Player Matchup

Anubis
Anubis
Alex a fireball
Anubis
Level 111
God Stats
1W - 3L
1,321 SR
Queue Stats
98W - 119L
1,364 Elo+
Party 2
Neith
Neith
BBQ weenys
Neith
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 3L
1,306 Elo+
Solo
Chaac
Chaac
Uniquespector
Chaac
Level 57
God Stats
16W - 5L
1,494 SR
Queue Stats
36W - 39L
1,392 Elo+
Party 2
Team Averages
Level 79
1,438 SR
1,354 Elo+

VS

Team Averages
Level 88
1,517 SR
1,387 Elo+
Medusa
Medusa
MArshmallow278
Medusa
Level 82
God Stats
10W - 6L
1,665 SR
Queue Stats
130W - 146L
1,404 Elo+
Party 1
Raijin
Raijin
NeptuneBlackWeb
Raijin
Level 124
God Stats
8W - 16L
1,386 SR
Queue Stats
320W - 404L
1,408 Elo+
Solo
Horus
Horus
spiritfox114
Horus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 101L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 4
11,251
804
11,184
9,462
4,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
16
2 / 1 / 7
10,558
754
13,770
9,553
3,868
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
5 / 3 / 5
10,903
779
14,177
17,566
20,278
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 1
10,357
740
15,635
12,009
6,231
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
1 / 5 / 6
8,953
640
9,582
16,403
8,911
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 3 / 7
9,609
686
3,837
17,194
21,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
11
Kills
7
7
Deaths
11
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
3
4
2
W
Neith
2
1
7
5.5
L
6
3
1
2.17
L
1
5
6
0.8
W
5
3
5
2.5
L
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,131
Damage
29,054
36,581
Taken
45,606
29,138
Mitigated
36,717
14,019
Healing
7,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,184
318
0
3,484
9,462
4,992
156
2,674
6,788
53,724
0
W
Neith
13,770
5,309
0
3,303
9,553
3,868
2,526
2,883
6,670
0
37,724
L
15,635
5,434
0
246
12,009
6,231
38
2,393
9,616
0
59,255
L
9,582
998
0
1,739
16,403
8,911
0
4,148
12,255
29,964
0
W
14,177
3,074
0
7,232
17,566
20,278
85
4,057
13,509
0
48,639
L
3,837
2,044
1,069
3,986
17,194
21,575
23
4,658
12,536
0
12,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,712
Gold Earned
28,919
193
Minions Killed
157
0
Camps Cleared
0
783,113
Distance Traveled
760,747
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,251
804
92
7
0
248,307
0
W
Neith
10,558
754
53
4
0
253,393
0
L
Medusa
10,357
740
84
6
0
262,059
2
L
Raijin
8,953
640
56
4
0
224,183
4
W
Chaac
10,903
779
48
3
0
281,413
0
L
Horus
9,609
686
17
1
0
274,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role