Player Matchup

Anubis
Anubis
GrantedNumber
Anubis
Level 128
God Stats
2W - 4L
1,437 SR
Queue Stats
63W - 78L
1,394 Elo+
Solo
Ares
Ares
HunwayLo27
Ares
Level 120
God Stats
4W - 3L
1,741 SR
Queue Stats
22W - 31L
1,432 Elo+
Solo
Pele
Pele
SH00TERSH00T
Pele
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,361 Elo+
Solo
Team Averages
Level 93
1,559 SR
1,395 Elo+

VS

Team Averages
Level 56
1,475 SR
1,403 Elo+
Cerberus
Cerberus
BuckNeked13
Cerberus
Level 65
God Stats
11W - 7L
1,483 SR
Queue Stats
19W - 25L
1,337 Elo+
Solo
Arachne
Arachne
ZD_Papanoyo2020
Arachne
Level 42
God Stats
3W - 6L
1,440 SR
Queue Stats
19W - 24L
1,412 Elo+
Solo
Merlin
Merlin
lord_dagon__
Merlin
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
140W - 204L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
7,580
689
5,489
9,282
4,908
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 1
7,630
694
7,794
13,490
13,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 3 / 2
6,953
632
7,111
9,879
4,173
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BuckNeked13
Cerberus
12
0 / 1 / 8
7,380
671
8,196
11,507
8,144
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
9 / 1 / 1
9,821
893
9,024
10,611
4,917
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
15
2 / 0 / 9
8,398
763
11,391
5,292
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
11
11
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BuckNeked13
Cerberus
0
1
8
4
L
1
5
0
0.2
L
1
3
1
0.5
L
0
3
2
0.33
W
9
1
1
9.5
W
Merlin
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,394
Damage
28,611
32,651
Taken
27,410
22,742
Mitigated
15,084
5,346
Healing
11,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BuckNeked13
Cerberus
8,196
358
195
3,193
11,507
8,144
126
6,910
4,597
23,216
0
L
5,489
347
0
2,340
9,282
4,908
0
5,608
3,674
28,424
0
L
7,794
618
0
1,990
13,490
13,661
0
7,673
5,817
16,488
0
L
7,111
1,135
0
1,016
9,879
4,173
117
6,336
3,543
0
30,403
W
9,024
7,399
1,440
5,248
10,611
4,917
565
4,672
5,939
0
30,978
W
Merlin
11,391
559
0
977
5,292
2,023
843
1,775
3,517
41,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,163
Gold Earned
25,599
123
Minions Killed
145
0
Camps Cleared
0
567,620
Distance Traveled
598,706
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,380
671
46
4
0
190,090
0
L
Anubis
7,580
689
54
5
0
160,721
2
L
Ares
7,630
694
14
1
0
199,113
0
L
Pele
6,953
632
55
5
0
207,786
0
W
Arachne
9,821
893
40
4
0
214,944
1
W
Merlin
8,398
763
59
5
0
193,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role