Player Matchup

Serqet
Serqet
 
Serqet
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
CaptainNesquick
Sol
Level 133
God Stats
2W - 0L
1,590 SR
Queue Stats
107W - 129L
1,467 Elo+
Party 2
Atlas
Atlas
Ekoze1
Atlas
Level 16
God Stats
3W - 2L
1,481 SR
Queue Stats
5W - 3L
1,347 Elo+
Party 2
Team Averages
Level 86
1,523 SR
1,438 Elo+

VS

Team Averages
Level 80
1,390 SR
1,500 Elo+
Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
INyff
Horus
Level 126
God Stats
0W - 1L
1,201 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
TylerMorcs
Neith
Level 6
God Stats
0W - 1L
1,468 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
4 / 0 / 7
9,967
712
13,962
9,543
6,627
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
7 / 2 / 5
11,024
787
13,820
16,752
8,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Ekoze1
Atlas
14
1 / 2 / 11
10,326
738
7,657
13,759
19,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 5 / 2
8,699
621
13,722
12,639
6,299
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
INyff
Horus
13
1 / 3 / 1
8,846
632
7,229
18,818
22,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
12
2 / 5 / 2
8,713
622
9,580
9,760
4,953
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
12
Kills
4
4
Deaths
13
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
0
7
7.5
L
Merlin
 
Merlin
1
5
2
0.4
W
7
2
5
4.75
W
Atlas
Ekoze1
Atlas
1
2
11
3.25
L
Horus
INyff
Horus
1
3
1
0.5
L
Neith
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,439
Damage
30,531
40,054
Taken
41,217
34,840
Mitigated
33,802
14,550
Healing
9,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
13,962
4,113
0
563
9,543
6,627
0
2,908
6,635
0
36,490
L
Merlin
 
Merlin
13,722
1,526
0
2,797
12,639
6,299
0
7,317
4,956
43,873
0
W
13,820
4,543
0
11,723
16,752
8,868
3,345
5,868
10,884
77,733
6,894
W
Atlas
Ekoze1
Atlas
7,657
2,773
0
2,264
13,759
19,345
0
5,044
8,715
13,610
0
L
Horus
INyff
Horus
7,229
3,342
1,269
4,598
18,818
22,550
0
7,705
10,439
0
18,836
L
Neith
9,580
2,938
0
796
9,760
4,953
0
5,972
3,610
0
24,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,317
Gold Earned
26,258
163
Minions Killed
117
0
Camps Cleared
0
798,918
Distance Traveled
713,861
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,967
712
41
3
0
306,513
1
L
Merlin
8,699
621
51
4
0
225,924
1
W
Sol
11,024
787
118
8
0
245,593
3
W
Atlas
10,326
738
4
0
0
246,812
4
L
Horus
8,846
632
25
2
0
273,831
1
L
Neith
8,713
622
41
3
0
214,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role