Player Matchup

King Arthur
King Arthur
GoonSquuuaad
King Arthur
Level 112
God Stats
2W - 2L
1,547 SR
Queue Stats
29W - 30L
1,436 Elo+
Solo
Hou Yi
Hou Yi
SnuffLip34
Hou Yi
Level 87
God Stats
2W - 6L
1,283 SR
Queue Stats
79W - 62L
1,483 Elo+
Solo
Terra
Terra
Subie4Liyfe
Terra
Level 75
God Stats
6W - 5L
1,868 SR
Queue Stats
79W - 101L
1,463 Elo+
Solo
Arachne
Arachne
WaterBuffalo126
Arachne
Level 85
God Stats
2W - 2L
1,669 SR
Queue Stats
137W - 171L
1,437 Elo+
Party 1
Persephone
Persephone
kru1lx
Persephone
Level 29
God Stats
3W - 4L
1,235 SR
Queue Stats
59W - 86L
1,412 Elo+
Party 1
Team Averages
Level 78
1,520 SR
1,446 Elo+

VS

Team Averages
Level 107
1,573 SR
1,565 Elo+
Camazotz
Camazotz
Aphelion
Camazotz
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,619 Elo+
Party 2
Achilles
Achilles
BlvkTsuchikage
Achilles
Level 128
God Stats
2W - 2L
1,473 SR
Queue Stats
133W - 128L
1,408 Elo+
Solo
Anubis
Anubis
ClientSide
Anubis
Level 127
God Stats
1W - 0L
1,727 SR
Queue Stats
10W - 5L
1,617 Elo+
Party 2
Cthulhu
Cthulhu
DanishKoala
Cthulhu
Level 21
God Stats
1W - 0L
1,410 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Sol
Sol
Kezef2
Sol
Level 123
God Stats
3W - 0L
1,755 SR
Queue Stats
19W - 8L
1,681 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GoonSquuuaad
King Arthur
15
0 / 10 / 3
9,352
407
10,684
32,113
22,413
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
SnuffLip34
Hou Yi
14
1 / 7 / 1
8,578
373
10,641
19,506
7,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 7 / 5
10,095
439
8,513
24,150
21,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
4 / 6 / 2
11,369
494
11,748
23,680
9,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Persephone
kru1lx
Persephone
13
0 / 12 / 2
8,740
380
5,812
22,371
6,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Aphelion
Camazotz
20
14 / 1 / 7
15,029
653
30,291
27,731
15,421
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
19
8 / 1 / 8
13,338
580
16,324
21,299
25,405
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
ClientSide
Anubis
19
9 / 4 / 9
13,375
582
17,477
18,364
14,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
DanishKoala
Cthulhu
16
1 / 2 / 12
11,961
520
8,208
19,149
26,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Sol
Kezef2
Sol
20
10 / 0 / 9
13,868
603
24,356
20,371
11,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
87
6
Kills
42
42
Deaths
8
13
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Camazotz
Aphelion
Camazotz
14
1
7
17.5
W
Achilles
8
1
8
12
W
Anubis
ClientSide
Anubis
9
4
9
3.38
W
Cthulhu
DanishKoala
Cthulhu
1
2
12
3.5
L
King Arthur
GoonSquuuaad
King Arthur
0
10
3
0.15
W
Sol
Kezef2
Sol
10
0
9
14.5
L
Hou Yi
SnuffLip34
Hou Yi
1
7
1
0.21
L
1
7
5
0.5
L
4
6
2
0.83
L
Persephone
kru1lx
Persephone
0
12
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,398
Damage
96,656
121,820
Taken
106,914
67,129
Mitigated
92,612
20,816
Healing
50,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
Aphelion
Camazotz
30,291
10,944
0
22,389
27,731
15,421
8,104
4,744
22,987
0
143,505
W
Achilles
16,324
4,878
0
6,440
21,299
25,405
1,088
4,080
17,219
28
85,884
W
Anubis
ClientSide
Anubis
17,477
763
0
6,798
18,364
14,144
300
2,450
15,914
111,114
0
W
Cthulhu
DanishKoala
Cthulhu
8,208
629
279
2,733
19,149
26,623
982
3,433
15,716
47,481
0
L
King Arthur
GoonSquuuaad
King Arthur
10,684
1,749
0
4,070
32,113
22,413
82
8,160
23,953
1,254
67,182
W
Sol
Kezef2
Sol
24,356
11,217
0
12,103
20,371
11,019
3,194
4,755
15,616
132,553
12,639
L
Hou Yi
SnuffLip34
Hou Yi
10,641
3,713
0
3,340
19,506
7,154
246
11,210
8,296
0
59,049
L
8,513
745
1,259
5,454
24,150
21,667
0
14,585
9,565
43,034
0
L
11,748
9,695
0
3,650
23,680
9,553
0
7,646
16,034
0
87,651
L
Persephone
kru1lx
Persephone
5,812
940
168
2,875
22,371
6,342
0
7,283
15,076
54,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,134
Gold Earned
67,571
470
Minions Killed
695
0
Camps Cleared
0
1,986,482
Distance Traveled
2,236,698
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
15,029
653
194
8
0
498,486
5
W
Achilles
13,338
580
121
5
0
456,248
2
W
Anubis
13,375
582
144
6
0
402,224
3
W
Cthulhu
11,961
520
72
3
0
426,116
2
L
King Arthur
9,352
407
104
5
0
378,547
2
W
Sol
13,868
603
164
7
0
453,624
4
L
Hou Yi
8,578
373
96
4
0
337,132
3
L
Terra
10,095
439
57
2
0
451,571
1
L
Arachne
11,369
494
127
6
0
452,046
1
L
Persephone
8,740
380
86
4
0
367,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role