Player Matchup

Sobek
Sobek
Banskyman
Sobek
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,527 Elo+
Solo
Freya
Freya
Creyfe
Freya
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,728 Elo+
Solo
Ne Zha
Ne Zha
HandleWithKerr34
Ne Zha
Level 126
God Stats
4W - 9L
1,378 SR
Queue Stats
138W - 132L
1,509 Elo+
Solo
Sylvanus
Sylvanus
HeroesAnthem
Sylvanus
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,453 Elo+
Party 2
Discordia
Discordia
ZombieNamedJosh
Discordia
Level 107
God Stats
1W - 3L
1,426 SR
Queue Stats
22W - 26L
1,469 Elo+
Party 2
Team Averages
Level 104
1,461 SR
1,537 Elo+

VS

Team Averages
Level 115
1,584 SR
1,583 Elo+
King Arthur
King Arthur
 
King Arthur
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
RebornXO
Zeus
Level 105
God Stats
1W - 0L
1,721 SR
Queue Stats
3W - 1L
1,631 Elo+
Solo
Merlin
Merlin
ThatKidCroce
Merlin
Level 159
God Stats
1W - 0L
1,657 SR
Queue Stats
29W - 11L
1,635 Elo+
Party 1
Sun Wukong
Sun Wukong
The Ghost4082
Sun Wukong
Level 117
God Stats
1W - 2L
1,244 SR
Queue Stats
173W - 172L
1,542 Elo+
Solo
Guan Yu
Guan Yu
staycorrupy
Guan Yu
Level 76
God Stats
2W - 0L
1,799 SR
Queue Stats
38W - 22L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Banskyman
Sobek
16
4 / 5 / 9
10,453
871
6,810
19,060
25,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Freya
Creyfe
Freya
15
4 / 7 / 6
8,858
738
8,309
18,670
8,458
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
3 / 9 / 4
8,284
690
9,099
16,770
7,706
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
HeroesAnthem
Sylvanus
15
2 / 3 / 10
9,128
761
5,995
19,625
19,974
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Discordia
ZombieNamedJosh
Discordia
17
1 / 4 / 11
9,513
793
15,591
10,775
4,859
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
2 / 6 / 18
9,126
761
6,941
17,847
21,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Zeus
19
13 / 2 / 11
11,418
952
30,464
11,680
4,969
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Merlin
19
8 / 1 / 17
10,988
916
22,545
8,970
4,825
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
The Ghost4082
Sun Wukong
16
3 / 5 / 18
9,767
814
9,211
21,542
26,985
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Guan Yu
staycorrupy
Guan Yu
17
2 / 2 / 20
9,648
804
10,390
17,474
21,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
112
14
Kills
28
28
Deaths
16
40
Assists
84
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
6
18
1.83
L
Sobek
Banskyman
Sobek
4
5
9
1.7
L
Freya
Creyfe
Freya
4
7
6
1
L
3
9
4
0.56
L
Sylvanus
HeroesAnthem
Sylvanus
2
3
10
2.33
W
Zeus
13
2
11
9.25
W
Merlin
8
1
17
16.5
W
Sun Wukong
The Ghost4082
Sun Wukong
3
5
18
2.4
L
Discordia
ZombieNamedJosh
Discordia
1
4
11
1.63
W
Guan Yu
staycorrupy
Guan Yu
2
2
20
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,804
Damage
79,551
84,900
Taken
77,513
66,285
Mitigated
79,453
32,938
Healing
35,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,941
1,335
684
1,933
17,847
21,574
760
8,187
9,660
0
9,290
L
Sobek
Banskyman
Sobek
6,810
771
0
2,637
19,060
25,288
180
12,039
6,205
10,883
0
L
Freya
Creyfe
Freya
8,309
2,680
1,132
4,804
18,670
8,458
400
11,767
6,641
11,114
0
L
9,099
2,061
2,001
1,234
16,770
7,706
416
10,854
5,684
0
17,973
L
Sylvanus
HeroesAnthem
Sylvanus
5,995
1,163
10,417
8,064
19,625
19,974
272
11,422
7,928
9,520
0
W
Zeus
30,464
2,971
694
1,066
11,680
4,969
1,912
5,171
6,509
51,053
0
W
Merlin
22,545
1,535
3,161
1,718
8,970
4,825
1,576
6,432
2,538
50,482
0
W
Sun Wukong
The Ghost4082
Sun Wukong
9,211
1,288
638
3,923
21,542
26,985
563
10,065
11,477
0
20,333
L
Discordia
ZombieNamedJosh
Discordia
15,591
358
1,542
1,107
10,775
4,859
692
6,927
3,581
44,600
0
W
Guan Yu
staycorrupy
Guan Yu
10,390
676
10,868
10,542
17,474
21,100
483
6,850
10,624
0
16,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,236
Gold Earned
50,947
106
Minions Killed
164
0
Camps Cleared
0
1,123,161
Distance Traveled
1,196,054
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,126
761
11
1
0
215,599
0
L
Sobek
10,453
871
9
1
0
245,272
0
L
Freya
8,858
738
8
1
0
203,038
0
L
Ne Zha
8,284
690
12
1
0
215,926
0
L
Sylvanus
9,128
761
7
1
0
218,761
2
W
Zeus
11,418
952
55
5
0
234,823
0
W
Merlin
10,988
916
56
5
0
246,017
0
W
Sun Wukong
9,767
814
18
2
0
223,689
0
L
Discordia
9,513
793
70
6
0
240,164
1
W
Guan Yu
9,648
804
24
2
0
275,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role