Player Matchup

Yemoja
Yemoja
GainedSpade11
Yemoja
Level 129
God Stats
0W - 3L
1,177 SR
Queue Stats
39W - 59L
1,369 Elo+
Party 1
Da Ji
Da Ji
HolyGolem
Da Ji
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,376 Elo+
Solo
Kumbhakarna
Kumbhakarna
XxlPpPlxX
Kumbhakarna
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,315 Elo+
Solo
Janus
Janus
swyven
Janus
Level 143
God Stats
7W - 9L
1,503 SR
Queue Stats
199W - 218L
1,442 Elo+
Party 1
Medusa
Medusa
zasun
Medusa
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 53L
1,375 Elo+
Solo
Team Averages
Level 115
1,436 SR
1,375 Elo+

VS

Team Averages
Level 100
1,401 SR
1,411 Elo+
Amaterasu
Amaterasu
ElxPrince
Amaterasu
Level 110
God Stats
2W - 3L
1,252 SR
Queue Stats
221W - 232L
1,399 Elo+
Solo
Hachiman
Hachiman
MentalPenguins
Hachiman
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 48L
1,407 Elo+
Party 2
Yemoja
Yemoja
RhuM1WiiD
Yemoja
Level 124
God Stats
1W - 1L
1,248 SR
Queue Stats
468W - 501L
1,467 Elo+
Solo
Zhong Kui
Zhong Kui
Termanator3D
Zhong Kui
Level 157
God Stats
1W - 2L
1,505 SR
Queue Stats
71W - 80L
1,460 Elo+
Party 2
Fafnir
Fafnir
dwulff414
Fafnir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 24L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 11
11,067
582
12,879
22,541
17,520
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
HolyGolem
Da Ji
15
0 / 8 / 8
9,910
522
15,582
22,768
12,549
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
XxlPpPlxX
Kumbhakarna
19
3 / 6 / 9
12,585
662
11,766
34,886
51,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Janus
swyven
Janus
20
5 / 3 / 7
12,986
683
45,623
19,971
10,500
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
zasun
Medusa
20
5 / 5 / 9
12,295
647
34,627
24,769
14,676
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ElxPrince
Amaterasu
20
5 / 5 / 17
12,884
678
17,454
28,101
20,715
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
20
9 / 3 / 14
14,392
757
37,977
19,371
14,045
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
RhuM1WiiD
Yemoja
19
2 / 1 / 14
13,158
693
10,636
24,239
26,462
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Termanator3D
Zhong Kui
20
9 / 3 / 16
13,919
733
38,865
26,438
25,722
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
dwulff414
Fafnir
18
0 / 3 / 11
11,458
603
7,479
39,606
55,983
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
97
14
Kills
25
25
Deaths
15
44
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
ElxPrince
Amaterasu
5
5
17
2.7
L
1
3
11
2.17
L
Da Ji
HolyGolem
Da Ji
0
8
8
0.5
W
Hachiman
9
3
14
5.33
W
Yemoja
RhuM1WiiD
Yemoja
2
1
14
9
W
Zhong Kui
Termanator3D
Zhong Kui
9
3
16
5.67
L
Kumbhakarna
XxlPpPlxX
Kumbhakarna
3
6
9
1.25
W
Fafnir
dwulff414
Fafnir
0
3
11
1.83
L
Janus
swyven
Janus
5
3
7
2.83
L
Medusa
zasun
Medusa
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,477
Damage
112,411
124,935
Taken
137,755
107,226
Mitigated
142,927
60,331
Healing
75,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
ElxPrince
Amaterasu
17,454
6,863
1,993
11,730
28,101
20,715
2,132
14,355
13,746
0
29,089
L
12,879
3,793
25,704
6,883
22,541
17,520
351
10,499
12,042
26,387
0
L
Da Ji
HolyGolem
Da Ji
15,582
3,277
1,532
2,056
22,768
12,549
230
9,687
13,081
0
20,701
W
Hachiman
37,977
15,860
960
3,813
19,371
14,045
3,397
11,980
7,391
0
74,473
W
Yemoja
RhuM1WiiD
Yemoja
10,636
1,649
14,810
12,173
24,239
26,462
609
13,271
10,968
23,421
0
W
Zhong Kui
Termanator3D
Zhong Kui
38,865
7,300
3,023
11,397
26,438
25,722
1,439
10,713
15,725
73,424
0
L
Kumbhakarna
XxlPpPlxX
Kumbhakarna
11,766
1,762
1,848
6,078
34,886
51,981
0
14,252
20,634
23,184
0
W
Fafnir
dwulff414
Fafnir
7,479
3,004
662
15,244
39,606
55,983
468
19,949
19,657
15,661
0
L
Janus
swyven
Janus
45,623
2,374
3,936
4,946
19,971
10,500
108
10,096
9,875
79,149
0
L
Medusa
zasun
Medusa
34,627
18,699
1,658
5,690
24,769
14,676
1,140
12,446
12,323
0
55,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,843
Gold Earned
65,811
174
Minions Killed
218
0
Camps Cleared
0
1,564,703
Distance Traveled
1,596,162
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
12,884
678
27
1
0
359,770
0
L
Yemoja
11,067
582
22
1
0
274,094
0
L
Da Ji
9,910
522
14
1
0
304,423
3
W
Hachiman
14,392
757
80
4
0
303,158
1
W
Yemoja
13,158
693
17
1
0
312,234
0
W
Zhong Kui
13,919
733
79
4
0
292,145
0
L
Kumbhakarna
12,585
662
13
1
0
306,945
0
W
Fafnir
11,458
603
15
1
0
328,855
0
L
Janus
12,986
683
81
4
0
355,763
0
L
Medusa
12,295
647
44
2
0
323,478
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role