Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
MysticalFiber27
Vamana
Level 131
God Stats
2W - 3L
1,395 SR
Queue Stats
325W - 345L
1,376 Elo+
Party 1
Medusa
Medusa
N1tiren
Medusa
Level 53
God Stats
7W - 10L
1,504 SR
Queue Stats
74W - 91L
1,423 Elo+
Solo
Agni
Agni
TheChemAddict
Agni
Level 132
God Stats
2W - 3L
1,399 SR
Queue Stats
295W - 297L
1,485 Elo+
Party 1
Serqet
Serqet
pfeiff17
Serqet
Level 160
God Stats
35W - 39L
1,549 SR
Queue Stats
1,931W - 1,921L
1,429 Elo+
Solo
Team Averages
Level 124
1,469 SR
1,443 Elo+

VS

Team Averages
Level 107
1,421 SR
1,449 Elo+
Neith
Neith
AxXeEllTZ
Neith
Level 103
God Stats
1W - 4L
1,412 SR
Queue Stats
143W - 149L
1,445 Elo+
Solo
Discordia
Discordia
FancyFace_JDR
Discordia
Level 108
God Stats
1W - 3L
1,359 SR
Queue Stats
349W - 378L
1,429 Elo+
Solo
Thanatos
Thanatos
II TDN II5020
Thanatos
Level 62
God Stats
4W - 7L
1,439 SR
Queue Stats
99W - 76L
1,464 Elo+
Party 2
Hercules
Hercules
inyourfaceno1
Hercules
Level 107
God Stats
2W - 5L
1,324 SR
Queue Stats
104W - 85L
1,449 Elo+
Party 2
Mulan
Mulan
l GsAzrael l
Mulan
Level 156
God Stats
1W - 1L
1,569 SR
Queue Stats
114W - 93L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
18
0 / 0 / 1
11,304
595
8,553
9,186
8,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
3 / 1 / 1
9,683
510
6,376
12,523
10,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
N1tiren
Medusa
19
3 / 2 / 1
11,589
610
6,363
18,149
8,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
5 / 0 / 1
10,215
538
16,710
9,217
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Serqet
pfeiff17
Serqet
14
2 / 2 / 6
9,552
503
8,042
12,645
10,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AxXeEllTZ
Neith
14
1 / 3 / 2
8,123
428
5,112
9,553
3,163
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Discordia
FancyFace_JDR
Discordia
14
0 / 4 / 0
8,243
434
6,146
15,104
6,725
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
II TDN II5020
Thanatos
13
3 / 2 / 2
8,677
457
5,036
15,518
6,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
inyourfaceno1
Hercules
15
1 / 0 / 0
7,791
410
1,886
9,639
8,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 4 / 3
7,900
416
6,976
16,832
13,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
13
Kills
5
5
Deaths
13
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
0
1
0.5
L
Neith
AxXeEllTZ
Neith
1
3
2
0.67
L
Discordia
FancyFace_JDR
Discordia
0
4
0
0
L
Thanatos
II TDN II5020
Thanatos
3
2
2
2
W
3
1
1
3.5
W
Medusa
N1tiren
Medusa
3
2
1
1.75
W
5
0
1
5.5
L
Hercules
inyourfaceno1
Hercules
1
0
0
1
L
0
4
3
0.38
W
Serqet
pfeiff17
Serqet
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,044
Damage
25,156
61,720
Taken
66,646
41,549
Mitigated
37,452
24,404
Healing
27,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
8,553
4,101
0
1,556
9,186
8,616
165
691
8,326
102,635
0
L
Neith
AxXeEllTZ
Neith
5,112
1,990
0
3,636
9,553
3,163
0
2,519
6,932
0
52,549
L
Discordia
FancyFace_JDR
Discordia
6,146
760
0
5,526
15,104
6,725
104
8,611
6,391
80,327
0
L
Thanatos
II TDN II5020
Thanatos
5,036
1,273
0
10,656
15,518
6,200
0
4,113
11,303
0
54,102
W
6,376
2,974
0
4,431
12,523
10,538
79
569
11,912
0
87,678
W
Medusa
N1tiren
Medusa
6,363
2,942
0
8,967
18,149
8,340
1,974
1,099
17,050
0
143,410
W
16,710
1,000
0
2,607
9,217
4,049
186
3,697
5,469
79,727
0
L
Hercules
inyourfaceno1
Hercules
1,886
92
0
4,333
9,639
8,324
0
4,664
4,975
0
46,085
L
6,976
1,179
0
3,078
16,832
13,040
1,002
5,471
10,960
0
46,262
W
Serqet
pfeiff17
Serqet
8,042
1,839
2,746
4,097
12,645
10,006
0
1,678
10,967
115
24,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,343
Gold Earned
40,734
707
Minions Killed
473
0
Camps Cleared
0
1,841,407
Distance Traveled
1,666,655
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,304
595
204
11
0
334,958
5
L
Neith
8,123
428
82
4
0
313,437
2
L
Discordia
8,243
434
131
7
0
299,405
4
L
Thanatos
8,677
457
94
5
0
365,191
0
W
Vamana
9,683
510
125
7
0
417,540
0
W
Medusa
11,589
610
213
11
0
318,656
4
W
Agni
10,215
538
132
7
0
351,089
1
L
Hercules
7,791
410
91
5
0
338,551
1
L
Mulan
7,900
416
75
4
0
350,071
2
W
Serqet
9,552
503
33
2
0
419,164
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role