Player Matchup

Ymir
Ymir
FireVictinii
Ymir
Level 159
God Stats
13W - 7L
1,551 SR
Queue Stats
253W - 136L
1,641 Elo+
Party 1
Horus
Horus
HeimEkrah
Horus
Level 29
God Stats
2W - 0L
1,738 SR
Queue Stats
146W - 47L
1,802 Elo+
Party 1
Serqet
Serqet
MexiCaliStandOn
Serqet
Level 160
God Stats
8W - 8L
1,627 SR
Queue Stats
90W - 55L
1,648 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
YourLocalAddison
Morgan Le Fay
Level 149
God Stats
3W - 0L
1,767 SR
Queue Stats
150W - 79L
1,701 Elo+
Party 1
Ishtar
Ishtar
cbillig
Ishtar
Level 66
God Stats
3W - 1L
1,514 SR
Queue Stats
53W - 48L
1,434 Elo+
Solo
Team Averages
Level 113
1,639 SR
1,645 Elo+

VS

Team Averages
Level 81
1,603 SR
1,450 Elo+
Osiris
Osiris
Blade-_Inferno
Osiris
Level 106
God Stats
0W - 1L
1,625 SR
Queue Stats
9W - 6L
1,508 Elo+
Party 3
Ullr
Ullr
DankimusYetimus
Ullr
Level 26
God Stats
1W - 1L
1,754 SR
Queue Stats
30W - 39L
1,507 Elo+
Solo
Ymir
Ymir
LP3Terminator
Ymir
Level 63
God Stats
0W - 1L
1,596 SR
Queue Stats
19W - 24L
1,349 Elo+
Party 3
Lancelot
Lancelot
LeDuK
Lancelot
Level 101
God Stats
0W - 2L
1,538 SR
Queue Stats
1W - 5L
1,426 Elo+
Party 2
Discordia
Discordia
Wariations
Discordia
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 3 / 7
10,062
839
17,670
14,661
9,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
HeimEkrah
Horus
15
2 / 3 / 12
9,130
761
12,704
18,849
22,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

17
3 / 2 / 5
9,791
816
6,166
10,653
6,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
YourLocalAddison
Morgan Le Fay
18
7 / 2 / 10
10,633
886
13,797
7,299
3,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
cbillig
Ishtar
15
1 / 1 / 9
8,839
737
10,983
10,020
4,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
8,520
710
8,818
13,451
11,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
2 / 2 / 5
9,091
758
6,920
9,550
3,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 5 / 3
8,395
700
5,585
17,992
19,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
LeDuK
Lancelot
14
2 / 8 / 3
8,352
696
8,185
16,725
6,139
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
Wariations
Discordia
16
4 / 4 / 5
9,400
783
11,839
8,773
3,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
29
22
Kills
10
11
Deaths
22
43
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
L
2
2
5
2.25
W
9
3
7
4.17
W
Horus
HeimEkrah
Horus
2
3
12
2.67
L
0
5
3
0.3
L
Lancelot
LeDuK
Lancelot
2
8
3
0.44
W
3
2
5
2.75
L
Discordia
Wariations
Discordia
4
4
5
1.63
W
Morgan Le Fay
YourLocalAddison
Morgan Le Fay
7
2
10
6
W
Ishtar
cbillig
Ishtar
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,320
Damage
41,347
61,482
Taken
66,491
46,005
Mitigated
43,270
10,534
Healing
8,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,818
3,291
0
1,422
13,451
11,272
0
6,552
6,646
0
23,597
L
6,920
2,965
0
320
9,550
3,616
0
4,208
5,105
0
20,161
W
17,670
5,279
0
457
14,661
9,160
460
5,077
9,584
35,093
0
W
Horus
HeimEkrah
Horus
12,704
4,257
937
3,100
18,849
22,059
145
4,320
14,529
0
18,899
L
5,585
1,248
0
3,531
17,992
19,053
0
8,820
9,050
19,845
0
L
Lancelot
LeDuK
Lancelot
8,185
1,992
0
2,043
16,725
6,139
0
7,988
8,277
0
22,721
W
6,166
2,298
0
1,694
10,653
6,072
874
2,435
8,218
0
39,279
L
Discordia
Wariations
Discordia
11,839
546
0
1,027
8,773
3,190
0
3,899
4,596
26,917
0
W
Morgan Le Fay
YourLocalAddison
Morgan Le Fay
13,797
666
0
950
7,299
3,974
0
1,395
5,904
40,432
0
W
Ishtar
cbillig
Ishtar
10,983
6,409
0
3,396
10,020
4,740
2,047
4,197
5,823
0
32,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,455
Gold Earned
43,758
232
Minions Killed
172
0
Camps Cleared
0
1,233,570
Distance Traveled
1,182,535
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,520
710
33
3
0
258,313
2
L
Ullr
9,091
758
37
3
0
237,256
0
W
Ymir
10,062
839
36
3
0
231,647
1
W
Horus
9,130
761
10
1
0
270,903
1
L
Ymir
8,395
700
23
2
0
207,917
1
L
Lancelot
8,352
696
38
3
0
236,562
0
W
Serqet
9,791
816
72
6
0
256,096
1
L
Discordia
9,400
783
41
3
0
242,487
0
W
Morgan Le Fay
10,633
886
64
5
0
254,454
3
W
Ishtar
8,839
737
50
4
0
220,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role