Player Matchup

Medusa
Medusa
CaTzcHxtate
Medusa
Level 38
God Stats
0W - 1L
1,347 SR
Queue Stats
18W - 35L
1,286 Elo+
Party 1
Nu Wa
Nu Wa
GreedGrase
Nu Wa
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 13L
1,409 Elo+
Party 4
Nemesis
Nemesis
LetmeLive_3310
Nemesis
Level 47
God Stats
0W - 3L
1,206 SR
Queue Stats
10W - 14L
1,410 Elo+
Party 4
Agni
Agni
MommyloverFlex
Agni
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 66L
1,462 Elo+
Party 1
Ymir
Ymir
coolaemil06
Ymir
Level 38
God Stats
3W - 4L
1,654 SR
Queue Stats
55W - 55L
1,474 Elo+
Party 1
Team Averages
Level 37
1,441 SR
1,408 Elo+

VS

Team Averages
Level 39
1,431 SR
1,435 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
MempoFace
Anubis
Level 71
God Stats
6W - 6L
1,480 SR
Queue Stats
130W - 151L
1,399 Elo+
Solo
Izanami
Izanami
MetalPony
Izanami
Level 7
God Stats
1W - 1L
1,201 SR
Queue Stats
2W - 3L
1,422 Elo+
Party 3
Fenrir
Fenrir
NecrofiliaCrown
Fenrir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,326 Elo+
Party 2
King Arthur
King Arthur
Pètá
King Arthur
Level 41
God Stats
2W - 1L
1,472 SR
Queue Stats
98W - 62L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
0 / 1 / 1
4,406
441
5,054
6,873
1,955
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
8
0 / 3 / 0
4,783
478
5,172
6,478
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 4 / 1
4,975
498
5,439
8,874
2,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 3 / 0
5,769
577
1,428
4,845
1,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 2 / 0
5,520
552
2,251
10,269
4,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
2 / 1 / 2
5,746
575
6,256
9,693
6,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
MempoFace
Anubis
12
4 / 1 / 1
6,996
700
4,896
4,488
2,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
MetalPony
Izanami
9
2 / 0 / 2
5,513
551
6,871
6,889
2,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 0 / 2
5,572
557
2,572
6,398
2,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Pètá
King Arthur
11
4 / 1 / 2
6,449
645
5,163
9,108
6,048
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
13
13
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
2
3
L
Medusa
0
1
1
0.5
L
Nu Wa
0
3
0
0
L
1
4
1
0.38
W
Anubis
MempoFace
Anubis
4
1
1
4.5
W
Izanami
MetalPony
Izanami
2
0
2
3
L
1
3
0
0.33
W
1
0
2
2
W
King Arthur
Pètá
King Arthur
4
1
2
5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,344
Damage
25,758
37,339
Taken
36,576
12,836
Mitigated
19,842
8,500
Healing
12,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,256
1,586
505
3,734
9,693
6,818
308
1,578
8,059
21,299
3,019
L
Medusa
5,054
2,723
0
1,092
6,873
1,955
0
2,302
4,571
0
20,667
L
Nu Wa
5,172
1,438
0
354
6,478
1,711
82
362
6,116
22,748
0
L
5,439
2,878
0
821
8,874
2,586
0
1,958
6,916
0
27,162
W
Anubis
MempoFace
Anubis
4,896
212
0
2,190
4,488
2,308
1,186
1,555
2,857
56,178
0
W
Izanami
MetalPony
Izanami
6,871
5,174
0
2,472
6,889
2,187
902
1,055
5,774
0
35,776
L
1,428
106
0
660
4,845
1,609
0
2,730
2,115
34,251
0
W
2,572
579
0
1,421
6,398
2,481
0
913
5,407
0
32,897
W
King Arthur
Pètá
King Arthur
5,163
834
0
1,730
9,108
6,048
0
3,001
5,731
0
36,131
L
2,251
253
351
5,222
10,269
4,975
0
3,337
6,932
26,787
1,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,453
Gold Earned
30,276
222
Minions Killed
304
0
Camps Cleared
0
985,227
Distance Traveled
1,006,326
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,746
575
31
3
0
177,894
3
L
Medusa
4,406
441
27
3
0
196,152
3
L
Nu Wa
4,783
478
41
4
0
161,605
1
L
Nemesis
4,975
498
36
4
0
231,527
0
W
Anubis
6,996
700
90
9
0
189,740
3
W
Izanami
5,513
551
54
5
0
178,467
0
L
Agni
5,769
577
73
7
0
206,385
4
W
Fenrir
5,572
557
59
6
0
227,093
1
W
King Arthur
6,449
645
70
7
0
233,132
3
L
Ymir
5,520
552
45
5
0
189,558
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role