5
0
0
240,748
1
L
Horus
9,846
703
18
1
0
283,888
1
L
Da Ji
9,989
714
16
1
0
275,206
0
L
Ravana
9,651
689
25
2
0
278,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role