Player Matchup

Izanami
Izanami
Coldestglobe70
Izanami
Level 107
God Stats
1W - 0L
1,744 SR
Queue Stats
2W - 0L
1,783 Elo+
Party 1
Cerberus
Cerberus
EarthPenguin752
Cerberus
Level 16
God Stats
1W - 0L
1,413 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
vaughna
Zeus
Level 113
God Stats
1W - 0L
1,691 SR
Queue Stats
2W - 0L
1,783 Elo+
Party 1
Team Averages
Level 79
1,616 SR
1,689 Elo+

VS

Team Averages
Level 112
1,372 SR
1,366 Elo+
Sylvanus
Sylvanus
HighlandDirk885
Sylvanus
Level 151
God Stats
0W - 6L
1,066 SR
Queue Stats
283W - 292L
1,467 Elo+
Solo
Ullr
Ullr
OcifferZero
Ullr
Level 125
God Stats
0W - 3L
1,658 SR
Queue Stats
22W - 32L
1,372 Elo+
Solo
Anubis
Anubis
getmoney420
Anubis
Level 61
God Stats
2W - 5L
1,393 SR
Queue Stats
2W - 6L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 4
9,678
880
13,098
10,231
4,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
16
2 / 0 / 9
9,805
891
2,690
10,843
10,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
vaughna
Zeus
14
2 / 1 / 8
8,678
789
9,056
7,026
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
6
0 / 1 / 0
5,983
544
1,453
3,853
1,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 4 / 0
7,845
713
3,962
12,134
4,677
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
13
0 / 6 / 1
8,140
740
10,448
11,993
6,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
11
Kills
2
2
Deaths
11
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
W
Cerberus
2
0
9
6.5
L
Sylvanus
0
1
0
0
L
2
4
0
0.5
L
Anubis
0
6
1
0.08
W
Zeus
vaughna
Zeus
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,844
Damage
15,863
28,100
Taken
27,980
17,803
Mitigated
12,203
12,585
Healing
3,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,098
8,912
0
4,866
10,231
4,597
1,320
4,712
5,519
0
48,868
W
Cerberus
2,690
63
0
4,488
10,843
10,692
435
4,063
6,780
21,454
0
L
Sylvanus
1,453
800
144
63
3,853
1,499
0
2,164
1,689
4,637
1,405
L
3,962
864
0
650
12,134
4,677
0
4,688
7,446
0
20,525
L
Anubis
10,448
206
0
2,915
11,993
6,027
0
4,912
7,081
43,534
0
W
Zeus
vaughna
Zeus
9,056
1,120
502
2,729
7,026
2,514
753
3,688
3,338
44,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,161
Gold Earned
21,968
174
Minions Killed
115
0
Camps Cleared
0
623,118
Distance Traveled
413,420
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,678
880
74
7
0
202,855
3
W
Cerberus
9,805
891
47
4
0
220,491
0
L
Sylvanus
5,983
544
11
1
0
42,400
1
L
Ullr
7,845
713
28
3
0
200,563
0
L
Anubis
8,140
740
76
7
0
170,457
2
W
Zeus
8,678
789
53
5
0
199,772
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role